You've Found An Entrance
Revision as of 18:22, 5 September 2021 by AnarchangeI (talk | contribs) (→Node 6: Treasure Room: Objectives 100%)
You've Found An Entrance (YFE) | |
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Type |
PvE Legacy |
Rewards |
Progression |
Nodes | 10 |
Charges |
1 initial charges 4 maximum charges 8h recharge time |
Specials |
Perma-support in play Special rules affect play Begin with cards in play |
Card XP gain |
20 XP (first win on node) 2 XP (subsequent wins on node) |
Introduced | AFR · Aug 2021 · v5.1 |
Portal:Events (Infobox · Data) |
Contents
Overview
You've Found An Entrance is a Standard PvE Event set released in August 2021 along with the Adventures in the Forgotten Realms card set.
Special rules
Permanent support |
A permanent support affects play on one or more nodes. |
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Starting cards |
One or both players begin the game with cards already in play |
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The player traces a path through the dungeon of the event based on which secondary objectives are achieved. Completing a node may unlock one of two possible nodes to encounter next. All nodes are unlocked after Node 10: Song of the Bard is completed.
Nodes
Node 1: Gather Your Party
Gather Your Party | |
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Level | HP | ||||||
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20 | 45 | +1 | +1 | +2 | -1 | -1 | +0 |
Abilities | Effect | |
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I Smell Coins | 6 | If you don't control a card named Lightfoot Rogue, create a Copy of Lightfoot Rogue in play under your control. |
Pray | 6 | If you don't control a card named Dawnbringer Cleric, create a Copy of Dawnbringer Cleric in play under your control. |
Read a Book, Will Ya? | 6 | If you don't control a card named Arcane Investogator, create a Copy of Arcane Investogator in play under your control. |
Starting cards in play |
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enemy: Lightfoot Rogue |
Objectives | Reward | ||
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5 · 200 | ||
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3 | ||
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3 |
- Winning, and achieving either the Roll Player or No Gambling objectives, takes the player to Find Your Hirer in a Crowd. Presumably both objectives are achieved if the player rolls exactly six dice.
Node 2: Find Your Hirer in a Crowd
Find Your Hirer in a Crowd | |
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Level | HP | ||||||
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30 | 60 | -1 | +3 | +0 | +3 | -1 | +0 |
Abilities | Effect | |
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Offer a Reward | 8 | Gain control of target opposing creature until end of turn. That creature gains Haste until end of turn. Then: Create 2 Gold Tokens under your opponent's control. |
Crowd Barrier | 12 | Create 2 Goblin Tokens . Your creatures gain Defender . |
Starting cards in play |
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enemy: Goblin Token |
Objectives | Reward | ||
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|
5 · 200 | ||
|
3 | ||
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3 |
- Winning and achieving Run Over takes you to Equipment Room.
- Winning and achieving Sneak Around takes you to Venture In.
Node 3: Equipment Room
Equipment Room | |
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Level | HP | ||||||
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25 | 100 | +1 | +1 | +1 | +1 | +1 | +0 |
Abilities | Effect | |
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Rookie Adventurer | 4 | Create a Human Token . Fetch the first Equipment support from your library. |
Magic Item +1 | 14 | Your supports gain 1 shield. Your first creature gets +1/+1. |
Starting cards in play |
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enemy: Goblin Token |
enemy: Goblin Morningstar |
enemy: Greataxe |
enemy: +2 Mace |
enemy: Plate Armor |
Objectives | Reward | ||
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|
5 · 200 | ||
|
3 | ||
|
3 |
- Winning and achieving Leyline takes you to Skeletal Swarming.
Node 4: Venture In
Venture In | |
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Level | HP | ||||||
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25 | 115 | +3 | +3 | -1 | -2 | -1 | +0 |
Abilities | Effect | |
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...A Forgotten Maze | 6 | If you have Dungeon Spoils : Draw a card. It gains X mana. You gain X life. X is the number of differently named Dungeons you've completed. Otherwise: The first card with Venture Into the Dungeon in your hand gains 8 mana. |
...The Monster's Lair | 6 | Roll a D20 . 1-9: Create 3 Goblin Tokens . 10-19: Create a Drider Token . 20: Create a White Dragon Token . |
Starting cards in play |
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enemy: Secret Door |
Objectives | Reward | ||
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5 · 200 | ||
|
3 | ||
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3 |
- Winning and achieving Dungeon Master takes you to Treasure Room.
- Winning and achieving First Timer takes you to Pit Trap
Node 5: Skeletal Swarming
Skeletal Swarming | |
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Level | HP | ||||||
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35 | 80 | +0 | +0 | +2 | +1 | +2 | +0 |
Abilities | Effect | |
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Raise the Dead | 8 | Destroy target creature with base toughness 2 or less. Create a Skeleton Token . |
Bone Arrows | 15 | Deal X damage to each opposing creature. X is the number of Skeleton creatures you control. |
Orb of the Undead | 15 | If you control less than 3 creatures: Create a Skeleton Token . Reinforce your Skeleton creatures. |
Objectives | Reward | ||
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5 · 200 | ||
|
3 | ||
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3 |
- Winning and achieving Mankind takes you to Summoning Vecna.
Node 6: Treasure Room
Treasure Room | |
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Level | HP | ||||||
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35 | 80 | -2 | +0 | +1 | +1 | +0 | +0 |
Abilities | Effect | |
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Mimic(ing) | 9 | Create 5 Gold Tokens under your opponent's control. All Treasure cards gain Enchanted - When this support's gem is matched: Its controller loses 2 life. |
Starting cards in play |
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enemy: Mimic |
Objectives | Reward | ||
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5 · 200 | ||
|
3 | ||
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3 |
- Winning and achieving Scavenger Hunt takes you to Summoning Vecna
- Winning and achieving Suspicious takes you to Dragon's Nest.
Node 7: Pit Trap
Pit Trap | |
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Level | HP | ||||||
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35 | 75 | +1 | +3 | +1 | -1 | -1 | +0 |
Abilities | Effect | |
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Flood | 6 | Convert 3 gems to Blue. Then: Disable until the beginning of your next turn each opposing creature with base mana cost equal or less to the number of Blue gems. |
Pit Trap | 12 | Roll a D20 . Deal damage to a random opposing target equal to the result. |
Poison Dart | 15 | Target creature gets -X/-X until end of turn. X is the number of Black gems. |
Starting cards in play |
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enemy: Eye Tyrant |
enemy: Fifty Feet of Rope |
enemy: Hall of the Storm Giants |
Objectives | Reward | ||
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|
5 · 200 | ||
|
3 | ||
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3 |
- Winning and achieving Commander takes you to Summoning Vecna
Node 8: Summoning Vecna
Summoning Vecna | |
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Level | HP | ||||||
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60 | 130 | +1 | +4 | +4 | +1 | -3 | +0 |
Abilities | Effect | |
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Summon Vecna | 10 | Create a The Book of Vile Darkness Token . Then: Destroy all supports. |
Starting cards in play |
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enemy: Eye of Vecna |
enemy: Hand of Vecna |
Objectives | Reward | ||
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|
5 · 200 | ||
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3 |
- Failing to achieve God Slayer leaves you in Summoning Vecna.
- Winning and achieving God Slayer takes you to Song of the Bard.
Node 9: Dragon's Nest
Dragon's Nest | |
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Level | HP | ||||||
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60 | 155 | +2 | +2 | +2 | +2 | +2 | +0 |
Abilities | Effect | |
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Means to an End | 6 | Destroy 1 Dragon creature you control at random. Deal X damage to your opponent's Planeswalker. X is the number of Dragon cards in your graveyard. |
The Queen of Chaos | 20 | Deal 10 damage to each opposing creature. |
Starting cards in play |
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enemy: Tiamat |
Objectives | Reward | ||
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|
5 · 200 | ||
|
3 |
Permanent support: Rise of the Chromatic Dragons | ||
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Side: Enemy | ||
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- Winning and achieving Winged takes you to Song of the Bard.
Node 10: Song of the Bard
Song of the Bard | |
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Level | HP | ||||||
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40 | 80 | +1 | +0 | +1 | +2 | +2 | +0 |
Abilities | Effect | |
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Song of the Bard | 13 | If you don't control a card named Song of the Bard, create a Song of the Bard Token . Otherwise: Convert 3 gems to your Planeswalker's colors. |
Objectives | Reward | ||
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|
5 · 200 | ||
|
3 | ||
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2 |
- Winning on this node unlocks all 10 nodes for the rest of the event.
Rewards
Ribbons | Bronze | Silver | Gold | Platinum |
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10 | 1,500 | 2,000 | 2,500 | 3,000 |
20 | 5 | 10 | 15 | 20 |
30 | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack |
40 | 15 | 20 | 25 | 30 |
50 | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack |
60 | 15 | 20 | 25 | 30 |
70 | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack |
80 | 5 | 10 | 15 | 20 |
100 | 2,000 | 2,500 | 3,000 | 3,500 |
Strategies
Because only one node is available at a time until the final node is beaten, if a node is too difficult for a player to complete (for example, Node 9: Dragon's Nest), they will get stuck there. To avoid this, players can determine in advance which objectives need to be achieved to get their preferred path through the dungeon.