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Domri, Chaos Bringer

178 bytes added, 10:48, 18 March 2019
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He has high health, average mana gains with a balanced spread, and average deck limits with a focus on Creatures and Spells.
His abilities have a theme of improving creatures, including giving creatures in his hand {{Ability|Riot}} along with minor card draw, {{Ability|fetch|fetching}} a creature with a mana boost and giving it {{Ability|Trample}}, and creating a support token {{Ability|Token}} which {{Ability|reinforce|reinforces }} his creatures each turn and granting {{Ability|Berserker}} and {{Ability|Trample}}.
==Stats==
| PW Level 1 =
| Loyalty 1 = 21
| Effect 1 = Create a Minor Hunting Grounds {{Ability|Token }} [with 4 shield and "At the end of your turn, {{Ability|reinforce }} your first creature. If you can't, create a Gruul Beast {{Ability|Token}}."].
| PW Level 2 =
| Loyalty 2 = 21
| Effect 2 = Create a Hunting Grounds {{Ability|Token }} [with 4 shield and "At the end of your turn, {{Ability|reinforce }} your first creature. If you can't, create a Gruul Beast {{Ability|Token}}. Your creatures with power 5 or more gain {{Ability|Trample}}."].
| PW Level 3 =
| Loyalty 3 = 21
| Effect 3 = Create an Improved Hunting Grounds {{Ability|Token }} [with 4 shield and "At the end of each turn, {{Ability|reinforce }} your first creature. If you can't, create a Gruul Beast {{Ability|Token}}. Your creatures with power 5 or more gain {{Ability|Trample}}."].
| PW Level 4 =
| Loyalty 4 = 21
| Effect 4 = Create a Major Hunting Grounds {{Ability|Token }} [with 4 shield and "At the end of each turn, {{Ability|reinforce }} your first creature. If you can't, create a Gruul Beast {{Ability|Token}}. Your creatures with power 5 or more gain {{Ability|Berserker}} and {{Ability|Trample}}."].
}}
==Starting Deck==

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