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Karn is an unusual Planeswalker, to say the least. He has many significant weaknesses, but powerful and/or unique abilities, some of which work to turn his weaknesses into strengths, and all extremely useful. Being colorless, Karn can generally include [[card]]s of any [[color]] in his [[deck]]s, as long as they share a color with the [[event]] node on which he plays. He has high health and below average deck limits. His mana bonuses are perfectly balanced, but in total, as low as [[Origins]] Planeswalkers. His abilities are, added together, the cheapest in the game: his first is tied for cheapest, and the second and third are the cost of many Planeswalkers' first and second abilities.
Like [[Sarkhan Unbroken]], he can also receive a boost to bis bonuses of the colors of a card, but he {{Ability|Fetch|Fetches}} the card rather than draws, and the bonus is permanent. His ultimate (ult) creates a strong golem {{Ability|Token}} whose powers depends on how many [[Support]]s you controlthat can gain {{Ability|Prevent Damage}} while 3 supports are controlled. His abilities have a minor {{Ability|Exile}} theme, including returning cards from exile to hand with a small mana boost, and {{Ability|fetch|fetching}} a card from the library and exiling others.
Karn, Scion of Urza is the first of two playable Planeswalkers in MtGPQ which embody Karn at different points in his life.