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Abilities

157 bytes added, 01:02, 18 September 2021
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|- {{TextAbility|Afterlife|{{RNA}}|Whenever a creature with {{Ability|Afterlife}} dies or loses a {{Ability|reinforce|reinforcement}}, create the specified number of Orzhov Spirits (1/1 flying {{Ability|Token}} creature).}}
|- {{TextAbility|Aftermath|{{HOU}}|When in the graveyard, {{Ability|Activate}} for the number beside the {{Ability|Aftermath}} keyword on the back of the card. Matching one or more {{Ability|Activate|Activated}} Gems of your {{Ability|Aftermath}} card {{Ability|trigger|triggers}} the effect on the back of the card, and then {{Ability|Exile|Exiles}} the card.}}
|- {{TextAbility|Alignment|{{AFR}}|An associated effect is {{Ability|trigger|triggered}} the first time you {{Ability|cast}} a monocolored card each turn.}}
|- {{TextAbility|Amass|{{WAR}}|Create the specified number of Zombie Army {{Ability|token|tokens}} [1/1, with "At 0+ reinforcements, gain +1/+1; at 8+ reinforcements, gain {{Ability|Afflict}}; and at 12+ reinforcements, gain +2/+2"].}}
|- {{TextAbility|Anticipation|{{THB}}|Whenever you cast a card during your opponent's turn (such as a card with {{Ability|Flash}}), the {{Ability|Anticipation}} effect is {{Ability|trigger|triggered}} on all of your cards in play with {{Ability|Anticipation}}.}}

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