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You've Found An Entrance

Revision as of 20:30, 27 November 2021 by Shteev (talk | contribs) (Strategies: New strategy added)
You've Found An Entrance (YFE)
EventsStoryPlaneswalkersCardsGuides
YouveFoundanEntrance.png
Type PvE Legacy PvE Legacy
Rewards Progression rewards Progression
Nodes 10
Charges 1 initial charges
4 maximum charges
8h recharge time
Specials Permanent support  Perma-support in play
Ongoing special rules  Special rules affect play
starting_cards Begin with cards in play
Card XP gain 20 XP (first win on node)
2 XP (subsequent wins on node)
Introduced Adventures in the Forgotten Realms AFR · Aug 2021 · v5.1
Portal:Events   (Infobox · Data)

Contents

Overview

You've Found An Entrance is a Standard PvE Event set released in August 2021 along with the Adventures in the Forgotten Realms card set.

Special rules

  Permanent support
A permanent support affects play on one or more nodes.
  Starting cards
One or both players begin the game with cards already in play

Unlike most events, winning on a node you've already beaten continues to earn ribbons.

The player traces a path through the dungeon of the event based on which secondary objectives are achieved. Completing a node may unlock one of two possible nodes to encounter next. All nodes are unlocked after Node 10: Song of the Bard is completed.

 

Nodes

Node 1: Gather Your Party

  Gather Your Party
   
Level HP            
20 45 +1 +1 +2 -1 -1 +0
Abilities   Effect
I Smell Coins  6  If you don't control a card named Lightfoot Rogue, create a Copy  of Lightfoot Rogue in play under your control.
Pray 6 If you don't control a card named Dawnbringer Cleric, create a Copy  of Dawnbringer Cleric in play under your control.
Read a Book, Will Ya? 6 If you don't control a card named Arcane Investigator, create a Copy  of Arcane Investigator in play under your control.
  Starting cards in play  
enemy: Lightfoot Rogue
Objectives Reward
Win the fight!  Win the fight against your opponent.
5  · 200  
Roll Player:  Roll  6 or more dice during a single fight.
3 
No Gambling:  Roll  5 or less dice during a single fight.
3 

Node 2: Find Your Hirer in a Crowd

  Find Your Hirer in a Crowd
  
Level HP            
30 60 -1 +3 +0 +3 -1 +0
Abilities   Effect
Offer a Reward  8  Gain control of target opposing creature until end of turn. That creature gains Haste  until end of turn. Then: Create 2 Gold Tokens  under your opponent's control.
Crowd Barrier 12 Create 2 Goblin Tokens . Your creatures gain Defender .
  Starting cards in play  
enemy: Goblin Token 
Objectives Reward
Win the fight!  Win the fight against your opponent.
5  · 200  
Run Over:  Summon 3 or more Creatures with Trample  during a single fight.
3 
Sneak Around:  Summon 2 or less Creatures with Trample  during a single fight.
3 

Node 3: Equipment Room

  Equipment Room
     
Level HP            
25 100 +1 +1 +1 +1 +1 +0
Abilities   Effect
Rookie Adventurer  4  Create a Human Token . Fetch the first Equipment support from your library.
Magic Item +1 14 Your supports gain 1 shield. Your first creature gets +1/+1.
  Starting cards in play  
enemy: Goblin Token  
enemy: Goblin Morningstar 
enemy: Greataxe 
enemy: +2 Mace 
enemy: Plate Armor
Objectives Reward
Win the fight!  Win the fight against your opponent.
5  · 200  
Leyline:  Convert 25 or more gems during a single fight.
3 
Unresourceful:  Convert 24 or less gems during a single fight.
3 

Node 4: Venture In

  Venture In
  
Level HP            
25 115 +3 +3 -1 -2 -1 +0
Abilities   Effect
...A Forgotten Maze  6  If you have Dungeon Spoils : Draw a card. It gains X mana. You gain X life. X is the number of differently named Dungeons  you've completed. Otherwise: The first card with Venture Into the Dungeon  in your hand gains 8 mana.
...The Monster's Lair 6 Roll a D20 . 1-9: Create 3 Goblin Tokens . 10-19: Create a Drider Token . 20: Create a White Dragon Token .
  Starting cards in play  
enemy: Secret Door
Objectives Reward
Win the fight!  Win the fight against your opponent.
5  · 200  
Dungeon Master:  Complete 2 or more Dungeons  during a single fight.
[Dungeon layouts]
3 
First Timer:  Complete 1 or less Dungeons  during a single fight.
3 
  • Winning and achieving Dungeon Master takes you to Treasure Room.
  • Winning and achieving First Timer takes you to Pit Trap

Node 5: Skeletal Swarming

  Skeletal Swarming
  
Level HP            
35 80 +0 +0 +2 +1 +2 +0
Abilities   Effect
Raise the Dead  8  Destroy target creature with base toughness 2 or less. Create a Skeleton Token .
Bone Arrows 15 Deal X damage to each opposing creature. X is the number of Skeleton creatures you control.
Orb of the Undead 15 If you control less than 3 creatures: Create a Skeleton Token . Reinforce your Skeleton creatures.
Objectives Reward
Win the fight!  Win the fight against your opponent.
5  · 200  
Mankind:  Cast 3 or more Creatures with the following subtype: Human.
3 
Inhuman:  Cast 2 or less Creatures with any of these subtypes: Human.
3 

Node 6: Treasure Room

  Treasure Room
  
Level HP            
35 80 -2 +0 +1 +1 +0 +0
Abilities   Effect
Mimic(ing)  9  Create 5 Gold Tokens  under your opponent's control. All Treasure cards gain Enchanted  - When this support's gem is matched: Its controller loses 2 life.
  Starting cards in play  
enemy: Mimic
Objectives Reward
Win the fight!  Win the fight against your opponent.
5  · 200  
Scavenger Hunt:  Destroy 7 or more Treasure Tokens  during a single fight.
3 
Suspicious:  Destroy 6 or less Treasure Tokens  during a single fight.
3 

Node 7: Pit Trap

  Pit Trap
 
Level HP            
35 75 +1 +3 +1 -1 -1 +0
Abilities   Effect
Flood  6  Convert 3 gems to Blue. Then: Disable until the beginning of your next turn each opposing creature with base mana cost equal or less to the number of Blue gems.
Pit Trap 12 Roll a D20 . Deal damage to a random opposing target equal to the result.
Poison Dart 15 Target creature gets -X/-X until end of turn. X is the number of Black gems.
  Starting cards in play  
enemy: Eye Tyrant 
enemy: Fifty Feet of Rope 
enemy: Hall of the Storm Giants
Objectives Reward
Win the fight!  Win the fight against your opponent.
5  · 200  
Commander:  Summon 7 or more creatures within a single fight.
3 
Burst:  Summon 6 or less creatures during a single fight.
3 

Node 8: Summoning Vecna

  Summoning Vecna
  
Level HP            
60 130 +1 +4 +4 +1 -3 +0
Abilities   Effect
Summon Vecna 10 Create a The Book of Vile Darkness Token . Then: Destroy all supports.
  Starting cards in play  
enemy: Eye of Vecna 
enemy: Hand of Vecna
Objectives Reward
Win the fight!  Win the fight against your opponent.
5  · 200  
God Slayer:  Destroy a creature with the God subtype.
3 

Node 9: Dragon's Nest

  Dragon's Nest
     
Level HP            
60 155 +2 +2 +2 +2 +2 +0
Abilities   Effect
Means to an End  6  Destroy 1 Dragon creature you control at random. Deal X damage to your opponent's Planeswalker. X is the number of Dragon cards in your graveyard.
The Queen of Chaos 20 Deal 10 damage to each opposing creature.
  Starting cards in play  
enemy: Tiamat
Objectives Reward
Win the fight!  Win the fight against your opponent.
5  · 200  
Winged:  Cast 4 or more creatures with Flying  during a fight.
3 
    Permanent support: Rise of the Chromatic Dragons       
Side: Enemy
  • While on the board: Your Dragon creatures gain Haste .
  • When a non-token Dragon you control dies: Perform the following effects according to that creature's color:
  • White: Create an Icingdeath, Frost Tongue Token .
  • Blue: Create an Iymrith, Desert Doom Token .
  • Black: Create an Ebondeath, Dracolich Token .
  • Red: Create an Inferno of the Star Mounts Token .
  • Black: Create an Ebondeath, Dracolich Token .

Node 10: Song of the Bard

  Song of the Bard
  
Level HP            
40 80 +1 +0 +1 +2 +2 +0
Abilities   Effect
Song of the Bard 13 If you don't control a card named Song of the Bard, create a Song of the Bard Token . Otherwise: Convert 3 gems to your Planeswalker's colors.
Objectives Reward
Win the fight!  Win the fight against your opponent.
5  · 200  
Multifocused:  Cast 1 or more multicolored spells during a single fight.
3 
Mightstone:  Cast 3 or more creatures with power 4 or more.
2 
  • Winning on this node unlocks all 10 nodes for the rest of the event.

Rewards

  Progression rewards (14 Aug 2021)
Ribbons Bronze Silver Gold Platinum
10 1,500   2,000   2,500   3,000  
20 5   10   15   20  
30 AFR Booster Pack AFR Booster Pack AFR Booster Pack AFR Booster Pack
40 15   20   25   30  
50 AFR Booster Pack AFR Booster Pack AFR Booster Pack AFR Booster Pack
60 15   20   25   30  
70 AFR Booster Pack AFR Booster Pack AFR Booster Pack AFR Booster Pack
80 5   10   15   20  
100 2,000   2,500   3,000   3,500  

Strategies

Because only one node is available at a time until the final node is beaten, if a node is too difficult for a player to complete (for example, Node 9: Dragon's Nest), they will get stuck there. To avoid this, players can determine in advance which objectives need to be achieved to get their preferred path through the dungeon.


One strategy to avoid the Dragon's Nest is this: Don't do things until the Pit Trap. Don't roll 6 or more dice on node 1; Don't summon 3 or more creatures with Trample on node 2; Don't complete 2 or more dungeons on node 4. Then, at the Pit Trap, summon 7 or more creatures, and you will skip the Dragon's Nest.