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Abilities

376 bytes added, 18:33, 11 October 2022
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|- {{IconAbility|Channel|{{NEO}}|When cards with mana equal to the required Channel value are {{Ability|Exile|Exiled}} from hand, the Channel effect is activated.}}
|- {{IconAbility|Cleave|{{VOW}}|A card with {{Ability|Cleave}} accumulates extra mana up to its {{Ability|Cleave}} value. When the card is cast, its {{Ability|Cleave}} effect is automatically activated if its full cost has been paid. A card with {{Ability|Cleave}} can't have its mana drained or raised.}}
|- {{IconAbility|Compleated|{{DMU}}|Only when cards with Compleated are in hand : each [[Gems#Phyrexian Gems|Phyrexian Gem]] that is [[matching|matched]] adds an additional 3 mana to the first Compleated card in hand that can gain mana, and the player loses 2 Life.}}
|- {{IconAbility|Connive|{{SNC}}|When a creature with Connive comes into play, the last card in hand is {{Ability|Discard|Discarded}}, a card is drawn, and, if the last card in the graveyard is not a support, the creature gets +1/+1.}}
|- {{IconAbility|Converge|{{BFZ}}|Cards with {{Ability|Converge}} have an effect which scales for each different mana color used to pay for the card.}}
|- {{IconAbility|Devotion|{{THB}}|Some abilities become more powerful if you have a higher {{Ability|Devotion}} to a color. Your {{Ability|Devotion}} to a color is the number of mono-colored, non-{{Ability|copy}} cards of that color you've cast during the current fight.}}
|- {{IconAbility|Disturb|{{MID}}|Some cards with {{Ability|Buried}} also have {{Ability|Disturb}}. When you match colored [[Gems]], the first card of that color with {{Ability|Disturb}} in your graveyard gains 3 mana. When a card with {{Ability|Disturb}} is cast from the graveyard, it enters play {{Ability|Transformed}}.}}
|- {{IconAbility|Domain|{{DMU}}|Domain value equals 1 plus one for every color of support Gem controlled.}}
|- {{IconAbility|Dungeon|{{AFR}}|A {{Ability|Dungeon}} is a support {{Ability|Token}} from outside of the game which has a [[Dungeons|sequence of connected rooms]]. These rooms can be encountered and their effects performed by {{Ability|Venture|Venturing into the Dungeon}}. When a you complete the last room of a {{Ability|Dungeon}}, you gain {{Ability|Dungeon Spoils}}.}}
|- {{IconAbility|Dungeon Spoils|{{AFR}}|When you complete a {{Ability|Dungeon}}, you gain {{Ability|Dungeon Spoils}} from that Dungeon. Some cards have beneficial effects or abilities which are only active if you have {{Ability|Dungeon Spoils}}.}}
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