Difference between revisions of "Training Grounds"
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[[Training Grounds]] is a PvP event introduced in April 2017, several months after the release of the [[Aether Revolt]] set. Two Training Grounds events are run daily, one Legacy and one Standard. | [[Training Grounds]] is a PvP event introduced in April 2017, several months after the release of the [[Aether Revolt]] set. Two Training Grounds events are run daily, one Legacy and one Standard. | ||
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The primary purpose of Training Grounds is to provide a place for players to test out deck ideas. | The primary purpose of Training Grounds is to provide a place for players to test out deck ideas. | ||
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There is no limit to how many times the event's single node can be played. | There is no limit to how many times the event's single node can be played. | ||
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| − | | | + | {{Objective|Win||1|100}} |
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== Rewards == | == Rewards == | ||
Latest revision as of 19:17, 25 January 2023
Training Grounds is a PvP event introduced in April 2017, several months after the release of the Aether Revolt set. Two Training Grounds events are run daily, one Legacy and one Standard.
| Training Grounds (TG) | |
|---|---|
|
| |
| Type |
|
| Rewards |
|
| Nodes | 1 |
| Card XP gain | 6 XP (all wins on a node) |
| Introduced | Apr 2017 · v2.0 |
| Portal:Events (Infobox · Data) | |
Training Grounds was originally introduced as only a Legacy format event. Between July and December 2018, Training Grounds ran on alternate days as alternating Legacy and Standard events.
The primary purpose of Training Grounds is to provide a place for players to test out deck ideas.
There is no limit to how many times the event's single node can be played.