3,071
edits
Changes
no edit summary
== Story ==
''"We weren't fleeing a broken world. We were running toward paradise!"'' The aftermath of the phyrexian invasion affected all tribes of Ixalan pretty hard; which made the new discoveries coming through the recently found caverns to the underground even more enticing. But how precarious the great forces The Merfolk and Pirates of Ixalan were left, to rely have gambled their future on a this gold rush? We will see a bit about how the Merfolks and Pirates of Ixalan are dealing with it.
== Special rules ==
{{Perma support}}
== Chapter 1: Merfolks Merfolk ==
=== Node 1.1: Merfolks - Sentinel of the Nameless City ===
{{Enemy Stats
|Name=Sentinel of the Nameless City
}}
NOTE: Sentinel of the Nameless City will can get very big very quickly (because of all the due to exploring), and will can get hexproof by from Cavern of Souls. Be sure to bring something that can deal with a big hexproof creature. That The first creature will also fight your creatures from time to time (Malamet Balltle Glyph), wiping them away because he's so big. The fighting works even if that creature is disabled.
=== Node 1.2: Merfolks - River Herald Scout ===
{{Enemy Stats
|Name=River Herald Scout
}}
=== Node 1.3: Merfolks - Deepfathom Echo ===
{{Enemy Stats
|Name=Deepfathom Echo
|Sunken Citadel
}}
== Chapter 2: Pirates ==
== Notes ==
:''[https://forums.d3go.com/discussion/89752/survivors-of-the-four-tribes-part-1].''
=== History ===
On 1/27/24, the Scales objective required casting 6 or more Merfolk, not only summoning them. This bug was recognized by the developers, who indicated it would be adjusted to correctly count all summoned Merfolk in future iterations of the event: https://forums.d3go.com/discussion/89782/issue-with-survivors-of-four-tribes-part-1.