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Abilities

1,037 bytes added, 20:31, 11 October 2022
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|- {{IconAbility|Protection from White|{{M20}}|Gains {{Ability|Hexproof}} while the opponent controls a white creature. Damage received from white sources is reduced by half, rounded up.}}
|- {{IconAbility|Reconfigure|{{NEO}}|Support cards that buff the first creature with an ability, if all three creature lanes are full, but make a creature with a similar ability, if there are two creatures or less. The creature check and buff occurs at the beginning of turn.}}
|- {{IconAbility|Recruit|{{DMU}}|Creatures with Recruit may add the power of another creature without {{Ability|Tapped}} or {{Ability|Summoning Sickness}}. In return, the recruited creature gains {{Ability|Can't Attack}} and {{Ability|Can't Block}}. All Recruit creatures in DMU also have {{Ability|Bravery}} so that they attack before others become Tapped.}}
|- {{IconAbility|Renown|{{ORI}}|The first time a creature with {{Ability|Renown}} deals {{Ability|Combat damage}} to an opponent, it gains the {{Ability|Renown}} icon, and its power and toughness are increased by the number beside the {{Ability|Renown}} keyword.}}
|- {{IconAbility|Resilient|{{THB}}|After being matched (and losing 1 shield), a support gem in play with {{Ability|Resilient}} gains 1 shield, then changes its color.}}
|- {{IconAbility|Split Card|{{GRN}}|You can select which side of this card you want to play. Tap the flip symbol on the card to change its side. Mana gained charges both sides, up to a maximum of the cost of the currently selected side.}}
|- {{IconAbility|Stored Mana|{{M19}}{{GRN}}|This card stores extra mana up to a maximum of the number in the {{Ability|Stored Mana}} icon, and {{Ability|trigger|triggers}} additional effects when cast. (Auto-casts if the Stored Mana is full.) A Stored Mana card can't have its mana drained or raised.}}
|- {{IconAbility|Stun Counter|{{DMU}}|A cumulative value: it can be added to. Creatures with Stun Counter are disabled, and the counter value is reduced by 1 at the end of turn, until it reaches zero and is removed.}}
|- {{IconAbility|Tapped|{{DMU}}|Creatures become Tapped when they attack. While they are Tapped by an ability, they can't attack. They untap (stop being Tapped) at end of turn.}}
|- {{IconAbility|Token|''all''|Creature or supports created by other cards or abilities enter play as a {{Ability|Token}}. If a token would enter a graveyard, hand, library, or the {{Ability|Exile}} zone, it's removed from the game instead.}}
|- {{IconAbility|Training|{{VOW}}|At the begining of combat on your turn, your creature with {{Ability|Training}} gets a +1/+1 {{Ability|buff}} if you control another creature with power greater than this creature's.}}
|- {{TextAbility|Raided|{{XLN}}{{RIX}}|If one of your creatures attacked on your last turn, a {{Ability|Raided}} effect on one of your cards {{Ability|trigger|triggers}} this turn. Only the first {{Ability|Raided}} effect on a turn {{Ability|trigger|triggers}}; any further {{Ability|Raided}} effects do nothing.}}
|- {{TextAbility|Rally|{{BFZ}}{{ZVE}}|Your creatures with {{Ability|Rally}} have their associated effects {{Ability|trigger|triggered}} whenever you bring a creature with the Ally subtype into play.}}
|- {{TextAbility|Read Ahead|{{DMU}}|When you play a {{Ability|Saga}}, you choose which chapter to read. Any skipped chapters are not read. Subsequent chapters, reinforcement and {{Ability|Destroy|Destruction}} after the final chapter are the same as reading from the beginning.}}
|- {{TextAbility|Regenerate|''all''|At the start of your turn, your creatures with {{Ability|Regenerate}} regain the specified amount of toughness which had previously been lost by taking {{Ability|damage}}.}}
|- {{TextAbility|Renewal|{{M21}}|If you gained the specified amount of life or more in a turn, the associated effect becomes active until the end of the turn.}}
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