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Revolving Planeswalk

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[[Revolving Planeswalk]] has five varieties, which are run as daily events during the week. Each version of the event and each node corresponds to a different colour; the color of the event determines the Permanent Support. All the nodes are the same on every version, but they are run in a different order: the first node is always the color of the event version.
RP replaced [[Zendikar Expeditions]] as the daily event. Where ZE offered five nodes, any of which could be played while they had charges, RP returns to the "unlock the wheel" style of [[Across Ixalan]]; nodes in this event are unlocked by defeating the previous node.
Each node is, further, both color locked and [[Planeswalker]] locked : a PW of a color corresponding to the node color must be chosen, and that same PW must be used on that node throughout. A chosen PW can be used on other nodes also, but no other PW can be used on a node once one is chosen.
RP features no elements of the [[DMU]] set. Instead, all of the ten objectives require the {{Ability|Summon|Summoning}} of two creatures with a {{Ability|Basic Evergreen}} ability (with one exception: the fliers of [[#Blue Node|Blue Node]] must be {{Ability|Cast}}). Two for each node, totaling ten of the twelve Evergreens; all except {{Ability|Lifelink}} and {{Ability|Hexproof}}. Perhaps oddly, because even Wizards of the Coast calls these abilities Basic, only two of the ten objectives have been seen previously; the Defender name had been used before, but it required {{Ability|Cast|Casting}}, not {{Ability|Summon|Summoning}}. All of the objectives are named after the Abilities they require except for Winged, which requires creatures with {{Ability|Flying}}, and Threaten, which requires {{Ability|Menace}}. The Evergreens of the secondary objectives, as one might expect, are those common to creatures of that color, except for the {{Ability|Double Strike}} required for the Red node (see [[#Notes|Notes]]).
Each instance of the event has an entry fee of {{Crystals|20}}.
== {{U}} Faculty of the Wise {{U}} ==
"Destiny is a flickering path among tangled possibilities."
==== Sleeper Powder ====
== {{B}} Well of the Autocratic {{B}} ==
"Some will sacrifice everything for but a taste of power."
==== Compleation Station ====
== {{R}} Battle Cry of the Furious {{R}} ==
"Nothing of nature nor of mortals can stand forever."
==== Chaos Channelling ====
== {{G}} Nursery of the Consonant {{G}} ==
"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful"
==== Proof of Domain ====
== Notes ==
RP replaced [[Zendikar Expeditions]] as the daily event. ZE offered five nodes, any of which could be played while they had charges.
 
The initial announcement of the event's release proclaimed a points structure of five Ribbons ({{Ribbons}}) for the win, and three and two for the secondary objectives. Popular disclaiming of this plan on the forums led to the current points structure, with double the points available.
All of the objectives are named after the Abilities they require except for Winged, which requires creatures with {{Ability|Flying}}, and Threaten, which requires {{Ability|Menace}}. The Evergreens of the secondary objectives, as one might expect, are those common to creatures of that color, except for the {{Ability|Double Strike}} required for the Red node. As of the release of this event, there are only two Red Double Strike creatures in the whole of Standard, one of which is a Masterpiece. Until this might be fixed, it will force players of the [[#Red Node|Red Node]] to play White and Red Planeswalkers on it, or forego the points for that objective, or draw the match out for a very long time. Perhaps oddly, because even Wizards of the Coast calls these abilities Basic, only two of the ten objectives have been seen previously; the Defender name had been used before, but it required {{Ability|Cast|Casting}}, not {{Ability|Summon|Summoning}}.
{{Events}}
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