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Survivors of Four Tribes Part 1

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NOTE that both sides have an indestructible permanent support in play. This gives the potential perfect storm, where 3 indestructible supports line up and keep matching.
All nodes except 1.1 and 2.1 can potentially can summon Hexproof creatures; most commonly, due to Cavern of Souls.
All charges are available at the start of the event; there are no recharges, and you can't lose charges.
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NOTE: Sentinel of the Nameless City can get big due to exploring and can get hexproof from Cavern of Souls. The first creature will also fight your creatures from time to time (Malamet Balltle Battle Glyph), even if disabled.
=== Node 1.2: River Herald Scout ===
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