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Nodes of Power

Revision as of 06:05, 18 November 2022 by AnarchangeI (talk | contribs)

Nodes of Power is a Legacy event which was introduced in July 2016, a month after the release of the Oath of the Gatewatch set. It was the first PvP event added to the game after Quick Battle.

Nodes of Power (NoP)
EventsStoryPlaneswalkersCardsGuides
NodesofPower.png
Type PvP Legacy PvP Legacy
Rewards Progression rewards Progression
Placement rewards Individual placement
Nodes 5
Charges 1 initial charges
3 maximum charges
8h recharge time
Specials Color restriction  PW color-restricted
Locked nodes    PW choice locked
Card XP gain 20 XP (all wins on a node)
Introduced Oath of the Gatewatch OGW · Jul 2016 · v1.5.8
Portal:Events   (Infobox · Data)

From its introduction until December 2016, Nodes of Power was a coalition event, and had no secondary objectives.

Each battle in this event features the same secondary objective twice, the second time with a more difficult target.

Once a Planeswalker has been chosen for a node, another may not be chosen for that node, nor may that Planeswalker be chosen for another node, for the whole event.

Special rules

Color restriction Color restriction One or more nodes in this event can only be played by Planeswalkers of a specified color.
Locked nodes Locked nodes Once a Planeswalker has been chosen for a node, it's locked in for the whole event.

Contents

Nodes

Node 1: Black

  Planeswalker color restriction    Black
Only planeswalkers with affinity to Black can be played.

See Bugs

Objectives Reward
Win the fight!  Win the fight against your opponent.
4  · 100  
Survivor:  Win the fight with 50 or less HP remaining.
2 
Survivor:  Win the fight with 20 or less HP remaining.
1 

Node 2: Red

  Planeswalker color restriction    Red
Only planeswalkers with affinity to Red can be played.
Objectives Reward
Win the fight!  Win the fight against your opponent.
4  · 100  
Speed:  Win the fight within 10 rounds.
2 
Speed:  Win the fight within 5 rounds.
1 

Node 3: Green

  Planeswalker color restriction    Green
Only planeswalkers with affinity to Green can be played.
Objectives Reward
Win the fight!  Win the fight against your opponent.
4  · 100  
Burst:  Cast 5 or less creatures during a single fight.
2 
Burst:  Cast 2 or less creatures during a single fight.
1 

Node 4: Blue

  Planeswalker color restriction    Blue
Only planeswalkers with affinity to Blue can be played.
Objectives Reward
Win the fight!  Win the fight against your opponent.
4  · 100  
Resilient:  Take 30 or less damage during a single fight.
2 
Resilient:  Take 10 or less damage during a single fight.
1 

Node 5: White

  Planeswalker color restriction    White
Only planeswalkers with affinity to White can be played.
Objectives Reward
Win the fight!  Win the fight against your opponent.
4  · 100  
Protector:  Have 4 or fewer creatures you control destroyed or exiled during a fight.
2 
Protector:  Have 2 or fewer creatures you control destroyed or exiled during a fight.
1 

Rewards

  Progression rewards (May 2021)
Ribbons Bronze Silver Gold Platinum
5 500   600   700   800  
25 600   750   800   900  
50 Standard Booster Pack Standard Booster Pack Standard Booster Pack Standard Booster Pack
75 1,000   1,000   1,000   1,000  
100 Standard Booster Pack Standard Booster Pack Standard Booster Pack Standard Booster Pack
  Individual rewards (May 2021)
Rank Bronze Silver Gold Platinum
1-5 M21 Rare Card
Standard Booster Pack
5  
M21 Rare Card
Standard Booster Pack
10  
M21 Rare Card
Standard Booster Pack
15  
M21 Rare Card
Standard Booster Pack
20  
6-25 Standard Booster Pack M21 Rare Card
Standard Booster Pack
5  
M21 Rare Card
Standard Booster Pack
10  
M21 Rare Card
Standard Booster Pack
15  
26-50 Standard Booster Pack Standard Booster Pack M21 Rare Card
Standard Booster Pack
5  
M21 Rare Card
Standard Booster Pack
10  
51-100 1,000   Standard Booster Pack Standard Booster Pack Standard Booster Pack
5  
101-250 500   500   500   500  

Bugs

The first, Black node counts remaining life as maximum life minus damage taken, plus any life gained while at maximum life. The first part is perhaps only misleading, since neither damage nor the distinction between damage and loss of life are mentioned. But the second part is unequivocally a bug; there is quite obviously a ceiling to life gain: maximum life. Avoiding using life gain until sufficient damage is taken, and avoiding or at least counting life loss (and counteracting that life loss count with sufficient life gain to stay alive), should be sufficient to avoid the sting of these bugs.