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Events generally consist of one or more Nodes, which are either limited to the number of Charges, or can be played repeatedly. Winning and achieving objectives gathers Ribbons to increase score; the score, in turn, determines [[Rewards]].
The [[Rewards]] from a PvP event are split according to the events' scoring tiers, and once each time an event has filled fills up with the number of players equal to the tiers' limit, a new [[BracketBrackets]] is are created. This effectively makes a new event events for players that subsequently join, except that players will face off against opponents from any Bracket.
Every weekend, [[Coalition]] events are held; join a Coalition before the event starts to play them, and receive Coalition points. Events usually start off as [[Standard]], often becoming [[Legacy]] when their associated set rotates out of Standard.