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Abilities

Revision as of 08:38, 28 December 2018 by Volrak (talk | contribs) (Card Icon Abilities)

Card Icon Abilities

Ability Icon Expansions Description
Ascend   Whenever an effect of an Ascend card is performed, if the sum of your creatures, supports, and reinforcements is greater than or equal to 10, you gain the City's Blessing for the rest of the game.
Awaken    An Awaken ability triggers if a secondary mana cost is paid in addition to the card's main cost. (Auto-casts if the Awaken cost is fully paid.)
Berserker Evergreen Attacks the first enemy creature.
Convoke   Costs one less for each creature and reinforcement you control, up to this card's Convoke value.
Cycling    When you Cycle a card, you draw a card. Cycling triggers when you exile this card from your hand, if you can pay at least the specified amount of mana from your hand's cards (including this one).
Deathtouch Evergreen When this creature deals combat damage to another creature, the other creature is Destroyed.
Defender Evergreen Blocks your opponent's creatures. Your first creature with Defender or Reach is the creature which blocks, if able.
Devoid     Gains mana from Void gem matches.
Double Strike Evergreen Deals first strike damage AND regular damage afterwards.
Double-Faced      Shown on the transformed side of a card with Transform.
First Strike Evergreen Deals damage before regular damage. The enemy only retaliates if it survives the First Strike.
Flash       Before an opponent's creature attacks, if this card is Disabled, you may cast it for its normal mana cost.
Flying Evergreen Can be blocked by creatures with Defender or Vigilance only if they also have Flying. Can be blocked by creatures with Reach.
Haste Evergreen Attacks the turn it enters the battlefield.
Hexproof Evergreen Cannot be targeted by enemy spells and abilities.
Jump-start   Can be cast (and then exiled) from your graveyard. The first Jump-start card in your graveyard gains the mana charged in any card when you exile it from your hand.
Legendary Evergreen This is a Legendary card. Some effects only work on Legendary cards.
Lifelink Evergreen Your Planeswalker gains life equal to the combat damage dealt by this creature.
Meld   When this creature and another specified creature are both in play on your side, they Meld to form a single Melded creature.
Melded   This creature is a combination of a specific pair of creatures with Meld. Playing either of those two creatures reinforces this creature.
Menace Evergreen This creature is Unblockable unless two or more creatures your opponent controls could block it.
Mentor   Whenever this creature attacks, your other creatures with power lower than this creature's get +1/+1.
Prevent Damage Evergreen Damage effects applied to this creature, including combat damage, are reduced to zero.
Reach Evergreen Blocks your opponents creatures, including creature with Flying. Your first creature with Defender or Reach is the creature which blocks, if able.
Split Card   You can select which side of this card you want to play. Tap the flip symbol on the card to change its side. Mana can be charged up to the cost of the currently selected side only.
Stored Mana    This card stores extra mana up to a specified maximum amount, and triggers additional effects when cast. (Auto-casts if the Stored Mana is full.)
Trample Evergreen Any damage in excess of a blocking creature's toughness is dealt to the Planeswalker instead of the blocking creature.
Transform      This card flips to its other side when the specified conditions are met.
Unblockable Evergreen Cannot be blocked.
Vigilance Evergreen Your first creature with Vigilance blocks your opponent's creatures, if able, if you control no creatures with Defender or Reach.

Card Text Abilities

Ability Expansions Description
Activate Evergreen The specified number of normal Gems become Activated Gems associated with this card. When you destroy one of your Activated Gems, its associated ability is triggered. If your opponent destroys one of your Activated Gems which is caused by an ongoing effect, a new Gem becomes Activated on your turn after next.
Afflict   When this creature is blocked, your opponent also takes damage equal to this creature's Power.
Aftermath   When in the graveyard, Activate for the number beside the Aftermath keyword on the back of the card. Matching one or more Activated Gems of your Aftermath card triggers the effect on the back of the card, and Exiles the card.
City's Blessing   Some abilities become more powerful if you have the City's Blessing. You gain the City's Blessing when you play an Ascend card if the sum of your creatures, supports, and reinforcements is greater than or equal to 10.
Converge   Cards with Converge have an effect which scales for each different mana color used to pay for the card.
Crew      Each card with Crew in your hand gains its specified amount of mana whenever a non-token creature enters play on your side.
Cycle    When you cycle a card, you draw a card. Cycling triggers when you exile this card from your hand, if you can pay at least the specified amount of mana from your hand's cards (including this one).
Delirium    An associated effect is triggered if there are 5 or less Gems on the board of the specified color, or the card's color if unspecified.
Destroy Evergreen Destroying a card moves it to the graveyard. Cards are most often destroyed from play, but may be destroyed from other zones like your hand or library. Destroying a token creature or support removes it from the game.
Disable Evergreen Creatures in play which an effect Disables cannot attack, block, and have all their abilities disabled. You may also Disable cards in your hand, to prevent them from auto-casting when they're full of mana.
Discard Evergreen Discarding moves one or more cards from the target player's hand into their graveyard. Unless otherwise specified, cards are discarded starting from the bottom of their hand.
Embalm    When in the graveyard, Activate for the number beside the Embalm keyword. Matching one or more Activated Gems of your Embalm creature Exiles the creature, and brings a Zombie token copy of the creature into play (minus the Embalm ability).
Emerge   When a creature you control dies, gain the specified amount of mana.
Energize    The specified number of normal gems become Energized Gems. Matching Energized gems can trigger Overload effects.
Enrage    Whenever a creature with Enrage takes damage, it triggers a specified effect.
Eternalize   When in the graveyard, Activate for the number beside the Eternalize keyword. Matching one or more Activated Gems of your Eternalize creature Exiles the creature, and brings a 4/4 Zombie token copy of the creature into play (minus the Eternalize ability).
Exert    A normal gem becomes an Activated Gem with a timer equal to the number beside the Exert keyword. The timer counts down by 1 at the start of your turn. If you destroy the Gem or the timer reaches zero, the associated effect is triggered, and a new Gem becomes Activated at the start of your next turn.
Exile Evergreen Exiling a card moves it to the Exiled zone. Cards cannot usually be accessed from Exile. Exiled cards are not considered Destroyed and do not go to the graveyard. Exiling a token makes it cease to exist.
Explore    Convert gems equal to twice the number beside the Explore keyword to the colors of the creature targeted by your Explore effect. If a match doesn't happen, also increase the creature's power and toughness by the number beside the Explore keyword.
Fabricate    Bring the specified number of Supporting Servo support tokens into play. Each of your Supporting Servo tokens gives the first creature you control +1/+1.
Historic   Your cards with the Historic ability have their associated effect triggered by any Legendary card, Artifact, or Saga being played on your side, or being in play on your side.
Ingest     The specified number of normal Gems of your opponent's color become Void Gems. Void Gems may be consumed by a Process ability, or matched on the board. Matching Void Gems only gives mana to cards with Devoid.
Investigate   A normal gem becomes an Activated Gem with a two-turn timer. The timer counts down by 1 at the start of your turn. If you destroy your Investigate Gem or its timer reaches zero, the associated effect is triggered.
Landfall       Your cards with Landfall have their associated effects triggered whenever you match 4 or more gems of the specified color, or any color if no color is specified.
Leader     Your Leader creature exiles your token creatures of the specified subtype and converts each one into a reinforcement of itself. This effect occurs both as the Leader enters play, and as you play any token creatures of the specified subtype.
Madness    All of your cards with Madness gain their specified amount of mana whenever a card is Discarded (not Exiled) from your hand. Cards with Madness are immune to being Discarded.
Overload    Each of your Overload abilities of a specified number is triggered any time you destroy that many or more Energized Gems in a single match.
Process   Process only works if the specified number of Void Gems are present. If so, then that many Void Gems become gems of your opponent's color, and the associated effect is triggered.
Raided    If you attacked on your last turn, a Raided effect on one of your cards triggers this turn. Only the first Raided effect on a turn triggers; any further Raided effects do nothing.
Rally    Your creatures with Rally have their associated effects triggered whenever you bring a creature with the Ally subtype into play.
Regenerate Evergreen At the start of your turn, your creatures with Regenerate regain the specified amount of toughness which had previously been lost by taking damage.
Renown   When a creature with Renown first deals combat damage to an opponent, increase that creature's power and toughness by the number beside the Renown keyword.
Saga   When you play a Saga, the first chapter's effects are triggered. At the start of each of your turns, the next chapter's effects are triggered. A Saga is destroyed at the end of a turn in which its final chapter was triggered. Reinforcing a Saga triggers the current chapter but does not advance to the next chapter.
Surveil   Look at the top four cards of your library, and choose any number up to the number beside the Surveil keyword. Those cards are discarded, and the rest return to your library.
Trap Evergreen The specified number of normal Gems become Trap Gems associated with this card. When your opponent destroys one of your Trap Gems, its associated ability is triggered. If you destroy one of your Trap Gems which is caused by an ongoing effect, a new Gem becomes Trapped on your next turn.
Treasure    Your effects which find Treasures bring the specified number of Treasure tokens into play on your side. Once you have four Treasure tokens, one of your existing Treasure tokens is reinforced rather than a new one being created. Matching your Treasure token adds 3 mana to a random card in your hand. Matching your opponent's Treasure token adds 2 mana to a random card in your hand, and 2 mana to a random card in your opponent's hand.
Undergrowth   An Undergrowth effect on a card occurs when a card with Undergrowth is played. Undergrowth effects are described in terms of a number, X, which is the number of creatures in your graveyard, up to a maximum of the number beside the Undergrowth keyword.