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Rumble In The Jungle

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Rumble In The Jungle is a Standard Individual PvP event, released in March 2026, after the release of Morningtide and Eventide card sets.

Rumble In The Jungle (RtJ)
EventsStoryPlaneswalkersCardsGuides
RumbleInTheJungle.png
Type PvP Standard PvP Standard
Rewards Progression rewards Progression
Nodes 5
Specials Permanent support  Perma-support in play
Ongoing special rules  Special rules affect play
Card XP gain 20 XP (all wins on a node)
Introduced Morningtide MOR · Mar 2026 · v7.8.1
Portal:Events   (Infobox · Data)

Contents

Story

“All beings carry the fire inside them. The challenge is to unleash it before they dwindle into oblivion.”
— Illulia, flamekin soulstoke
Lorwyn-Shadowmoor is a plane of magic, nature, community, and survival. All tribes divide their population into functional groups, each responsible for their part in guaranteeing the survival of the whole, the tribes have different names for those roles, but they all have similiar functions. Choose your role, do your part, and contribute to the survival of the tribe.

Special rules

  Special rules
One or more nodes in this event have special rules causing ongoing effects.

Players are restricted in their deck building to creatures of the following subtypes: Shaman, Rogue, Soldier, Wizard, Warrior.

  Permanent support
A permanent support affects play on one or more nodes.

Each node has a support that adds effects to creatures of that node’s subtype.

  Permanent support: Magical Wand   
Side: Both When a Wizard creature enters the battlefield under your control: Deal 1 damage to the first opposing creature and to your opponent's Planeswalker.
  Permanent support: Roguish Tactics   
Side: Both When a Rogue creature your control deals combat damage to your opponent's Planeswalker: Your opponent discards the first card without mana from their hand.
  Permanent support: Shaman's Call   
Side: Both When a Shaman creature enters the battlefield under your control: Convert 2 gems to your Planeswalker colors.
  Permanent support: Warrior's Battle-Axe   
Side: Both When a Warrior creature enters the battlefield under your control: Your Warrior creatures get +3/+0 and gain Trample until end of turn.
  Permanent support: Soldier's Hymn   
Side: Both When a Soldier creature enters the battlefield under your control: Your Soldier creatures get +2/+2 and until end of turn.

Node 1 (Top)

Objectives Reward
Win the fight!  Win the fight against your opponent.
5 
Commander:  Summon 5 or more creatures within a single fight.
3 
Leyline:  Convert 15 or more gems during a single fight.
2 

Node 2 (Upper Right)

Objectives Reward
Win the fight!  Win the fight against your opponent.
5 
Commander:  Summon 5 or more creatures within a single fight.
3 
Millstone:  Have 10 or more cards in your opponent's graveyard during a single fight.
2 

Node 3 (Bottom Right)

Objectives Reward
Win the fight!  Win the fight against your opponent.
5 
Commander:  Summon 5 or more creatures within a single fight.
3 
Mightstone:  Cast 3 or more creatures with power {{{param2}}} or more.
2 

Node 4 (Bottom Left)

Objectives Reward
Win the fight!  Win the fight against your opponent.
5 
Commander:  Summon 5 or more creatures within a single fight.
3 
Spell Caster:  Cast 4 or more spells during a single fight.
2 

Node 5 (Upper Left)

Objectives Reward
Win the fight!  Win the fight against your opponent.
5 
Commander:  Summon 5 or more creatures within a single fight.
3 
Assault:  Attack 10 or more times during a single fight.
2 

Rewards