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Card pack

2,055 bytes added, 23:01, 18 October 2022
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Some rarities never drop from some pack types. Normally, cards of all rarity except Masterpiece can be obtained by [[Crafting]]. Masterpiece cards may only be crafted as a [[VIP]] bonus.
 
== Packs and releases ==
:''See [[Card pack#Packs and sets|Packs and sets]]''
 
=== Hibernum expansions ===
As of October 2022, there were 37 sets released, but there are only 34 [[Card pack#Regular pack types|Booster pack]]s available. [[Eldritch Moon]] cards were moved into [[Shadows over Innistrad]] packs, [[Oath of the Gatewatch]] to [[Battle for Zendikar]], and [[Aether Revolt]] was rolled into [[Kaladesh]].[https://forums.d3go.com/discussion/66406/expansion-creep] Hibernum made them expansion sets; they are not available to purchase on their own,[https://forums.d3go.com/discussion/69211/event-rewards] although they have been offered as prizes on occasion.
 
Not only do they not have their own packs, they only contain one-third or so of the associated Magic: the Gathering set's cards. Commons were the first to go, and none of the three have a single {{Rarity|C}}. Not having Masterpieces is a separate issue; [[KLD]] was the first to have {{Rarity|M}}, [[AER]] has them, and [[BFZ]] and [[SOI]] do not.
 
Because they have no packs, they tend to have their main set's cards offered as rewards in their own events. Eldritch Moon even had its cards given as rewards in the main set's event: as of October 2022, an [[EMN]] Rare is still given as a reward in [[Avacyn's Madness]]; not in a pack, but "loose", as are rewards for [[Training (Story)|Training]].
 
[[Hour of Devastation]] was the first set to not be added to the pool of cards of the previous, odd-numbered release.
 
All of this may sound dire, but most of it either benefits the player or balances out. Players were concerned, when Hour of Devastation was announced, that its large card pool would make acquiring [[Amonkhet]] cards too difficult, but it was not made into an expansion. The small size of the three expansion sets, with their smaller card pool, less diluted their main sets. Commons tend to be less useful. Not having Masterpieces means that more powerful cards tend to be found at the Mythic or even Rare level, to which Omniscience and Whir of Invention attest.
{{Game concepts}}
[[Category:Game mechanics]]
[[Category:Cards]]
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