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Hunter X Bonder

Revision as of 04:44, 22 May 2020 by Volrak (talk | contribs)
Hunter X Bonder (HxB)
EventsStoryPlaneswalkersCardsGuides
HunterXBonder.png
Type PvP Legacy Coalition PvP Legacy Coalition
Rewards Progression rewards Progression
Placement rewards Individual placement
Coalition rewards Coalition placement
Nodes 2
Charges 2 initial charges
6 maximum charges
8h recharge time
Specials Permanent support  Perma-support in play
Card XP gain 20 XP (all wins on a node)
Introduced Ikoria: Lair of Behemoths IKO · May 2020 · v4.2
Portal:Events   (Infobox · Data)

Contents

Overview

Hunter X Bonder is a Standard coalition PvP event, released in May 2020 along with the Ikoria: Lair of Behemoths card set.

  Permanent support
A permanent support affects play on one or more nodes.

Nodes

Node 1: Hunters (top)

  Permanent support: Monster Hunting   
Side: Player
  • When a non-Human creature dies: Your first creature gets +2/+2. Then, draw a card. If it's an Equipment support, it gains half of its mana.
  • When a Human creature enters the battlefield under your control: Target opposing non-Human creature gets -1/-1.
  Permanent support: Bond's Awakening   
Side: Enemy
  • When a Human creature enters the battlefield under your control: Your non-Human creatures get +2/+2.
  • When a non-Human creature you control attacks: Gain 1 Loyalty. Then, the first Human card in your hand gains 2 mana.
Objectives Reward

Node 2: Bonders (bottom)

  Permanent support: Bond's Awakening   
Side: Player
  • When a Human creature enters the battlefield under your control: Your non-Human creatures get +2/+2.
  • When a non-Human creature you control attacks: Gain 1 Loyalty. Then, the first Human card in your hand gains 2 mana.
  Permanent support: Monster Hunting   
Side: Enemy
  • When a non-Human creature dies: Your first creature gets +2/+2. Then, draw a card. If it's an Equipment support, it gains half of its mana.
  • When a Human creature enters the battlefield under your control: Target opposing non-Human creature gets -1/-1.
Objectives Reward

Rewards