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You've Found An Entrance

258 bytes added, 20:40, 3 November 2022
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{{Infobox event|{{PAGENAME}}}}
[[You've Found An Entrance]] is a Legacy PvE Event released in August 2021 along with the [[Adventures in the Forgotten Realms]] card set. It changed from Standard to Legacy in October 2022 (v5.9).
==Overview==The node structure is designed to resemble a D&D dungeon, with a single path taken through multiple possible routes. Completing an objective on a node unlocks one of two possible nodes to encounter next. The player traces a path through the dungeon of the event based on which secondary objectives are achieved.
[[You've Found An Entrance]] is a Legacy PvE Event released in August 2021 along with the [[Adventures in the Forgotten RealmsFile:YouveFoundAnEntranceNodeMap.png|760px|frameless]] card set. It changed from Standard to Legacy in October 2022 (v5.9).
===Special rules=Nodes==
{{Perma support}}
{{Starting cards}}
Each node offers a choice of two possible subsequent nodes, by way of achieving one of two mutually exclusive objectives.
Unlike All nodes are unlocked after [[#Node 10: Song of the Bard|Node 10: Song of the Bard]] is completed. Whereupon, unlike most events, winning on a node you've that has already been beaten continues to earn ribbons.
The player traces deck lists below may not be complete. Conversely, there is a path through the dungeon wide sampling of evidence that the event based on which secondary objectives are achieved. Completing a node opponents' decks may unlock one of two possible nodes to encounter next. All nodes are unlocked after [[{{PAGENAME}}#Node 10: Song of the Bard|Node not always be 10: Song of the Bard]] is completedcards.
[[File:YouveFoundAnEntranceNodeMap.png|800px|frameless]]
 
==Nodes==
The deck lists below may not be complete. Conversely, there is evidence that the opponents' decks may not always be 10 cards.
===Node 1: Gather Your Party===
{{Enemy Stats
==Strategies==
Because only one node is available at a time until the final node is beaten, if a node is too difficult for a player to complete (for example, [[{{PAGENAME}}#Node 9: Dragon's Nest|Node 9: Dragon's Nest]]), they will get stuck there. To avoid this, players can determine in advance which objectives need to be achieved to get their preferred path through the dungeon.
The easiest An easy to memorize strategy to avoid the Dragon's Nest is this: '''''Don't do things until the Pit Trap'''''. Don't roll 6 or more dice on node 1; Don't summon 3 or more creatures with Trample on node 2; Don't complete 2 or more dungeons on node 4. Then, at the Pit Trap, summon 7 or more creatures, and you will skip the Dragon's Nest.
All paths that do not go through the Dragon's Nest go through Vecna; he is a Zombie as well as a God, so the most common kill spell of all, Origins' {{Card URL|Cruel Revival}}, will not work on him. {{Card URL|Fleshbag Marauder}}, and almost all other removal that actually {{Ability|Destroy|Destroys}}s rather than {{Ability|Exile|Exiles}}s, will. Cards that “return target creature to owners hand” also work, since Vecna is also a {{Ability|token}}.
{{Events}}
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