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Abilities

1,159 bytes added, 23:17, 7 October 2022
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{{Infobox portals}}
 
==Overview==
This page describes abilities of cards. Abilities can influence creature combat, the [[Gem board]], cards in hand, or other aspects of the game.
*[[#Icon Abilities|'''Icon abilities''']] - Abilities denoted by an icon on a card
*[[#Keyword Abilities|'''Keyword abilities''']] - Abilities denoted by a keyword on a card, which is typically capitalised, bolded, and underlined in the card's text. Bold text in MtGPQ is almost always a link to a pop-up window with explanatory text.
*[[#General abilities and effects|'''General abilities and effects''']] - General terms used in card descriptions which may or may not be capitalised, and which have a well-defined effect
destroys enemy supports and creates in its place a [[Gems#Improved gems|Crystalized Gem]], which counts as a [[matching|match]] when swapped into line with any two gems of the same color. A Crystalized Gem is a type of {{Ability|Improved Gem}}}}
|- {{IconAbility|Cycling|{{AKH}}{{HOU}}{{IKO}}|When you {{Ability|Cycle}} a card, {{Ability|draw}} a card. {{Ability|Cycling}} {{Ability|trigger|triggers}} when you {{Ability|Exile}} a card with {{Ability|Cycling}} from your hand, if you can pay at least the specified amount of mana from your cards in hand (including this one).}}
|- {{IconAbility|Daybound|{{MID}}|A {{Ability|Daybound}} card {{Ability|Transform|Transforms}} to its {{Ability|Nightbound}} side when it becomes night[[Gems#Day and Night|Night]], or if played at nightNight. It becomes night Night at the end of any player's turn if that player during which no cards were {{Ability|cast}} no cards.}}|- {{IconAbility|Dayshift|{{MID}}|A {{Ability|Dayshift}} A Dayshift ability {{Ability|trigger|triggers}} whenever day Day changes to night Night or night Night changes to dayDay, and the one [[Gem#Day and Night|Day or Night Support Gem]] is replaced by the other.}}
|- {{IconAbility|Decayed|{{MID}}|Creatures with {{Ability|Decayed}} have {{Ability|Can't Attack}}. In your attack phase, you can choose to remove {{Ability|Can't Attack}} from your {{Ability|Decayed}} creature. If you do, the creature gains {{Ability|Imminent Death}}.}}
|- {{IconAbility|Denied|{{PMA}}|The {{Ability|Deny}} ability gives the opponent the Denied status. If a Denied player matches a [[Gems#Improved gems|Deny support Gem]], that player is {{Ability|Restrained}}.}}
|- {{IconAbility|Mutate|{{IKO}}|A card with {{Ability|Mutate}} may be {{Ability|cast}} as a {{Ability|Mutation}} targeting a non-{{Ability|Token}} creature you control which has not already gained a {{Ability|Mutation}}. If you do, that creature gains the {{Ability|Mutation}} ability written on the card with {{Ability|Mutate}}, and is {{Ability|reinforce|reinforced}}.}}
|- {{IconAbility|Mutation|{{IKO}}|A card gains the {{Ability|Mutation}} icon, and cannot gain further {{Ability|Mutation|Mutations}}, once it has been the target of a card with {{Ability|Mutate}} cast as a {{Ability|Mutation}}. Each {{Ability|Mutation}} ability of a creature, whether an original Mutation ability of the card or one granted by another card with {{Ability|Mutate}}, {{Ability|trigger|triggers}} each time that creature is {{Ability|reinforce|reinforced}} via {{Ability|cast|casting}}.}}
|- {{IconAbility|Nightbound|{{MID}}|A {{Ability|Nightbound}} card is the [[Gems#Day and Night|Night]] side of a {{Ability|Transform}} card. It usually has more Power and Toughness than its {{Ability|Daybound}} counterpart. It {{Ability|Transforms}} to its {{Ability|Daybound}} side when , and it becomes day. It becomes day Day, at the end of any player's turn if that player during which two cards were {{Ability|cast}} .}}|- {{IconAbility|Ninjutsu|{{NEO}}|Creatures' {{Ability|Ninjutsu}} value starts at zero and adds 1 each time a creature of power 3 or less deals combat damage to the opponent's [[Planeswalker]]. Ninjutsu creatures also have a target value; when the Ninjutsu value equals or exceeds the target value, the player may, at least two cardsthe beginning of combat, replace one of their creatures with the activated Ninjutsu creature. The Ninjutsu creature gains {{Ability|Haste}} and the other creature is returned to hand.}}
|- {{IconAbility|Outcast|{{VOW}}|A card with {{Ability|Outcast}} must be played on the current turn or it will be {{Ability|Exile|exiled}}. When this card is moved to anywhere other than the battlefield, {{Ability|Exile|exile}} it. At the end of this turn, if this card is not {{Ability|Exile|exiled}}, {{Ability|Exile|exile}} it.}}
|- {{IconAbility|Party|{{ZNR}}|Your {{Ability|Party}} consists of up to one each of a Cleric, Rogue, Warrior, and Wizard amongst creatures and supports you control. {{Ability|Party}} effects on your cards are {{ability|trigger|triggered}} if the corresponding {{Ability|Party}} condition is met. (If a creature or support has more than one party subtype, it only counts as one party member.)}}
|- {{IconAbility|Token|''all''|Creature or supports created by other cards or abilities enter play as a {{Ability|Token}}. If a token would enter a graveyard, hand, library, or the {{Ability|Exile}} zone, it's removed from the game instead.}}
|- {{IconAbility|Training|{{VOW}}|At the begining of combat on your turn, your creature with {{Ability|Training}} gets a +1/+1 {{Ability|buff}} if you control another creature with power greater than this creature's.}}
|- {{IconAbility|Transform|{{SOI}}{{EMN}}{{XLN}}{{RIX}}{{MID}}{{VOW}}|{{Ability|Daybound}} and {{Ability|When Disturb}} cards have two sides, and the specified conditions are met, this card becomes {{Ability|Daybound}} may {{Ability|Transform}} to and fro; Other cards can only become {{Ability|Transformed}}, flipping to its other their flip side. Special conditions for Transformation may be specified on cards.}}|- {{IconAbility|Transformed|{{SOI}}{{EMN}}{{XLN}}{{RIX}}{{MID}}{{VOW}}|Shown on the flipped side of a card with {{Ability|Transform}}, e.g. {{Ability|Nightbound}} cards, {{Ability|Disturb}} cards cast from the {{Ability|Graveyard}}, or supports from the [[XLN]], [[RIX]] and [[ELD]] sets.}}
|- {{IconAbility|Unearth|{{PMA}}|Some cards with {{Ability|Buried}} also have {{Ability|Unearth}}. When a card with {{Ability|Unearth}} is {{Ability|cast}} from the graveyard, it gains {{Ability|Unearthed}} and {{Ability|Haste}}, and is returned to play with all its {{Ability|reinforce|reinforcements}}.}}
|- {{IconAbility|Unearthed|{{PMA}}|At the end of the turn, or when it dies, a creature with {{Ability|Unearthed}} is {{Ability|Exile|exiled}}.}}
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