You've Found An Entrance
You've Found An Entrance (YFE) | |
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Type |
PvE Legacy |
Rewards |
Progression |
Nodes | 10 |
Charges |
1 initial charges 4 maximum charges 8h recharge time |
Specials |
Perma-support in play Special rules affect play Begin with cards in play |
Card XP gain |
20 XP (first win on node) 2 XP (subsequent wins on node) |
Introduced | AFR · Aug 2021 · v5.1 |
Portal:Events (Infobox · Data) |
Contents
Overview
You've Found An Entrance is a Standard PvE Event set released in August 2021 along with the Adventures in the Forgotten Realms card set.
Special rules
Permanent support |
A permanent support affects play on one or more nodes. |
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Starting cards |
One or both players begin the game with cards already in play |
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Unlike most events, winning on a node you've already beaten continues to earn ribbons.
The player traces a path through the dungeon of the event based on which secondary objectives are achieved. Completing a node may unlock one of two possible nodes to encounter next. All nodes are unlocked after Node 10: Song of the Bard is completed.
Nodes
Node 1: Gather Your Party
Gather Your Party | |
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Level | HP | ||||||
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20 | 45 | +1 | +1 | +2 | -1 | -1 | +0 |
Abilities | Effect | |
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I Smell Coins | 6 | If you don't control a card named Lightfoot Rogue, create a Copy of Lightfoot Rogue in play under your control. |
Pray | 6 | If you don't control a card named Dawnbringer Cleric, create a Copy of Dawnbringer Cleric in play under your control. |
Read a Book, Will Ya? | 6 | If you don't control a card named Arcane Investigator, create a Copy of Arcane Investigator in play under your control. |
Starting cards in play |
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enemy: Lightfoot Rogue |
Objectives | Reward | ||
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5 · 200 | ||
|
3 | ||
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3 |
- Winning and achieving either objective takes you to Find Your Hirer in a Crowd.
Node 2: Find Your Hirer in a Crowd
Find Your Hirer in a Crowd | |
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Level | HP | ||||||
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30 | 60 | -1 | +3 | +0 | +3 | -1 | +0 |
Abilities | Effect | |
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Offer a Reward | 8 | Gain control of target opposing creature until end of turn. That creature gains Haste until end of turn. Then: Create 2 Gold Tokens under your opponent's control. |
Crowd Barrier | 12 | Create 2 Goblin Tokens . Your creatures gain Defender . |
Starting cards in play |
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enemy: Goblin Token |
Objectives | Reward | ||
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5 · 200 | ||
|
3 | ||
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3 |
- Winning and achieving Run Over takes you to Equipment Room.
- Winning and achieving Sneak Around takes you to Venture In.
Node 3: Equipment Room
Equipment Room | |
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Level | HP | ||||||
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25 | 100 | +1 | +1 | +1 | +1 | +1 | +0 |
Abilities | Effect | |
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Rookie Adventurer | 4 | Create a Human Token . Fetch the first Equipment support from your library. |
Magic Item +1 | 14 | Your supports gain 1 shield. Your first creature gets +1/+1. |
Starting cards in play |
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enemy: Goblin Token |
enemy: Goblin Morningstar |
enemy: Greataxe |
enemy: +2 Mace |
enemy: Plate Armor |
Objectives | Reward | ||
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|
5 · 200 | ||
|
3 | ||
|
3 |
- Winning and achieving Leyline takes you to Skeletal Swarming.
- Winning and achieving Unresourceful takes you to Treasure Room.
Node 4: Venture In
Venture In | |
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Level | HP | ||||||
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25 | 115 | +3 | +3 | -1 | -2 | -1 | +0 |
Abilities | Effect | |
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...A Forgotten Maze | 6 | If you have Dungeon Spoils : Draw a card. It gains X mana. You gain X life. X is the number of differently named Dungeons you've completed. Otherwise: The first card with Venture Into the Dungeon in your hand gains 8 mana. |
...The Monster's Lair | 6 | Roll a D20 . 1-9: Create 3 Goblin Tokens . 10-19: Create a Drider Token . 20: Create a White Dragon Token . |
Starting cards in play |
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enemy: Secret Door |
Objectives | Reward | ||
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5 · 200 | ||
|
3 | ||
|
3 |
- Winning and achieving Dungeon Master takes you to Treasure Room.
- Winning and achieving First Timer takes you to Pit Trap
Node 5: Skeletal Swarming
Skeletal Swarming | |
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Level | HP | ||||||
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35 | 80 | +0 | +0 | +2 | +1 | +2 | +0 |
Abilities | Effect | |
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Raise the Dead | 8 | Destroy target creature with base toughness 2 or less. Create a Skeleton Token . |
Bone Arrows | 15 | Deal X damage to each opposing creature. X is the number of Skeleton creatures you control. |
Orb of the Undead | 15 | If you control less than 3 creatures: Create a Skeleton Token . Reinforce your Skeleton creatures. |
Objectives | Reward | ||
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5 · 200 | ||
|
3 | ||
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3 |
- Winning and achieving Mankind takes you to Summoning Vecna.
- Winning and achieving Inhuman takes you to Dragon's Nest. (The Dragon's Nest node is uniquely difficult; see Strategies)
Node 6: Treasure Room
Treasure Room | |
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Level | HP | ||||||
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35 | 80 | -2 | +0 | +1 | +1 | +0 | +0 |
Abilities | Effect | |
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Mimic(ing) | 9 | Create 5 Gold Tokens under your opponent's control. All Treasure cards gain Enchanted - When this support's gem is matched: Its controller loses 2 life. |
Starting cards in play |
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enemy: Mimic |
Objectives | Reward | ||
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5 · 200 | ||
|
3 | ||
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3 |
- Winning and achieving Scavenger Hunt takes you to Summoning Vecna
- Winning and achieving Suspicious takes you to Dragon's Nest. (The Dragon's Nest node is uniquely difficult; see Strategies)
Node 7: Pit Trap
Pit Trap | |
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Level | HP | ||||||
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35 | 75 | +1 | +3 | +1 | -1 | -1 | +0 |
Abilities | Effect | |
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Flood | 6 | Convert 3 gems to Blue. Then: Disable until the beginning of your next turn each opposing creature with base mana cost equal or less to the number of Blue gems. |
Pit Trap | 12 | Roll a D20 . Deal damage to a random opposing target equal to the result. |
Poison Dart | 15 | Target creature gets -X/-X until end of turn. X is the number of Black gems. |
Starting cards in play |
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enemy: Eye Tyrant |
enemy: Fifty Feet of Rope |
enemy: Hall of the Storm Giants |
Objectives | Reward | ||
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|
5 · 200 | ||
|
3 | ||
|
3 |
- Winning and achieving Commander takes you to Summoning Vecna
- Winning and achieving Burst takes you to Dragon's Nest. (The Dragon's Nest node is uniquely difficult; see Strategies)
Node 8: Summoning Vecna
Summoning Vecna | |
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Level | HP | ||||||
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60 | 130 | +1 | +4 | +4 | +1 | -3 | +0 |
Abilities | Effect | |
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Summon Vecna | 10 | Create a The Book of Vile Darkness Token . Then: Destroy all supports. |
Starting cards in play |
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enemy: Eye of Vecna |
enemy: Hand of Vecna |
Objectives | Reward | ||
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5 · 200 | ||
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3 |
- Failing to achieve God Slayer leaves you in Summoning Vecna.
- Winning and achieving God Slayer takes you to Song of the Bard.
Node 9: Dragon's Nest
Dragon's Nest | |
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Level | HP | ||||||
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60 | 155 | +2 | +2 | +2 | +2 | +2 | +0 |
Abilities | Effect | |
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Means to an End | 6 | Destroy 1 Dragon creature you control at random. Deal X damage to your opponent's Planeswalker. X is the number of Dragon cards in your graveyard. |
The Queen of Chaos | 20 | Deal 10 damage to each opposing creature. |
Starting cards in play |
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enemy: Tiamat |
Objectives | Reward | ||
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|
5 · 200 | ||
|
3 |
Permanent support: Rise of the Chromatic Dragons | ||
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Side: Enemy | ||
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- Failing to achieve Winged leaves you in Dragon's Nest.
- Winning and achieving Winged takes you to Song of the Bard.
Node 10: Song of the Bard
Song of the Bard | |
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Level | HP | ||||||
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40 | 80 | +1 | +0 | +1 | +2 | +2 | +0 |
Abilities | Effect | |
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Song of the Bard | 13 | If you don't control a card named Song of the Bard, create a Song of the Bard Token . Otherwise: Convert 3 gems to your Planeswalker's colors. |
Objectives | Reward | ||
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|
5 · 200 | ||
|
3 | ||
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2 |
- Winning on this node unlocks all 10 nodes for the rest of the event.
Rewards
Ribbons | Bronze | Silver | Gold | Platinum |
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10 | 1,500 | 2,000 | 2,500 | 3,000 |
20 | 5 | 10 | 15 | 20 |
30 | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack |
40 | 15 | 20 | 25 | 30 |
50 | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack |
60 | 15 | 20 | 25 | 30 |
70 | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack |
80 | 5 | 10 | 15 | 20 |
100 | 2,000 | 2,500 | 3,000 | 3,500 |
Strategies
Because only one node is available at a time until the final node is beaten, if a node is too difficult for a player to complete (for example, Node 9: Dragon's Nest), they will get stuck there. To avoid this, players can determine in advance which objectives need to be achieved to get their preferred path through the dungeon.
One strategy to avoid the Dragon's Nest is this: Don't do things until the Pit Trap. Don't roll 6 or more dice on node 1; Don't summon 3 or more creatures with Trample on node 2; Don't complete 2 or more dungeons on node 4. Then, at the Pit Trap, summon 7 or more creatures, and you will skip the Dragon's Nest.