Changes

Jump to: navigation, search

Teferi, Who Slows the Sunset

3,829 bytes added, 22:21, 29 August 2022
Abilities
==Abilities==
{{Planeswalker Ability
| Name = Timelapse Resistance
| Number = 1
| PW Level 1 = ?
| Loyalty 1 = 7
| Effect 1 = Pick one of the first 2 cards from your library. {{Ability|Fetch}} that card. If that's a Blue card — It gains 3 mana. If that's a White card — You gain 3 life.
| PW Level 2 = ?
| Loyalty 2 = 7
| Effect 2 = Pick one of the first 2 cards from your library. {{Ability|Fetch}} that card. If that's a Blue card — It gains 5 mana. If that's a White card — You gain 5 life.
| PW Level 3 = ?
| Loyalty 3 = 7
| Effect 3 = Pick one of the first 3 cards from your library. {{Ability|Fetch}} that card. If that's a Blue card — You gain 5 mana. If that's a White card — You gain 5 life.
| PW Level 4 = ?
| Loyalty 4 = 7
| Effect 4 = Pick one of the first 4 cards from your library. {{Ability|Fetch}} that card. Each card in your hand gains X mana. X is the number of Blue cards in your hand. You gain life equal to the number of White cards in your hand.
}}
{{Planeswalker Ability
| Name = Extended Daytime
| Number = 2
| PW Level 1 = ?
| Loyalty 1 = 12
| Effect 1 = {{Ability|Disable}} the first {{Ability|Enabled}} opposing creature until the beginning of your next turn. If it's not Day — It becomes Day.
| PW Level 2 = ?
| Loyalty 2 = 12
| Effect 2 = {{Ability|Disable}} the first {{Ability|Enabled}} opposing creature until the beginning of your next turn. Your first creature gains {{Ability|Vigilance}} until the beginning of your next turn. If it's not Day — It becomes Day.
| PW Level 3 = ?
| Loyalty 3 = 12
| Effect 3 = {{Ability|Disable}} target creature until the beginning of your next turn. Your first creature gains {{Ability|Vigilance}} until the beginning of your next turn. If it's not Day — It becomes Day.
| PW Level 4 = ?
| Loyalty 4 = 12
| Effect 4 = {{Ability|Disable}} target creature until the beginning of your next turn. Your creatures gain {{Ability|Vigilance}} until the beginning of your next turn. If it's not Day — It becomes Day.
}}
{{Planeswalker Ability
| Name = Borrowing Time
| Number = 3
| PW Level 1 = ?
| Loyalty 1 = 19
| Effect 1 = Create a Borrowed Time token [4 shield with "{{Ability|Dayshift}} - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — {{Ability|Disable}} all opposing Creature and Support until the beginning of your next turn.] If it's not Day — It becomes Day.
| PW Level 2 = ?
| Loyalty 2 = 19
| Effect 2 = Create a Borrowed Time token [4 shield with "{{Ability|Dayshift}} - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — {{Ability|Disable}} all opposing Creature and Support until the beginning of your next turn.] If it's not Day — It becomes Day. Otherwise: The first card in your hand gains 6 mana.
| PW Level 3 = ?
| Loyalty 3 = 19
| Effect 3 = Create a Borrowed Time token [4 shield with "{{Ability|Dayshift}} - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — {{Ability|Disable}} all opposing Creature and Support until the beginning of your next turn.] If you control more than 2 creatures — It becomes Day. Otherwise: It becomes Night. The first card in your hand gains 6 mana.
| PW Level 4 = ?
| Loyalty 4 = 19
| Effect 4 = Create a Borrowed Time token [4 shield with "{{Ability|Dayshift}} - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — {{Ability|Disable}} all opposing Creature and Support until the beginning of your next turn.] If you control more than 2 creatures — It becomes Day. Otherwise: It becomes Night. Each card in your hand gains 6 mana.
}}
==Starting Deck==

Navigation menu