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Abilities

1,833 bytes added, 11:49, 17 August 2021
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|- {{IconAbility|Devoid|{{BFZ}}{{OGW}}{{ZVE}}|Gains mana from Void Gem matches. Void Gems are created by cards with {{Ability|Ingest}}.}}
|- {{IconAbility|Devotion|{{THB}}|Some abilities become more powerful if you have a higher {{Ability|Devotion}} to a color. Your {{Ability|Devotion}} to a color is the number of mono-colored, non-{{Ability|copy}} cards of that color you've cast during the current fight.}}
|- {{IconAbility|Dungeon|{{AFR}}|A {{Ability|Dungeon}} is a support {{Ability|Token}} from outside of the game which has a sequence of connected rooms. These rooms can be encountered and their effects performed by {{Ability|Venture|Venturing into the Dungeon}}. When a you complete the last room of a {{Ability|Dungeon}}, you gain {{Ability|Dungeon Spoils}}.}}
|- {{IconAbility|Dungeon Spoils|{{AFR}}|When you complete a {{Ability|Dungeon}}, you gain {{Ability|Dungeon Spoils}} from that Dungeon. Some cards have beneficial effects or abilities which are only active if you have {{Ability|Dungeon Spoils}}.}}
|- {{IconAbility|Enhance|{{STX}}|When a card with {{Ability|Enhance}} enters your hand from anywhere, the specified number of normal [[Gems]] become {{Ability|Enhanced}} Gems.}}
|- {{IconAbility|Enhanced|{{STX}}|Matching an {{Ability|Enhanced}} [[Gems|Gem]] with a swap adds 1 to the first {{Ability|Enhanced}} value of a card in your hand not already at its maximum. Cards which are {{Ability|Enhanced}} gain more powerful effects, or lose drawbacks.}}
|- {{IconAbility|Herald|{{KHM}}|When you have a support card in your hand with {{Ability|Herald}}, if you already have the same card in play, the cost of the card in hand becomes the card's {{Ability|Herald}} cost, and when it's {{Ability|cast}}, its {{Ability|Herald}} creature {{Ability|Token}} enters play instead of the support card.}}
|- {{IconAbility|Hexproof|''all''|Cannot be targeted by enemy spells and abilities. (Effects which don't require a target to be selected still affect creatures with {{Ability|Hexproof}}.)}}
|- {{IconAbility|Hired|{{AFR}}|When a card gains mana from a treasure {{Ability|Token}} on the gem board, that card gains {{Ability|Hired}}. Some cards have effects or abilities which are only active if the card is {{Ability|Hired}}.}}
|- {{IconAbility|Ignite|{{PMA}}|When you {{Ability|Ignite}}, you convert a [[Gems|Gem]] to an Ignited Gem. An Ignited Gem is a type of {{Ability|Improved Gem}} which, when destroyed on the [[Gem board]], destroys a 3x3 block of gems around it.}}
|- {{IconAbility|Invoke|{{STX}}|When a card with {{Ability|Invoke}} enters your hand from anywhere, you may choose to replace it with the card named by the {{Ability|Invoke}} ability. If you do, the card with {{Ability|Invoke}} is {{Ability|Exile|Exiled}}, and the replacement card gains the {{Ability|Invoked}} status.}}
|- {{IconAbility|Resilient|{{THB}}|After being matched (and losing 1 shield), a support gem in play with {{Ability|Resilient}} gains 1 shield, then changes its color.}}
|- {{IconAbility|Riot|{{RNA}}|When this creature enters play, choose one: It gets a +1/+1 {{Ability|buff}}, or it gains {{Ability|Haste}}.}}
|- {{IconAbility|Roll a D20|{{AFR}}|When a {{Ability|Roll a D20}} effect is {{Ability|trigger|triggered}}, the [[Gem board]] is {{Ability|Shuffle|Shuffled}}, then a random D20 roll (in the range 1-20) is made. An effect on the card which caused the roll is performed, its strength depending on the result of the roll.}}
|- {{IconAbility|Snow|{{KHM}}|Each {{Ability|Snow}} [[Gems|Gem]] destroyed in a Gem match gives 1 extra mana to the first card in your hand with {{Ability|Snow}} which doesn't have full mana. Some cards with {{Ability|Snow}} become more powerful if there are enough {{Ability|Snow}} Gems on the [[Gem board]].}}
|- {{IconAbility|Split Card|{{GRN}}|You can select which side of this card you want to play. Tap the flip symbol on the card to change its side. Mana gained charges both sides, up to a maximum of the cost of the currently selected side.}}
|- {{IconAbility|Transformed|{{SOI}}{{EMN}}{{XLN}}{{RIX}}|Shown on the flipped side of a card with {{Ability|Transform}}.}}
|- {{IconAbility|Vanguard|{{WAR}}|A {{Ability|Vanguard}} is a special support card representing a Planeswalker. Vanguards have activated abilities which increase or decrease the shield amount to perform an effect, and can be used once per turn per Vanguard. Vanguards are considered {{Ability|Legendary}}, and are also only affected by effects which specifically name Vanguards as targets.}}
|- {{IconAbility|Venture|{{AFR}}|When you {{Ability|Venture|Venture into the Dungeon}}, if you don't have one already, you choose from several {{Ability|Dungeon}} support {{Ability|Token|Tokens}} to enter play under your control. Each time you {{Ability|Venture}}, the {{Ability|Dungeon}} advances to the next room according to your chosen path through the Dungeon. Each room {{Ability|trigger|triggers}} an effect when entered.}}
|- {{IconAbility|Ward|{{STX}}|Your creature in play with {{Ability|Ward}} gains {{Ability|Hexproof}} during the opponent's turn unless they pays the creature's {{Ability|Ward}} cost. The opponent may choose to do this when they make their first swap on their turn, if they have a spell with full mana in their hand.}}
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|- {{TextAbility|Overflow|{{M20}}|When you draw a card with {{Ability|Overflow}}, if you then have 5 or more cards, you may {{Ability|exile}} that card to trigger the associated effect.}}
|- {{TextAbility|Overload|{{KLD}}{{AER}}|Each of your {{Ability|Overload}} abilities of a specified number is {{Ability|trigger|triggered}} any time you {{Ability|Destroy}} that many or more [[#Energize|Energized]] Gems in a single match.}}
|- {{TextAbility|Pack Tactics|{{AFR}}|The {{Ability|Pack Tactics}} effects of your cards in play are {{Ability|trigger|triggered}} at the start of combat on your turn, if you control 2 or more {{Ability|buff|buffed}} creatures.}}
|- {{TextAbility|Partner|{{WAR}}|An associated effect is triggered if you control a {{Ability|Vanguard}} support.}}
|- {{TextAbility|Populate|{{M21}}|{{Ability|reinforce|Reinforce}} the first creature {{Ability|Token|token}} you control with the greatest base power.}}

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