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You've Found An Entrance

363 bytes added, 02:52, 26 August 2022
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|Demilich
|Hand of Vecna
|Mind Flayer
|Power of Persuasion
}}
Because only one node is available at a time until the final node is beaten, if a node is too difficult for a player to complete (for example, [[{{PAGENAME}}#Node 9: Dragon's Nest|Node 9: Dragon's Nest]]), they will get stuck there. To avoid this, players can determine in advance which objectives need to be achieved to get their preferred path through the dungeon.
The easiest to memorize strategy to avoid the Dragon's Nest is this: '''''Don't do things until the Pit Trap'''''. Don't roll 6 or more dice on node 1; Don't summon 3 or more creatures with Trample on node 2; Don't complete 2 or more dungeons on node 4. Then, at the Pit Trap, summon 7 or more creatures, and you will skip the Dragon's Nest.
One strategy to avoid All paths that do not go through the Dragon's Nest go through Vecna; he is this: '''''Don't do things until a Zombie as well as a God, so the Pit Trapmost common kill spell of all, Origins'''''. Don't roll 6 or more dice Cruel Revival, will not work on node 1; Don't summon 3 or more creatures with Trample on node 2; Don't complete 2 or more dungeons on node 4him. ThenFleshbag Marauder, at the Pit Trapand almost all other removal that actually {{Ability|Destroy}}s rather than {{Ability|Exile}}s, summon 7 or more creatures, and you will skip the Dragon's Nest.
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