Difference between revisions of "Clans of Tarkir"
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Latest revision as of 07:47, 6 October 2026
Event Type: PvP
| Clans of Tarkir (CoT) | |
|---|---|
|
| |
| Type |
|
| Rewards |
|
| Nodes | 5 |
| Charges |
3 initial charges 3 maximum charges |
| Specials |
|
| Card XP gain | 20 XP (all wins on a node) |
| Introduced |
|
| Portal:Events (Infobox · Data) | |
- “Each step we take is a decision that changes the course of our futures. We must be careful where we tread.”
No entry fee
Deck Restrictions: Standard
Number of nodes: 5
Planeswalkers Allowed: Clans of Tarkir colors. Upper Node: Mardu, Upper Right Node: Abzan, Bottom Right Node: Sultai, Bottom Left Node: Temur, Upper Left Node: Jeskai.
Duration: 46h
Charges (per node): 3
Total Charges: 15
Progression rewards
Special Rules and Objectives Each node features a different event support spawned for the player and their opponent. Once you choose a node, you’ll battle against players who selected the same node.
The supports and respective objectives for each node are:
Contents
Upper Node - Path of Mardu
| Objectives | Reward | ||
|---|---|---|---|
|
5 · 200 | ||
|
3 | ||
|
2 |
Upper Right Node - Path of Abzan
| Objectives | Reward | ||
|---|---|---|---|
|
5 · 200 | ||
|
3 | ||
|
2 |
Bottom Right Node - Path of Sultai
Bottom Left Node - Path of Temur
| Permanent support: Path of Temur | |
|---|---|
| Side: Both |
|
| Objectives | Reward | ||
|---|---|---|---|
|
5 · 200 | ||
|
3 | ||
|
2 |
Upper Left Node - Path of Jeskai
| Permanent support: Path of Jeskai | |
|---|---|
| Side: Both |
|
| Objectives | Reward | ||
|---|---|---|---|
|
5 · 200 | ||
|
3 | ||
|
2 |
Story
- "A delicate balance of power exists on Tarkir. With a unique geography, the clans have a wealth of materials and natural resources, thus developing different technologies and skills. With no clan occupying a more prominent position, territorial disputes and ideological conflicts often mean that alliances and trade agreements fall apart."