NOTE that both sides have an indestructible permanent support in play. This gives the potential perfect storm, where 3 indestructible supports line up and keep matching.
All charges are available at the start of the event; there are no recharges, and you can't lose charges.
Contents
Story
"We weren't fleeing a broken world. We were running toward paradise!" The aftermath of the phyrexian invasion affected all tribes of Ixalan pretty hard; which made the new discoveries coming through the recently found caverns to the underground even more enticing. But how precarious the great forces of Ixalan were left, to rely their future on a gold rush? We will see a bit about how the Merfolks and Pirates of Ixalan are dealing with it.
Special rules
Each chapter is based on relevant characters of each Ixalan tribe, and players will face them in 3 different nodes. Defeat them all and conquer their objectives for the best position on ranking!
Permanent support
A permanent support affects play on one or more nodes.
Chapter 1: Merfolks
Node 1.1: Merfolks - Sentinel of the Nameless City
NOTE: Sentinel of the Nameless City will get very big very quickly (because of all the exploring), and will get hexproof by Cavern of Souls. Be sure to bring something that can deal with a big hexproof creature. That first creature will also fight your creatures from time to time (Malamet Balltle Glyph), wiping them away because he's so big. The fighting works even if that creature is disabled.
Node 1.2: Merfolks - River Herald Scout
River Herald Scout
Level
HP
20
290
+1
+8
-1
-1
+1
+0
Abilities
Effect
River's Favor
7
Create 2 Merfolk Tokens (1/1 blue creature tokens named Merfolk with subtype Merfolk and Hexproof).
Objectives
Reward
Win the fight!
Win the fight against your opponent.
5 · 200
Landscape:
Summon6 or more Land supports during a single fight.
Permanent support: Searching a New Home, Enchantment
Side: Both
At the beginning of your turn, draw a card. Then: Convert 2 gems to your Planeswalker colors for each Merfolk creature you control.
Card name
Type
Cost
Color
Rarity
Set
Jadelight Spelunker
Missing card data
Nicanzil, Current Conductor
Missing card data
Ojer Axonil, Deepest Might
Missing card data
Tishana's Tidebinder
Missing card data
Brackish Blunder
Missing card data
Self-Reflection
Missing card data
Unlucky Drop
Missing card data
Chimil, the Inner Sun
Missing card data
Jade Seedstones
Missing card data
Sunken Citadel
Missing card data
Note: As of 1/27/24, the Scales objective requires casting 6 or more Merfolk, not only summoning them. This is a known bug, and the developers have indicated it will be adjusted to correctly count all summoned Merfolk in future iterations of the event: https://forums.d3go.com/discussion/89782/issue-with-survivors-of-four-tribes-part-1.