You've Found An Entrance (YFE) | |
---|---|
Type |
PvE Legacy |
Rewards |
Progression |
Nodes | 10 |
Charges |
1 initial charges 4 maximum charges 8h recharge time |
Specials |
Perma-support in play Special rules affect play Begin with cards in play |
Card XP gain |
20 XP (first win on node) 2 XP (subsequent wins on node) |
Introduced | AFR · Aug 2021 · v5.1 |
Portal:Events (Infobox · Data) |
Contents
Overview
You've Found An Entrance is a Legacy PvE Event released in August 2021 along with the Adventures in the Forgotten Realms card set. It changed from Standard to Legacy in October 2022 (v5.9).
Special rules
Permanent support |
A permanent support affects play on one or more nodes. |
---|
Starting cards |
One or both players begin the game with cards already in play |
---|
Unlike most events, winning on a node you've already beaten continues to earn ribbons.
The player traces a path through the dungeon of the event based on which secondary objectives are achieved. Completing a node may unlock one of two possible nodes to encounter next. All nodes are unlocked after Node 10: Song of the Bard is completed.
Nodes
The deck lists below may not be complete. Conversely, there is evidence that the opponents' decks may not always be 10 cards.
Node 1: Gather Your Party
Gather Your Party | |
---|---|
Level | HP | ||||||
---|---|---|---|---|---|---|---|
20 | 45 | +1 | +1 | +2 | -1 | -1 | +0 |
Abilities | Effect | |
---|---|---|
I Smell Coins | 6 | If you don't control a card named Lightfoot Rogue, create a Copy of Lightfoot Rogue in play under your control. |
Pray | 6 | If you don't control a card named Dawnbringer Cleric, create a Copy of Dawnbringer Cleric in play under your control. |
Read a Book, Will Ya? | 6 | If you don't control a card named Arcane Investigator, create a Copy of Arcane Investigator in play under your control. |
Starting cards in play |
---|
enemy: Lightfoot Rogue |
Objectives | Reward | ||
---|---|---|---|
|
5 · 200 | ||
|
3 | ||
|
3 |
- Winning and achieving either objective takes you to Find Your Hirer in a Crowd.
Card name | Type | Cost | Color | Rarity | Set |
---|---|---|---|---|---|
Cleric Class | Missing card data | ||||
Dawnbringer Cleric | Missing card data | ||||
Lightfoot Rogue | Missing card data | ||||
Rogue Class | Missing card data | ||||
Wizard Class | Missing card data |
Node 2: Find Your Hirer in a Crowd
Find Your Hirer in a Crowd | |
---|---|
Level | HP | ||||||
---|---|---|---|---|---|---|---|
30 | 60 | -1 | +3 | +0 | +3 | -1 | +0 |
Abilities | Effect | |
---|---|---|
Offer a Reward | 8 | Gain control of target opposing creature until end of turn. That creature gains Haste until end of turn. Then: Create 2 Gold Tokens under your opponent's control. |
Crowd Barrier | 12 | Create 2 Goblin Tokens . Your creatures gain Defender . |
Starting cards in play |
---|
enemy: Goblin Token |
Objectives | Reward | ||
---|---|---|---|
|
5 · 200 | ||
|
3 | ||
|
3 |
- Winning and achieving Run Over takes you to Equipment Room.
- Winning and achieving Sneak Around takes you to Venture In.
Card name | Type | Cost | Color | Rarity | Set |
---|---|---|---|---|---|
Battle Cry Goblin | Missing card data | ||||
Delinah, Wild Mage | Missing card data | ||||
Feywild Trickster | Missing card data | ||||
Swarming Goblins | Missing card data | ||||
You See A Pair of Goblins | Missing card data |
Node 3: Equipment Room
Equipment Room | |
---|---|
Level | HP | ||||||
---|---|---|---|---|---|---|---|
25 | 100 | +1 | +1 | +1 | +1 | +1 | +0 |
Abilities | Effect | |
---|---|---|
Rookie Adventurer | 4 | Create a Human Token . Fetch the first Equipment support from your library. |
Magic Item +1 | 14 | Your supports gain 1 shield. Your first creature gets +1/+1. |
Starting cards in play |
---|
enemy: Goblin Token |
enemy: Goblin Morningstar |
enemy: Greataxe |
Starting cards in play |
---|
enemy: +2 Mace |
enemy: Plate Armor |
enemy: Ranger's Longbow |
Objectives | Reward | ||
---|---|---|---|
|
5 · 200 | ||
|
3 | ||
|
3 |
- Winning and achieving Leyline takes you to Skeletal Swarming.
- Winning and achieving Unresourceful takes you to Treasure Room.
Card name | Type | Cost | Color | Rarity | Set |
---|---|---|---|---|---|
Greataxe | Missing card data | ||||
Oswald Fiddlebender | Missing card data | ||||
Plate Armor | Missing card data |
Node 4: Venture In
Venture In | |
---|---|
Level | HP | ||||||
---|---|---|---|---|---|---|---|
25 | 115 | +3 | +3 | -1 | -2 | -1 | +0 |
Abilities | Effect | |
---|---|---|
...A Forgotten Maze | 6 | If you have Dungeon Spoils : Draw a card. It gains X mana. You gain X life. X is the number of differently named Dungeons you've completed. Otherwise: The first card with Venture Into the Dungeon in your hand gains 8 mana. |
...The Monster's Lair | 6 | Roll a D20 . 1-9: Create 3 Goblin Tokens . 10-19: Create a Drider Token . 20: Create a White Dragon Token . |
Starting cards in play |
---|
enemy: Secret Door |
Objectives | Reward | ||
---|---|---|---|
|
5 · 200 | ||
|
3 | ||
|
3 |
- Winning and achieving Dungeon Master takes you to Treasure Room.
- Winning and achieving First Timer takes you to Pit Trap
Card name | Type | Cost | Color | Rarity | Set |
---|---|---|---|---|---|
Bar the Gate | Missing card data | ||||
Delver's Torch | Missing card data | ||||
Hama Pashar, Ruin Seeker | Missing card data | ||||
Secret Door | Missing card data | ||||
Shortcut Seeker | Missing card data |
Node 5: Skeletal Swarming
Skeletal Swarming | |
---|---|
Level | HP | ||||||
---|---|---|---|---|---|---|---|
35 | 80 | +0 | +0 | +2 | +1 | +2 | +0 |
Abilities | Effect | |
---|---|---|
Raise the Dead | 8 | Destroy target creature with base toughness 2 or less. Create a Skeleton Token . |
Bone Arrows | 15 | Deal X damage to each opposing creature. X is the number of Skeleton creatures you control. |
Orb of the Undead | 15 | If you control less than 3 creatures: Create a Skeleton Token . Reinforce your Skeleton creatures. |
Objectives | Reward | ||
---|---|---|---|
|
5 · 200 | ||
|
3 | ||
|
3 |
- Winning and achieving Mankind takes you to Summoning Vecna.
- Winning and achieving Inhuman takes you to Dragon's Nest. (The Dragon's Nest node is uniquely difficult; see Strategies)
Card name | Type | Cost | Color | Rarity | Set |
---|
Node 6: Treasure Room
Treasure Room | |
---|---|
Level | HP | ||||||
---|---|---|---|---|---|---|---|
35 | 80 | -2 | +0 | +1 | +1 | +0 | +0 |
Abilities | Effect | |
---|---|---|
Mimic(ing) | 9 | Create 5 Gold Tokens under your opponent's control. All Treasure cards gain Enchanted - When this support's gem is matched: Its controller loses 2 life. |
Starting cards in play |
---|
enemy: Mimic |
Objectives | Reward | ||
---|---|---|---|
|
5 · 200 | ||
|
3 | ||
|
3 |
- Winning and achieving Scavenger Hunt takes you to Summoning Vecna
- Winning and achieving Suspicious takes you to Dragon's Nest. (The Dragon's Nest node is uniquely difficult; see Strategies)
Card name | Type | Cost | Color | Rarity | Set |
---|---|---|---|---|---|
Hoard Robber | Missing card data | ||||
Mimic | Missing card data | ||||
Thieves' Tools | Missing card data | ||||
Treasure Chest | Missing card data |
Node 7: Pit Trap
Pit Trap | |
---|---|
Level | HP | ||||||
---|---|---|---|---|---|---|---|
35 | 75 | +1 | +3 | +1 | -1 | -1 | +0 |
Abilities | Effect | |
---|---|---|
Flood | 6 | Convert 3 gems to Blue. Then: Disable until the beginning of your next turn each opposing creature with base mana cost equal or less to the number of Blue gems. |
Pit Trap | 12 | Roll a D20 . Deal damage to a random opposing target equal to the result. |
Poison Dart | 15 | Target creature gets -X/-X until end of turn. X is the number of Black gems. |
Starting cards in play |
---|
enemy: Eye Tyrant |
enemy: Fifty Feet of Rope |
enemy: Hall of the Storm Giants |
Objectives | Reward | ||
---|---|---|---|
|
5 · 200 | ||
|
3 | ||
|
3 |
- Winning and achieving Commander takes you to Summoning Vecna
- Winning and achieving Burst takes you to Dragon's Nest. (The Dragon's Nest node is uniquely difficult; see Strategies)
Card name | Type | Cost | Color | Rarity | Set |
---|
Node 8: Summoning Vecna
Summoning Vecna | |
---|---|
Level | HP | ||||||
---|---|---|---|---|---|---|---|
60 | 130 | +1 | +4 | +4 | +1 | -3 | +0 |
Abilities | Effect | |
---|---|---|
Summon Vecna | 10 | Create a The Book of Vile Darkness Token . Then: Destroy all supports. |
Starting cards in play |
---|
enemy: Eye of Vecna |
enemy: Hand of Vecna |
Objectives | Reward | ||
---|---|---|---|
|
5 · 200 | ||
|
3 |
- Failing to achieve God Slayer leaves you in Summoning Vecna.
- Winning and achieving God Slayer takes you to Song of the Bard.
Card name | Type | Cost | Color | Rarity | Set |
---|---|---|---|---|---|
Acererak the Archlich | Missing card data | ||||
Eye of Vecna | Missing card data | ||||
Demilich | Missing card data | ||||
Hand of Vecna | Missing card data | ||||
Mind Flayer | Missing card data | ||||
Power of Persuasion | Missing card data |
- Vecna (Black) creature, Zombie God (8/8) Token , Legendary, Prevent Damage , Can't Block
- Morbid - At the end of your turn: you may lose 6 life. If you do, draw a card. It gains 6 mana.
- At the beginning of your turn: Your first creature gets +X/+X until end of turn. X is the number of cards in your hand. If that creature is named Vecna - X is 2 times the number of cards in your hand instead.
Node 9: Dragon's Nest
Dragon's Nest | |
---|---|
Level | HP | ||||||
---|---|---|---|---|---|---|---|
60 | 155 | +2 | +2 | +2 | +2 | +2 | +0 |
Abilities | Effect | |
---|---|---|
Means to an End | 6 | Destroy 1 Dragon creature you control at random. Deal X damage to your opponent's Planeswalker. X is the number of Dragon cards in your graveyard. |
The Queen of Chaos | 20 | Deal 10 damage to each opposing creature. |
Starting cards in play |
---|
enemy: Tiamat |
Objectives | Reward | ||
---|---|---|---|
|
5 · 200 | ||
|
3 |
Permanent support: Rise of the Chromatic Dragons | ||
---|---|---|
Side: Enemy | ||
|
- Failing to achieve Winged leaves you in Dragon's Nest.
- Winning and achieving Winged takes you to Song of the Bard.
Card name | Type | Cost | Color | Rarity | Set |
---|
Node 10: Song of the Bard
Song of the Bard | |
---|---|
Level | HP | ||||||
---|---|---|---|---|---|---|---|
40 | 80 | +1 | +0 | +1 | +2 | +2 | +0 |
Abilities | Effect | |
---|---|---|
Song of the Bard | 13 | If you don't control a card named Song of the Bard, create a Song of the Bard Token . Otherwise: Convert 3 gems to your Planeswalker's colors. |
Objectives | Reward | ||
---|---|---|---|
|
5 · 200 | ||
|
3 | ||
|
2 |
- Winning on this node unlocks all 10 nodes for the rest of the event. Only on this node can both secondary objectives be completed in one game.
Card name | Type | Cost | Color | Rarity | Set |
---|---|---|---|---|---|
Bard Class | Missing card data | ||||
Inspiring Bard | Missing card data | ||||
Instrument of the Bards | Missing card data | ||||
Treasure Vault | Missing card data |
Song of the Bard
Shields 4, Red Green, Resilient:
- "At the beginning of your turn, create a random card used by the opponents of the previous encounters on the battlefield under your control. Then, if that is a creature card, give it Haste . That creature gains Enchanted : At the end of your turn: destroy this card."
Encounter Creature Summoning:
- Dawnbringer Cleric
- Delinah, Wild Mage
- Ebondeath, Dracolich
- Imyrith, Desert Doom
- Inferno of the Star Mounts
- Hama Pashar, Ruin Seeker
- Lightfoot Rogue
- Mimic
- Nadaar, Selfless Paladin
- Old Gnawbone
- Oswald Fiddlebender
- Skeletal Swarming
- Vecna
Rewards
Ribbons | Bronze | Silver | Gold | Platinum |
---|---|---|---|---|
10 | 1,500 | 2,000 | 2,500 | 3,000 |
20 | 5 | 10 | 15 | 20 |
30 | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack |
40 | 15 | 20 | 25 | 30 |
50 | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack |
60 | 15 | 20 | 25 | 30 |
70 | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack |
80 | 5 | 10 | 15 | 20 |
100 | 2,000 | 2,500 | 3,000 | 3,500 |
Strategies
Because only one node is available at a time until the final node is beaten, if a node is too difficult for a player to complete (for example, Node 9: Dragon's Nest), they will get stuck there. To avoid this, players can determine in advance which objectives need to be achieved to get their preferred path through the dungeon.
The easiest to memorize strategy to avoid the Dragon's Nest is this: Don't do things until the Pit Trap. Don't roll 6 or more dice on node 1; Don't summon 3 or more creatures with Trample on node 2; Don't complete 2 or more dungeons on node 4. Then, at the Pit Trap, summon 7 or more creatures, and you will skip the Dragon's Nest.
All paths that do not go through the Dragon's Nest go through Vecna; he is a Zombie as well as a God, so the most common kill spell of all, Origins' Cruel Revival, will not work on him. Fleshbag Marauder, and almost all other removal that actually Destroys rather than Exiles, will. Cards that “return target creature to owners hand” also work, since Vecna is also a token.