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− | <div style="background-color:# | + | <div style="background-color:#220033"><font color="#00eedd"> |
+ | <center>'''[[Dungeons|<font color="#00eedd">Dungeons]]''' | ||
− | ==<font color="# | + | [[#|]] {{|}} :''" ; <!- |
+ | <!-- | ||
+ | [[#|]] @+-_—–·(())/\{{Ability|Token}} =×~•||±★†‡*«»“„‹›’‘ : :''" ″'' ; ? ½¼¾⅜⅛ %^° [[Category:]] | ||
+ | --> <!-- --> | ||
+ | |||
+ | Template:Event data: X | ||
+ | |||
+ | REM [[:Category:Triggered ability|<font color="#00bb77">Triggered ability category]] and adding PW cats to article links ,Blockquote etc<font color="#00eedd"> | ||
+ | |||
+ | The [https://magic.wizards.com/en/story Story] so far.. | ||
+ | |||
+ | '''''Beginner Guide'''''<br> | ||
+ | This is not MtG. | ||
+ | |||
+ | PQ has:<br> | ||
+ | Objectives<br> | ||
+ | Lanes<br> | ||
+ | [[Mastery|<font color="#00bb77">Mastery]]<font color="#00eedd"><br> | ||
+ | </center> | ||
+ | = <font color="#00bb77">Objectives = | ||
+ | <font color="#00eedd"> | ||
+ | Power is not your friend. It is your enemy. Fast wins are for [[Training Grounds|<font color="#00bb77">Training Grounds]]<font color="#00eedd"> and [[Story|<font color="#00bb77">Story]]<font color="#00eedd"> Mode, and those are quite a small portion of the game [[Portal:Events|<font color="#00bb77">Events]]<font color="#00eedd">. | ||
+ | |||
+ | = <font color="#00bb77">Lanes = | ||
+ | <font color="#00eedd"> | ||
+ | There are only three creatures you ever need face. If you have enough lifelink to match the power on the other side, you can't lose. However, this interferes with Job 1: Objectives. What else can we do about the Lanes? We can jam them up with weak or disabled creatures, with Hixus or Turn to Frog + Ravenform + The Trickster-God's Heist.. Sleep with the Fishes, Sigarda's Imprisonment, Pacifism, Suppression Bonds, Claustrophobia, Baffling End.. | ||
+ | |||
+ | Or we can just kill them. Kill Spells are tactical in MtG; there's always too many creatures to kill them all. Not here. Here you are guaranteed not only to have enough kill spells, but automatic card advantage as well. Kill any reinforced creature and you have already won the card advantage game. | ||
+ | |||
+ | = [[Mastery|<font color="#00bb77">Mastery]]<font color="#00eedd"> = | ||
+ | :''See [[XP|<font color="#00bb77">XP]]<font color="#00eedd">'' | ||
+ | Mastery is also our enemy. Bronze now features many opponents who know this, and tailored their decks to stay in Bronze and kill the noobs. Be equal to them, lose to them, doesn't matter; it is still better than facing the much greater number of excellent players who not only tailor their decks, but have access to cards you may never own. | ||
+ | |||
+ | = <font color="#00bb77">Conclusion = | ||
+ | <font color="#00eedd"> | ||
+ | Kill Spells. Always. Origins. Always. | ||
+ | |||
+ | Exceptions: | ||
+ | |||
+ | PMA cards are also always Standard. | ||
+ | |||
+ | Binding the Old Gods. Kills supports or creatures, draws a land, kills your own creatures if you have too much power/ kills more of their creatures. | ||
+ | |||
+ | Lifelink. The only option for Standard in Black is Blood-Cursed Knight. The future is probably therefore White+X or Green+X [[Portal:Planeswalkers|<font color="#00bb77">Planeswalkers]]<font color="#00eedd">, and making do with Tragic Arrogance or Green life gain. Or just hoping that opponents aren't playing creatureless damage in Bronze, and accepting the losses if they come. Or moving up to higher Tiers when juggling white and black PWs against known Bronze direct damage opponents is not enough. Crutches like Shadowspear and Poet's Quill inevitably move out of Standard and waste Mastery points. | ||
+ | |||
+ | =<font color="#00bb77"> Mastery = | ||
+ | <font color="#00eedd"> | ||
+ | |||
+ | == [[Colorless|<font color="#00bb77">Colorless]]<font color="#00eedd"> == | ||
+ | :5 points to all colors: The five Origins lands | ||
+ | Optional: | ||
+ | : 1 point to all colors: Alchemist's Vial | ||
+ | |||
+ | : Optional, dubious: 5 points to all colors: Helm of the Gods. However, there is nothing quite like Vigilance, First- or Double-Strike, and Flying on a sufficiently big creature. | ||
+ | |||
+ | |||
+ | ==<font color="#00bb77"> Black== | ||
+ | <font color="#00eedd"> | ||
+ | Mastery/total. Best Source is packs or [[Crafting|<font color="#00bb77">Crafting]]<font color="#00eedd"> unless otherwise noted. | ||
+ | :2/2 Binding the Old Gods | ||
+ | :4/6 Cruel Revival | ||
+ | :4/10 Fleshbag Marauder | ||
+ | :8/18 Priest of the Blood Rite | ||
+ | :8/26 Snuff Out (PMA) - Crystals | ||
+ | :8/34 Unholy Hunger - always $2.50 in Vault | ||
+ | |||
+ | Optional | ||
+ | :2/ Read the Bones. Draw is not usually the issue. Mana is. | ||
+ | :16/ Infinite Obliteration. Same goes for Greg, to a certain extent, although the AI infamously cheats very hard with cascades. In any case, Kill wastes Greg's mana and card. Bounce wastes only the mana. Discard wastes only the card. Drain.. forget it. | ||
+ | :2(+2 Blue)/ Possessed Skaab. Combos with Cruel Revival, as Fleshbag does, and can bring back cards | ||
+ | :8/ Languish. Optional because with that many kill spells, you might not even need it to kill your own creatures for those objectives. | ||
+ | |||
+ | Honorable mention: Shadowspear is versatile at doing damage: a Power bonus, lifegain, and Trample. Poet's Quill, by comparison, is versatile at gameplay in general. Not only lifegain and power, but card draw, or a creature, or a creature buff. | ||
+ | |||
+ | ==<font color="#00bb77"> Blue == | ||
+ | <font color="#00eedd"> | ||
+ | : 8 Blue: Turn to Frog | ||
+ | : 8/16 Harbinger of the Tides. Bounce, mostly inferior to kill, even with the additional cost. "Greg", the computer opponent, understands cost and will switch to another card efficiently. | ||
+ | : 2/18 Artificer's Epiphany | ||
+ | : 16/34 Thopter Spy Network | ||
+ | Optional | ||
+ | : Ravenform. Another lane blocker. | ||
+ | : Claustrophobia. Lane blocker, but the low shield makes it unreliable. | ||
+ | |||
+ | ==<font color="#00bb77"> Green == | ||
+ | <font color="#00eedd"> | ||
+ | : 4/ Conclave Naturalist | ||
+ | : 4/8 Gather the Pack | ||
+ | : 8/16 Sylvan Messenger | ||
+ | : 2/18 Nissa's Pilgrimage | ||
+ | : 8/26 Khalni Garden | ||
+ | : 8/34 Herald of the Pantheon | ||
+ | : 16/50 The Great Aurora. See Languish | ||
+ | |||
+ | Optional | ||
+ | : 16/ Dryad Arbor PMA | ||
+ | : 16/ Oracle of Mul Daya PMA? - better than Dryad Arbor. Both really expensive. | ||
+ | : Animist's Awakening | ||
+ | : Mantle of Webs | ||
+ | : Nissa's Revelation. 20 life. Probably won't need the 5 cards. | ||
+ | : Gaea's Revenge/Outland Colossus. Power is your enemy. This is the type of card you are trying to avoid having to use, by staying in Bronze. Also too expensive for Nissa's A3 to pay for. | ||
+ | : Dwynen, Gilt-Leaf Daen. Too expensive for Nissa's A3 to pay for. | ||
+ | |||
+ | == <font color="#00bb77">Red == | ||
+ | <font color="#00eedd"> | ||
+ | : Chandra's Ignition. Kill all theirs, spare mine? Sign me up. | ||
+ | That's all. Really. Red is a dustbin Wizards of the Coast throw cards rejected by their more favored colors. | ||
+ | |||
+ | == <font color="#00bb77">White == | ||
+ | <font color="#00eedd"> | ||
+ | White, on the whole, is the antithesis of Red; the love child of WoC. They get everything the other colors have, and other colors usually are barred from getting their stuff. That said, there still isn't much here, because paper Magic is so different. However, and in evidence of other colors not getting their stuff, in Origins, white is the only source of Lifelink. | ||
+ | |||
+ | : 2/2 Enlightened Ascetic | ||
+ | : 8/10 Gideon's Phalanx | ||
+ | : 16/26 Hixus, Prison Warden | ||
+ | : 4/30 Knightly Valor | ||
+ | : 16/46 Tragic Arrogance | ||
+ | : 4/50 War Oracle | ||
+ | |||
+ | =[[Portal:Planeswalkers|<font color="#00bb77">Planeswalkers]]<font color="#00eedd">= | ||
+ | Of these, only Kaya follows the rule of White Always, which is the only Bronze-stable future. | ||
+ | |||
+ | == [[Ashiok, Nightmare Muse|<font color="#00bb77">Ashiok, Nightmare Muse]]<font color="#00eedd"> == | ||
+ | Draw one of their cards, bounce what you can't/don't want to kill, maybe finish with a 30/30 Hexproof unblockable creature. Or just stay safe and ready to Bounce. | ||
+ | |||
+ | Llanovar Wastes + Yavimaya Coast. Switch to Shivan Reef against a Green opponent. | ||
+ | |||
+ | == [[Nissa of Shadowed Boughs|<font color="#00bb77">Nissa of Shadowed Boughs]] == | ||
+ | <font color="#00eedd"> | ||
+ | Never A1. Sometimes you can just A3 and win, especially since A3 counts as Casting creatures and thus Summoning as well. Otherwise A2 for Summoning creatures and to make enough black for A3 and green for Gather the Pack. Overwrite the Priest if you are really low on life, perhaps, otherwise you will probably want to cast him again and just overwrite or refuse the Demon. | ||
+ | |||
+ | == [[Tibalt, Cosmic Impostor|<font color="#00bb77">Tibalt, Cosmic Impostor]] == | ||
+ | <font color="#00eedd"> | ||
+ | The single turn of damage from A2 is usually much less than the repeated damage from A1 Devils. A3 is usually a bad idea, because you should be able to kill most things before they kill you, but they might kill the opponent before you want them dead. | ||
+ | |||
+ | == [[Kaya, the Inexorable|<font color="#00bb77">Kaya, the Inexorable]] == | ||
+ | <font color="#00eedd"> | ||
+ | Very nice bag of tricks. Haven't played with her yet. Serra has been enough so far, but my analysis of Black indicates that it would be foolish to remain mono white. | ||
+ | |||
+ | |||
+ | [[XP|<font color="#00bb77">XP]] | ||
+ | <font color="#00eedd"> | ||
Events | Events | ||
− | + | ||
+ | '''''20 initial, 2 thereafter ''''' | ||
*Story | *Story | ||
*AJTH-ANoW | *AJTH-ANoW | ||
− | + | ''''' 6 initial, 2 thereafter? ''''' | |
*TG | *TG | ||
− | =Starting Cards= | + | =<font color="#00bb77">Starting Cards= |
+ | <font color="#00eedd"> | ||
PWs then Origins PW bundles then PMA then crafting Origins with Orbs | PWs then Origins PW bundles then PMA then crafting Origins with Orbs | ||
PMA, in addition to their own value, clears a path for Origins Rares and Mythics | PMA, in addition to their own value, clears a path for Origins Rares and Mythics | ||
+ | |||
+ | |||
+ | * [[Chandra, Ignited|<font color="#00bb77">Chandra, Ignited]]<font color="#00eedd"> : Pyromancer's Gauntlet (clears path for PMA) 140 | ||
+ | * [[Liliana, Master of Death|<font color="#00bb77">Liliana, Master of Death]]<font color="#00eedd"> 8 : The Chain Veil PMA 170 | ||
+ | * [[Ajani, Invigorate Leadership|<font color="#00bb77">Ajani, Invigorate Leadership]]<font color="#00eedd"> Jazal Goldmane PMA | ||
+ | * [[Nissa, Vital Energy|<font color="#00bb77">Nissa, Vital Energy]]<font color="#00eedd"> Elvish Mystic PMA | ||
+ | * [[Teferi, Chronoclast|<font color="#00bb77">Teferi, Chronoclast]]<font color="#00eedd"> Counterlash PMA | ||
+ | |||
+ | * Sarkhan Unbroken : Avaricious Dragon 350 | ||
+ | |||
+ | |||
+ | * Jace Mirror : Glasspool Mimic 70, Silundi Vision 55 | ||
+ | |||
+ | |||
* Ashiok Muse : Eat to Extinction 60 | * Ashiok Muse : Eat to Extinction 60 | ||
* Ashiok Sculptor : Devourer of Memory 80 | * Ashiok Sculptor : Devourer of Memory 80 | ||
− | |||
* Ellywick : Ranger Class 55 | * Ellywick : Ranger Class 55 | ||
* Elspeth Nemesis : Idyllic Tutor 100 | * Elspeth Nemesis : Idyllic Tutor 100 | ||
* Huatli Radiant : Baffling End 75, Pillar of Origins 35 | * Huatli Radiant : Baffling End 75, Pillar of Origins 35 | ||
− | |||
* Jeska : Epicenter 70 | * Jeska : Epicenter 70 | ||
* Kasmina : Double Major 75 | * Kasmina : Double Major 75 | ||
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* Liliana 5 : Lich, meh | * Liliana 5 : Lich, meh | ||
* Liliana 6 : discard, meh | * Liliana 6 : discard, meh | ||
− | |||
* Lolth : Warlock Class 75 | * Lolth : Warlock Class 75 | ||
* Mordenkainen : Dragon Turtle 110 | * Mordenkainen : Dragon Turtle 110 | ||
* Niko Aris : Mystic Reflection 50 | * Niko Aris : Mystic Reflection 50 | ||
* Professor Onyx : Blex 65 | * Professor Onyx : Blex 65 | ||
− | |||
* Wrenn and Seven : Ghoulcaller's Harvest meh | * Wrenn and Seven : Ghoulcaller's Harvest meh | ||
− | + | [[File:YouveFoundAnEntranceNodeMap.png|800px]] | |
− | |||
− | + | Require Facebook for login? No. I will not use Facebook, ever. (I use Facebook now for my alt. Not proud of that U-turn, but it happens. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | It was only ever a game of beating a cheating gem swapper when it stopped cheating or, more often, the cards it played were so terrible that it couldn't win even with cheating. A little effort into making actual puzzles would have gone a long way. | ||
+ | (Still is, and would still) | ||
− | + | =<font color="#00bb77">Bugs= | |
+ | <font color="#00eedd"> | ||
+ | * [https://mtgpq.info/cards/InevitableEnd InevitableEnd] kills do not count towards Story objectives, probably because kill counters probably only check during the player's turn | ||
− | + | =<font color="#00bb77">Other= | |
− | + | <font color="#00eedd"> | |
− | + | [[Gideon Blackblade]]'s invulnerability has proven invaluable in Training and, in particular, in Story, where most of the scenarios' objectives, high numbers of unlikely and/or uncontrollable and/or detrimental things (achieve the feat of eight of your creatures being destroyed!) cannot normally be completed before the computer or the player are dead. | |
− | |||
− | |||
− | |||
− | |||
+ | = <font color="#00bb77">XP = | ||
+ | <font color="#00eedd"> | ||
+ | *Legends of Eldraine 20xp > 2 ; 10 to 1 ratio. 5 of the 15 possible points because secondaries don't count; 3 to 1 ratio. 3 1/3 times as much points per XP point. | ||
+ | Daily quest objectives are counted, win or lose. Mastery points are only accrued when you win. Ideally you want to be achieving other rewards at the same time, which would require you win, but quitting as soon as you get that last "cast X white or green cards" increment might save Mastery and time. | ||
− | + | Leveling too much, worst case scenario | |
+ | #Story mode: Five Planeswalkers; the first gets 20 XP, the rest get 2 XP per card per game, twenty eight XP on cards, for ten gold for all-color completion. The Objective reward is cheaper, or free if done at the same time, for 15 gold. This can be seen as 20 XP for 15 Objective gold and eight XP for 10 Completion gold. In total, 25 gold for 28 XP | ||
+ | # Training Grounds: One Planeswalker x6 XP per card per game for four games, twenty four XP per card, for fifteen gold. More XP per gold all told | ||
+ | Conclusion: Don't avoid Story mode, but complete it; don't just do Objectives. But note that the first Objective rewards only Runes. Returning to complete it in a separate game would be XP for little reward. | ||
− | + | =Fblthp= | |
− | |||
− | |||
− | |||
− | |||
+ | ==Single node level 40== | ||
+ | :>Detain | ||
+ | :<Leyline of Singularity | ||
+ | * Stonehaven Medic | ||
+ | * Shepherd of the Flock/Usher to Safety | ||
+ | * Angel of Vitality | ||
+ | * Vizier of Remedies | ||
+ | * Suppression Bonds | ||
+ | * Tamiyo's Journal | ||
+ | * Bonds of Discipline | ||
+ | * Healing Hands | ||
+ | * Code of Constraint | ||
+ | * Saving Grace | ||
− | + | :>Angelic Exaltation | |
+ | :>Leyline of Sanctity | ||
− | + | * Angelic Exaltation | |
+ | * Camaraderie | ||
+ | * Trapped in the Tower | ||
+ | * Temple Garden | ||
+ | * Squad Captain | ||
+ | * Glass Casket | ||
+ | * Dwarven Priest | ||
− | == | + | == Dual top 30 20? Lower 45?== |
− | + | Psychic Symbiont | |
+ | Lazav, the Multifarious | ||
− | == | + | =Kasmina Enigma = |
+ | Learn one of four cards | ||
+ | *Create an Unsolved Enigma Token Token [6 shield with | ||
+ | :"Adamant - Red and White: At the end of your turn, Learn - Lorehold: Explore the Vastlands, Illuminate History, Introduction to Annihilation, Spirit Summoning. | ||
+ | :Adamant - Blue and Red: At the end of your turn, Learn - Prismari: Mercurial Transformation, Elemental Summoning, Mascot Exhibition, Environmental Sciences. | ||
+ | :Adamant - Blue and Green: At the end of your turn, Learn - Quandrix: Mascot Exhibition, Explore the Vastlands, Environmental Sciences, Containment Breach. | ||
+ | :Adamant - Black and White: At the end of your turn, Learn - Silverquill: Introduction to Prophecy, Mascot Exhibition, Confront the Past, Inkling Summoning. | ||
+ | :Adamant - Black and Green: At the end of your turn, Learn - Witherbloom: Containment Breach, Pest Summoning, Introduction to Prophecy, Introduction to Annihilation. | ||
+ | :When you activate a loyalty ability: Re-enable your Vanguard abilities."]. Then, Copy the first spell card in your hand. That card gains full mana. | ||
+ | :Convert all gems on the board to a random colour. | ||
− | + | The enigma is multi faceted, but chief among those questions is, why would the last sentence necessarily be any different than starting a new board? Or at least, any different than Roll a D20? Obviously there is a chance of a match, but what we saw on Nalthazar's video was nearly impossible. He had to have at least three matches in one cascade, and more than that: one of each of three colors. Any of the five colors, but three different ones. | |
− | + | The answer is, the text of my rating on Google Play. The game cheats hard to get you matches, so random gems get you matches. But what Okt hath given they of course may also take away. | |
− | |||
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• https://perfectworldinternational.fandom.com/wiki/User:VvAnarchangelvV<br> | • https://perfectworldinternational.fandom.com/wiki/User:VvAnarchangelvV<br> | ||
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https://secretworld.fandom.com/wiki/User:VvAnarchangelvV | https://secretworld.fandom.com/wiki/User:VvAnarchangelvV | ||
+ | |||
+ | |||
+ | == PW draft == | ||
+ | https://forums.d3go.com/discussion/86581/tamiyo-compleated-sage-official-thread | ||
+ | |||
+ | |||
+ | 9. Disable Target opposing creature until the beginning of your next turn. Create a Tamiyo's Notebook token. | ||
+ | |||
+ | 16. Create 3 Tamiyo's Notebook tokens, then pick one of the first 4 non spell cards with cost X or less from your graveyard. X is the shield count of all supports you control. Exile that card. Create a copy of that card in play under your control. | ||
+ | |||
+ | 26. Create a Tamiyo's Notebook token. That card gains the | ||
+ | Rebirth emblem. Draw up to 5 cards. Those cards gain six mana. |
Latest revision as of 22:31, 25 January 2023
[[#|]] {{|}} :" ; <!-
Template:Event data: X
REM Triggered ability category and adding PW cats to article links ,Blockquote etc
The Story so far..
Beginner Guide
This is not MtG.
PQ has:
Objectives
Lanes
Mastery
Contents
Objectives
Power is not your friend. It is your enemy. Fast wins are for Training Grounds and Story Mode, and those are quite a small portion of the game Events.
Lanes
There are only three creatures you ever need face. If you have enough lifelink to match the power on the other side, you can't lose. However, this interferes with Job 1: Objectives. What else can we do about the Lanes? We can jam them up with weak or disabled creatures, with Hixus or Turn to Frog + Ravenform + The Trickster-God's Heist.. Sleep with the Fishes, Sigarda's Imprisonment, Pacifism, Suppression Bonds, Claustrophobia, Baffling End..
Or we can just kill them. Kill Spells are tactical in MtG; there's always too many creatures to kill them all. Not here. Here you are guaranteed not only to have enough kill spells, but automatic card advantage as well. Kill any reinforced creature and you have already won the card advantage game.
Mastery
- See XP
Mastery is also our enemy. Bronze now features many opponents who know this, and tailored their decks to stay in Bronze and kill the noobs. Be equal to them, lose to them, doesn't matter; it is still better than facing the much greater number of excellent players who not only tailor their decks, but have access to cards you may never own.
Conclusion
Kill Spells. Always. Origins. Always.
Exceptions:
PMA cards are also always Standard.
Binding the Old Gods. Kills supports or creatures, draws a land, kills your own creatures if you have too much power/ kills more of their creatures.
Lifelink. The only option for Standard in Black is Blood-Cursed Knight. The future is probably therefore White+X or Green+X Planeswalkers, and making do with Tragic Arrogance or Green life gain. Or just hoping that opponents aren't playing creatureless damage in Bronze, and accepting the losses if they come. Or moving up to higher Tiers when juggling white and black PWs against known Bronze direct damage opponents is not enough. Crutches like Shadowspear and Poet's Quill inevitably move out of Standard and waste Mastery points.
Mastery
Colorless
- 5 points to all colors: The five Origins lands
Optional:
- 1 point to all colors: Alchemist's Vial
- Optional, dubious: 5 points to all colors: Helm of the Gods. However, there is nothing quite like Vigilance, First- or Double-Strike, and Flying on a sufficiently big creature.
Black
Mastery/total. Best Source is packs or Crafting unless otherwise noted.
- 2/2 Binding the Old Gods
- 4/6 Cruel Revival
- 4/10 Fleshbag Marauder
- 8/18 Priest of the Blood Rite
- 8/26 Snuff Out (PMA) - Crystals
- 8/34 Unholy Hunger - always $2.50 in Vault
Optional
- 2/ Read the Bones. Draw is not usually the issue. Mana is.
- 16/ Infinite Obliteration. Same goes for Greg, to a certain extent, although the AI infamously cheats very hard with cascades. In any case, Kill wastes Greg's mana and card. Bounce wastes only the mana. Discard wastes only the card. Drain.. forget it.
- 2(+2 Blue)/ Possessed Skaab. Combos with Cruel Revival, as Fleshbag does, and can bring back cards
- 8/ Languish. Optional because with that many kill spells, you might not even need it to kill your own creatures for those objectives.
Honorable mention: Shadowspear is versatile at doing damage: a Power bonus, lifegain, and Trample. Poet's Quill, by comparison, is versatile at gameplay in general. Not only lifegain and power, but card draw, or a creature, or a creature buff.
Blue
- 8 Blue: Turn to Frog
- 8/16 Harbinger of the Tides. Bounce, mostly inferior to kill, even with the additional cost. "Greg", the computer opponent, understands cost and will switch to another card efficiently.
- 2/18 Artificer's Epiphany
- 16/34 Thopter Spy Network
Optional
- Ravenform. Another lane blocker.
- Claustrophobia. Lane blocker, but the low shield makes it unreliable.
Green
- 4/ Conclave Naturalist
- 4/8 Gather the Pack
- 8/16 Sylvan Messenger
- 2/18 Nissa's Pilgrimage
- 8/26 Khalni Garden
- 8/34 Herald of the Pantheon
- 16/50 The Great Aurora. See Languish
Optional
- 16/ Dryad Arbor PMA
- 16/ Oracle of Mul Daya PMA? - better than Dryad Arbor. Both really expensive.
- Animist's Awakening
- Mantle of Webs
- Nissa's Revelation. 20 life. Probably won't need the 5 cards.
- Gaea's Revenge/Outland Colossus. Power is your enemy. This is the type of card you are trying to avoid having to use, by staying in Bronze. Also too expensive for Nissa's A3 to pay for.
- Dwynen, Gilt-Leaf Daen. Too expensive for Nissa's A3 to pay for.
Red
- Chandra's Ignition. Kill all theirs, spare mine? Sign me up.
That's all. Really. Red is a dustbin Wizards of the Coast throw cards rejected by their more favored colors.
White
White, on the whole, is the antithesis of Red; the love child of WoC. They get everything the other colors have, and other colors usually are barred from getting their stuff. That said, there still isn't much here, because paper Magic is so different. However, and in evidence of other colors not getting their stuff, in Origins, white is the only source of Lifelink.
- 2/2 Enlightened Ascetic
- 8/10 Gideon's Phalanx
- 16/26 Hixus, Prison Warden
- 4/30 Knightly Valor
- 16/46 Tragic Arrogance
- 4/50 War Oracle
Planeswalkers
Of these, only Kaya follows the rule of White Always, which is the only Bronze-stable future.
Ashiok, Nightmare Muse
Draw one of their cards, bounce what you can't/don't want to kill, maybe finish with a 30/30 Hexproof unblockable creature. Or just stay safe and ready to Bounce.
Llanovar Wastes + Yavimaya Coast. Switch to Shivan Reef against a Green opponent.
Nissa of Shadowed Boughs
Never A1. Sometimes you can just A3 and win, especially since A3 counts as Casting creatures and thus Summoning as well. Otherwise A2 for Summoning creatures and to make enough black for A3 and green for Gather the Pack. Overwrite the Priest if you are really low on life, perhaps, otherwise you will probably want to cast him again and just overwrite or refuse the Demon.
Tibalt, Cosmic Impostor
The single turn of damage from A2 is usually much less than the repeated damage from A1 Devils. A3 is usually a bad idea, because you should be able to kill most things before they kill you, but they might kill the opponent before you want them dead.
Kaya, the Inexorable
Very nice bag of tricks. Haven't played with her yet. Serra has been enough so far, but my analysis of Black indicates that it would be foolish to remain mono white.
XP
Events
20 initial, 2 thereafter
- Story
- AJTH-ANoW
6 initial, 2 thereafter?
- TG
Starting Cards
PWs then Origins PW bundles then PMA then crafting Origins with Orbs
PMA, in addition to their own value, clears a path for Origins Rares and Mythics
- Chandra, Ignited : Pyromancer's Gauntlet (clears path for PMA) 140
- Liliana, Master of Death 8 : The Chain Veil PMA 170
- Ajani, Invigorate Leadership Jazal Goldmane PMA
- Nissa, Vital Energy Elvish Mystic PMA
- Teferi, Chronoclast Counterlash PMA
- Sarkhan Unbroken : Avaricious Dragon 350
- Jace Mirror : Glasspool Mimic 70, Silundi Vision 55
- Ashiok Muse : Eat to Extinction 60
- Ashiok Sculptor : Devourer of Memory 80
- Ellywick : Ranger Class 55
- Elspeth Nemesis : Idyllic Tutor 100
- Huatli Radiant : Baffling End 75, Pillar of Origins 35
- Jeska : Epicenter 70
- Kasmina : Double Major 75
- Liliana 4 : Plague Mare kills reinforcements 70
- Liliana 5 : Lich, meh
- Liliana 6 : discard, meh
- Lolth : Warlock Class 75
- Mordenkainen : Dragon Turtle 110
- Niko Aris : Mystic Reflection 50
- Professor Onyx : Blex 65
- Wrenn and Seven : Ghoulcaller's Harvest meh
Require Facebook for login? No. I will not use Facebook, ever. (I use Facebook now for my alt. Not proud of that U-turn, but it happens.
It was only ever a game of beating a cheating gem swapper when it stopped cheating or, more often, the cards it played were so terrible that it couldn't win even with cheating. A little effort into making actual puzzles would have gone a long way.
(Still is, and would still)
Bugs
- InevitableEnd kills do not count towards Story objectives, probably because kill counters probably only check during the player's turn
Other
Gideon Blackblade's invulnerability has proven invaluable in Training and, in particular, in Story, where most of the scenarios' objectives, high numbers of unlikely and/or uncontrollable and/or detrimental things (achieve the feat of eight of your creatures being destroyed!) cannot normally be completed before the computer or the player are dead.
XP
- Legends of Eldraine 20xp > 2 ; 10 to 1 ratio. 5 of the 15 possible points because secondaries don't count; 3 to 1 ratio. 3 1/3 times as much points per XP point.
Daily quest objectives are counted, win or lose. Mastery points are only accrued when you win. Ideally you want to be achieving other rewards at the same time, which would require you win, but quitting as soon as you get that last "cast X white or green cards" increment might save Mastery and time.
Leveling too much, worst case scenario
- Story mode: Five Planeswalkers; the first gets 20 XP, the rest get 2 XP per card per game, twenty eight XP on cards, for ten gold for all-color completion. The Objective reward is cheaper, or free if done at the same time, for 15 gold. This can be seen as 20 XP for 15 Objective gold and eight XP for 10 Completion gold. In total, 25 gold for 28 XP
- Training Grounds: One Planeswalker x6 XP per card per game for four games, twenty four XP per card, for fifteen gold. More XP per gold all told
Conclusion: Don't avoid Story mode, but complete it; don't just do Objectives. But note that the first Objective rewards only Runes. Returning to complete it in a separate game would be XP for little reward.
Fblthp
Single node level 40
- >Detain
- <Leyline of Singularity
- Stonehaven Medic
- Shepherd of the Flock/Usher to Safety
- Angel of Vitality
- Vizier of Remedies
- Suppression Bonds
- Tamiyo's Journal
- Bonds of Discipline
- Healing Hands
- Code of Constraint
- Saving Grace
- >Angelic Exaltation
- >Leyline of Sanctity
- Angelic Exaltation
- Camaraderie
- Trapped in the Tower
- Temple Garden
- Squad Captain
- Glass Casket
- Dwarven Priest
Dual top 30 20? Lower 45?
Psychic Symbiont Lazav, the Multifarious
Kasmina Enigma
Learn one of four cards
- Create an Unsolved Enigma Token Token [6 shield with
- "Adamant - Red and White: At the end of your turn, Learn - Lorehold: Explore the Vastlands, Illuminate History, Introduction to Annihilation, Spirit Summoning.
- Adamant - Blue and Red: At the end of your turn, Learn - Prismari: Mercurial Transformation, Elemental Summoning, Mascot Exhibition, Environmental Sciences.
- Adamant - Blue and Green: At the end of your turn, Learn - Quandrix: Mascot Exhibition, Explore the Vastlands, Environmental Sciences, Containment Breach.
- Adamant - Black and White: At the end of your turn, Learn - Silverquill: Introduction to Prophecy, Mascot Exhibition, Confront the Past, Inkling Summoning.
- Adamant - Black and Green: At the end of your turn, Learn - Witherbloom: Containment Breach, Pest Summoning, Introduction to Prophecy, Introduction to Annihilation.
- When you activate a loyalty ability: Re-enable your Vanguard abilities."]. Then, Copy the first spell card in your hand. That card gains full mana.
- Convert all gems on the board to a random colour.
The enigma is multi faceted, but chief among those questions is, why would the last sentence necessarily be any different than starting a new board? Or at least, any different than Roll a D20? Obviously there is a chance of a match, but what we saw on Nalthazar's video was nearly impossible. He had to have at least three matches in one cascade, and more than that: one of each of three colors. Any of the five colors, but three different ones.
The answer is, the text of my rating on Google Play. The game cheats hard to get you matches, so random gems get you matches. But what Okt hath given they of course may also take away.
• https://perfectworldinternational.fandom.com/wiki/User:VvAnarchangelvV
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https://vtmr.fandom.com/wiki/User:VvAnarchangelvV
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https://dark-earth.fandom.com/wiki/User:VvAnarchangelvV
•http://duo.wikia.com/wiki/User:VvAnarchangelvV Gankutsuo - Count of Monte Cristo
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https://camelotherald.fandom.com/wiki/User:VvAnarchangelvV
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https://elderscrolls.fandom.com/wiki/User:VvAnarchangelvV UESP mercilessly slashed and disdained contributions but now pleads for them. In vain, since fans now edit here instead
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https://secretworld.fandom.com/wiki/User:VvAnarchangelvV
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https://battleforge.fandom.com/wiki/User:VvAnarchangelvV
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https://kaiba.fandom.com/wiki/User:VvAnarchangelvV
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Legend of Dragoon Wikia User page
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• Many Wikia projects. One of the more recent is Battleforge Wikia. Since then, many in the links above, plus Legend of Dragoon wiki, and Torment wiki and Vampire: the Masquerade - Redemption and Vagrant Story may be replaced by the above links soon as well. Legend of Dragoon Wikia is a very well-kept site; its scope is not wide, but it is tended with care by fans not wiki-fuhrers, so there is less need for me to work on it.
Perfect World wikia: Less complete than the original wiki http://pwi-wiki.perfectworld.com/index.php/Main_Page . At one time, the Wikia version was more complete on game entities that had been recently introduced, as no one much worked on the old wiki, but new hands have taken up the task. Conversely, the Wikia is being expanded with more high-level content. http://perfectworldinternational.wikia.com/wiki/User:VvAnarchangelvV
http://duo.wikia.com/wiki/User:VvAnarchangelvV Gankutsuo - Count of Monte Cristo
https://secretworld.fandom.com/wiki/User:VvAnarchangelvV
PW draft
https://forums.d3go.com/discussion/86581/tamiyo-compleated-sage-official-thread
9. Disable Target opposing creature until the beginning of your next turn. Create a Tamiyo's Notebook token.
16. Create 3 Tamiyo's Notebook tokens, then pick one of the first 4 non spell cards with cost X or less from your graveyard. X is the shield count of all supports you control. Exile that card. Create a copy of that card in play under your control.
26. Create a Tamiyo's Notebook token. That card gains the Rebirth emblem. Draw up to 5 cards. Those cards gain six mana.