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At release, she was tied with [[Nissa, Sage Animist]] for the eighth lowest health in the game, at 98. Her deck limits are balanced.
She has decent mana gains in her colors (+3 to all three), without any deep cuts minuses to any other colors. Her White mana bonus progression is irregular; going up two mana at level 12, and not gaining the final two points until level 52 and 58.
She can give {{Ability|Lifelink}} and {{Ability|Vigilance}} to her creatures permanently. She can choose cards in the graveyard, and either fetch {{Ability|Legendary}} creatures from there or give mana to the Legendary creatures in hand; whichever is chosen, the rest of the cards go to the graveyard. She can gain control of enemy creatures, temporarily, and make copies of enemy supports. Her third ability can wipe the entire board, destroying all creatures and supports, but at the end of turn, so friendly creatures get to attack first.
| PW Level 4 = 60
| Loyalty 4 = 22
| Effect 4 = Gain control of up to the first three opposing creatures until end of turn. Enable those creatures. Those creatures gain {{Ability|Haste}}, {{Ability|Trample}} and {{Ability|Double Strike}}. Create a copy of all opposing supports on the board under your control. Then create an [[#Unwilling Betrayal|Unwilling Betrayal]] {{Ability|token}}. That card games gains the Heroism Emblem.
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