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Color

Revision as of 06:49, 8 January 2019 by Volrak (talk | contribs)

Contents

Overview

Like its parent game Magic: the Gathering, Color in Magic: the Gathering - Puzzle Quest is a core mechanic whose thematic flavor influences all aspects of the game.

Each of the five colours — White ( ), Blue ( ), Black ( ), Red ( ), and Green ( ) — is associated with distinct principles, and different mechanics and abilities.

Color summary

Color Principles Associated land
  White Peace, law, structure Plains
  Blue Knowledge, intellect, deceit Island
  Black Power, selfishness, death Swamp
  Red Impulsiveness, freedom, destruction Mountain
  Green Nature, growth, interdependence Forest

In Planeswalkers

Most Planeswalkers have an affinity to one, two, or even three colors. A Planeswalker's deck may only include cards which have a color matching an affinity of the Planeswalker, as well as colorless cards.

Planeswalkers also have a mana bonus for each color. The bonus is typically larger for colors the Planeswalker has an affinity to.

In Events, some nodes have color restrictions. Such nodes may only be played by a Planeswalker sharing a color with the node, or a colorless Planeswalker.

Colorless planeswalkers

Some Planeswalkers are colorless, and have special rules about what color cards their deck may include.

Planeswalker Card restriction in deck
Karn, Scion of Urza Cards must share a color with the Event node on which Karn is playing.
The Eldrazi Desolation Cards of any color may be used.

In Cards

Each card is either colorless, or has one, two, or even three colors.

Card abilities tend to be thematically linked to certain colors.

Ability separation by colour is weaker in Magic: the Gathering - Puzzle Quest than Magic: the Gathering for two reasons:

  • Card design follows color principles less strictly
  • Dual color cards can be used by any Planeswalker sharing any one of those colors, so any color-specific mechanics on such cards are more easily accessed.