2,990
edits
Changes
Mana
,no edit summary
{{Infobox portals}}
During play, mana powers up [[Card|Cards]] to allow them to be played.
Each [[Matching|Match]] of 3 or more [[Gems]] on the [[Gem board]] provides an amount of mana according to the number of gems matched, and the mana bonuses of the [[portal:Planeswalkers|Planeswalker]].
The [[Colors of Magic]] event has a permanent support that reduces cards' casting cost by 11, which can reduce the cost to to zero, as can some cards. When this happens, the card is displayed as though it had full mana.
==Gaining mana==
===Gem matches===
[[Matching]] [[Gems]] on the [[Gem board]] is the most common way of gaining mana. Each gem match provides an amount of mana which is the sum of the following:
* The number of gems of the same [[#Color|color ]] which were matched* The Planeswalker's [[#Mana bonuses|mana bonus ]] of the color of the gems which were matched
Very large amounts of mana may sometimes be gained in a single turn via cascades on the gem board, where one match leads to another.
===Planeswalker abilities===
Some [[portal:Planeswalkers|Planeswalkers]] have Loyalty abilities which provide mana. Others have abilities which benefit their mana bonuses.
== Color==
Like its parent game ''Magic: the Gathering'', Color in [[Magic: the Gathering Puzzle Quest]] is a core mechanic whose thematic flavor influences all aspects of the game, albeit not the mechanic of colored mana being required for colored cards. This is instead roughly analogous to the requirement that [[Planeswalkers]] can only have the same colored cards in their decks.
Each of the five colors — White {{W|45}}, Blue {{U|45}}, Black {{B|45}}, Red {{R|45}}, and Green {{G|45}} — is associated with distinct magic and cultural principles, and different mechanics and [[abilities]].
==Color summary==
{| class="wikitable"
! Color
! Principles
! Associated land
|-
! style="text-align:left" | [[File:icon_W.png|x24px|White]] White
| Peace, law, structure
| Plains
|-
! style="text-align:left" | [[File:icon_U.png|x24px|Blue]] Blue
| Knowledge, intellect, deceit
| Island
|-
! style="text-align:left" | [[File:icon_B.png|x24px|Black]] Black
| Power, selfishness, death
| Swamp
|-
! style="text-align:left" | [[File:icon_R.png|x24px|Red]] Red
| Impulsiveness, freedom, destruction
| Mountain
|-
! style="text-align:left" | [[File:icon_G.png|x24px|Green]] Green
| Nature, growth, interdependence
| Forest
|}
==In Planeswalkers==
Most [[Planeswalkers]] have an affinity to one, two, or even three colors, and [[#Mana bonuses|Mana bonuses]] which strongly tend to favor those affinities. A Planeswalker's [[deck]] may only include [[card]]s which have at least one color matching an affinity of the Planeswalker. Colorless cards can be used by any Planeswalker.
In [[Events]], some nodes have color restrictions. Such nodes may only be played by a Planeswalker sharing a color with the node, or a colorless Planeswalker.
===Colorless planeswalkers===
Some Planeswalkers are colorless. Cards may only be included in the deck of a colorless Planeswalker which share a color with the [[Events|Event]] node on which the Planeswalker is playing.
=== Mana bonuses===
Most Planeswalkers follow simple rules for their [[mana]] bonuses:
#All Origins Planeswalkers' mana bonuses add up to five.
#All three-color Planeswalkers' mana bonuses add up to seven.
#Most two-color Planeswalkers' mana bonuses add up to eight.
#All (non-Origins) mono-color Planeswalkers' mana bonuses add up to nine.
There are clear benefits to playing Planeswalkers with high spike bonuses with mana conversion, and when playing without mana conversion, to use Planeswalkers with a balanced spread of bonuses.
Some Planeswalkers have abilities that benefit their mana bonuses.
==In Cards==
Each [[card]] is either colorless, or has one, two, or occasionally more colors.
Card [[abilities]] tend to be thematically linked to certain colors.
Ability separation by color is weaker in [[Magic: the Gathering Puzzle Quest]] than ''Magic: the Gathering'' for two reasons:
* The [[gem board]] and [[mana]] system force changes in card design, which in turn makes color principles less strictly applicable.
* Dual color cards can be used by any Planeswalker sharing any one of those colors, so any color-specific mechanics on such cards are more easily accessed.
{{Game_concepts}}