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Revolving Planeswalk

2 bytes removed, 09:08, 13 October 2022
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Each node is, further, both color locked and [[Planeswalker]] locked : a PW of a color corresponding to the node color must be chosen, and that same PW must be used on that node throughout. A chosen PW can be used on other nodes also, but no other PW can be used on a node once one is chosen.
RP features no elements of the [[DMU]] set. Instead, all of the ten objectives require the {{Ability|Summon|Summoning}} of two creatures with a {{Ability|Basic Evergreen}} ability (with one exception: the fliers of [[#White Blue Node|White Blue Node]] must be {{Ability|Cast}}). Two for each node, totaling ten of the twelve Evergreens; all except {{Ability|Lifelink}} and {{Ability|Hexproof}}. Perhaps oddly, because even Wizards of the Coast calls these abilities Basic, only two of the ten objectives have been seen previously; the Defender name had been used before, but it required {{Ability|Cast|Casting}}, not {{Ability|Summon|Summoning}}.
All of the objectives are named after the Abilities they require except for Winged, which requires creatures with {{Ability|Flying}}, and Threaten, which requires {{Ability|Menace}}.
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