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Nodes provide full rewards when replayed after already being beaten. This means it's possible to reach full progression by only playing the first node (although [[XP]] gained after the first playthrough drops from 20XP per card to 2XP per card).
Each enemy has three [[Loyalty]] abilities, the ultimate being to summon a Mythic creature, effectively giving each enemy access to 11 different cards. The Mythic creature summoned happens to match the Mythic card rewards available in the [[Rising Tensions (historical)|first version]] of the [[Rising Tensions]] event.
This event follows a similar structure to [[Tour de Ravnica]], except that the enemy nodes represent the five [[Ravnica Allegiance]] guilds rather than the five [[Guilds of Ravnica]] guilds.