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| {{Infobox portals}} | | {{Infobox portals}} |
| + | [[Objectives]] are goals for a battle in an [[Events|Event]]. The primary objective of all battles is to simply '''Win the Fight!'''. Most battles include two further secondary objectives; {{Ability|Play}}''ing'' or {{Ability|Summon}}''ing'' a certain number of creatures, spells, or supports, for example. |
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− | == Overview ==
| + | The same objective may appear in different [[Events]]. An objective may have different numerical targets (indicated by '''X''' and '''Y''' below) for different events or nodes it appears in. |
− | [[Objectives]] are goals for a battle in an [[Events|Event]]. The primary objective of all battles is to simply '''Win the Fight!'''. Most battles include two further secondary objectives, for example:
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− | * Playing a certain number of creatures, spells, or supports.
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− | * Taking or dealing a certain amount of damage.
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− | * Winning in a certain number of turns.
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− | If a battle is won and an objective is achieved, a [[Rewards#Game reward|Game reward]] is obtained at the end of the battle, including Ribbons contributing to your event score, and some [[Runes]] (usually around {{Runes|200}}). Aiming to obtain all possible Ribbons from objectives in each game is key to maximising your [[Rewards#Event rewards|Event rewards]]. | + | If a battle is won and an objective is achieved, a [[Rewards#Game reward|Game reward]] is obtained at the end of the battle, including Ribbons contributing to your event score, and some [[Runes]] (usually around {{Runes|200}}). Aiming to obtain all possible Ribbons from objectives in each game is key to maximising your [[Rewards#Event rewards|Event rewards]]. |
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− | == Objectives == | + | == Strategy == |
− | Many types of objective exist in the game. The same objective may appear in different [[Events]]. An objective may have different numerical targets (indicated by '''X''', '''Y''', and '''Z''' below) for different events or nodes it appears in.
| + | Ideally, finishing objectives comes naturally, just before reducing the opponent's health to zero. There are multiple options for accelerating the pace objectives are completed, or conversely, slowing the game down, for dealing with less than ideal draws. |
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| + | The simplest is putting more of the required cards in the deck. Next, cards that let you draw more cards. Disabling creatures in hand until they can all be cast at once to complete an objective, stops them killing the opponent before the pieces of the puzzle are ready. Having four creatures, even if some of them are not required for the objective, makes it possible to replace a creature or stack of creatures that has high power with a single or low power creature, or even a higher power creature without {{Ability|Haste}} to stop a creature attacking one turn. |
| + | |
| + | == List == |
| === General === | | === General === |
| {| class="wikitable" | | {| class="wikitable" |
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| {{Objective|Miser|X}} | | {{Objective|Miser|X}} |
| {{Objective|Prodigal|X}} | | {{Objective|Prodigal|X}} |
| + | |} |
| + | {| class="wikitable" |
| + | {{Objective|Nimble|X|param2=Y}} |
| + | {{Objective|Overpowered|X|param2=Y}} |
| |} | | |} |
| {| class="wikitable" | | {| class="wikitable" |
| {{Objective|Speed|X}} | | {{Objective|Speed|X}} |
| {{Objective|Slow and Steady|X}} | | {{Objective|Slow and Steady|X}} |
| + | |} |
| + | {| class="wikitable" |
| + | {{Objective|Assault|X}} |
| |} | | |} |
| {| class="wikitable" | | {| class="wikitable" |
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| {{Objective|Adamant|X|param2=Y}} | | {{Objective|Adamant|X|param2=Y}} |
| {{Objective|Identity|X}} | | {{Objective|Identity|X}} |
| + | {{Objective|Unresourceful|X}} |
| {{Objective|Leyline|X}} | | {{Objective|Leyline|X}} |
| |} | | |} |
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| {{Objective|Pacifist|X}} | | {{Objective|Pacifist|X}} |
| {{Objective|Destroyer|X|param2=[opposing]}} | | {{Objective|Destroyer|X|param2=[opposing]}} |
| + | {{Objective|Extinguisher|X}} |
| + | {{Objective|God Slayer}} |
| |} | | |} |
| {| class="wikitable" | | {| class="wikitable" |
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| {{Objective|Aether Boost|X}} | | {{Objective|Aether Boost|X}} |
| {{Objective|Amass|X}} | | {{Objective|Amass|X}} |
| + | {{Objective|Archaeologist|X}} |
| + | {{Objective|Boast|X}} |
| {{Objective|Cycler|X}} | | {{Objective|Cycler|X}} |
| + | {{Objective|Dawnbringer|X}} |
| + | {{Objective|Dungeon Master|X}} |
| + | {{Objective|Foreteller|X}} |
| + | {{Objective|Frozen|X}} |
| {{Objective|Kicker|X}} | | {{Objective|Kicker|X}} |
| {{Objective|Landforming|X}} | | {{Objective|Landforming|X}} |
| {{Objective|Partnership|X}} | | {{Objective|Partnership|X}} |
| {{Objective|Propagation|X}} | | {{Objective|Propagation|X}} |
| + | {{Objective|Roll Player|X}} |
| + | {{Objective|Transform|X}} |
| + | |} |
| + | {| class="wikitable" |
| + | {{Objective|First Timer|X}} |
| + | {{Objective|No Gambling|X}} |
| |} | | |} |
| {| class="wikitable" | | {| class="wikitable" |
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| {{Objective|Embalmer|X}} | | {{Objective|Embalmer|X}} |
| {{Objective|First Strike|X}} | | {{Objective|First Strike|X}} |
| + | {{Objective|Ascendant|X}} |
| + | {{Objective|Run Over|X}} |
| {{Objective|Winged|X}} | | {{Objective|Winged|X}} |
| |} | | |} |
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| {{Objective|Grounded}} | | {{Objective|Grounded}} |
| {{Objective|Lifeless}} | | {{Objective|Lifeless}} |
| + | {{Objective|Sneak Around|X}} |
| |} | | |} |
| {| class="wikitable" | | {| class="wikitable" |
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| {{Objective|Fossils|X}} | | {{Objective|Fossils|X}} |
| {{Objective|Inhuman|X}} | | {{Objective|Inhuman|X}} |
| + | {{Objective|Inhuman|X|type=2}} |
| {{Objective|Iroas's Champion|X}} | | {{Objective|Iroas's Champion|X}} |
| {{Objective|Loot|X}} | | {{Objective|Loot|X}} |
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| {{Objective|Warfare|X}} | | {{Objective|Warfare|X}} |
| {{Objective|Witchcraft|X}} | | {{Objective|Witchcraft|X}} |
| + | {{Objective|Witchcraft}} |
| {{Objective|Zendikari|X}} | | {{Objective|Zendikari|X}} |
| |} | | |} |
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| {| class="wikitable" | | {| class="wikitable" |
| {{Objective|Enchanted|X}} | | {{Objective|Enchanted|X}} |
| + | |} |
| + | {| class="wikitable" |
| + | {{Objective|Multifocused|X}} |
| |} | | |} |
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| {{Objective|Foundry|X}} | | {{Objective|Foundry|X}} |
| {{Objective|Spellsmith|X}} | | {{Objective|Spellsmith|X}} |
| + | {{Objective|Equipped|X}} |
| {{Objective|Locked And Loaded|X}} | | {{Objective|Locked And Loaded|X}} |
| + | |} |
| + | {| class="wikitable" |
| + | {{Objective|Gadgeteer|X|param2=Y}} |
| + | {{Objective|Projectionist|X|param2=Y}} |
| |} | | |} |
| {| class="wikitable" | | {| class="wikitable" |
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| |} | | |} |
| {| class="wikitable" | | {| class="wikitable" |
− | {{Objective|Gadgeteer|X|param2=Y}} | + | {{Objective|Scavenger Hunt|X}} |
− | {{Objective|Projectionist|X|param2=Y}} | + | {{Objective|Suspicious|X}} |
| |} | | |} |
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− | {{Game_concepts}} | + | {{Game concepts}} |
| + | [[Category:Game mechanics]] |