Ability
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Expansions
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Description
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Activate
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Evergreen
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The specified number of normal Gems become Activated Gems associated with this card. When you match one of your Activated Gems, its associated ability is triggered. If your opponent destroys one of your Activated Gems which is caused by an ongoing effect, a new Gem becomes Activated on your turn after next.
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Afflict
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When this creature is blocked, your opponent also takes damage equal to this creature's Power.
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Aftermath
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When in the graveyard, Activate for the number beside the Aftermath keyword on the back of the card. Matching one or more Activated Gems of your Aftermath card triggers the effect on the back of the card, and Exiles the card.
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City's Blessing
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Some abilities become more powerful if you have the City's Blessing. You gain the City's Blessing when you play a card with Ascend if the sum of your creatures, supports, and reinforcements is greater than or equal to 10.
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Converge
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Cards with Converge have an effect which scales for each different mana color used to pay for the card.
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Crew
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Each card with Crew in your hand gains its specified amount of mana whenever a non-token creature enters play on your side.
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Cycle
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When you cycle a card with Cycling, you draw a card. Cycling triggers when you exile this card from your hand, if you can pay at least the specified amount of mana from your hand's cards (including this one).
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Delirium
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An associated effect is triggered if there are 5 or less Gems on the board of the specified color, or the card's color if unspecified.
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Destroy
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Evergreen
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Destroying a card moves it to the graveyard. Cards are most often destroyed from play, but may be destroyed from other zones like your hand or library. Destroying a token removes it from the game.
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Disable
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Evergreen
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Creatures in play which an effect Disables cannot attack, block, and have all their abilities disabled. You may also Disable cards in your hand, to prevent them from auto-casting when they're full of mana.
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Discard
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Evergreen
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Discarding moves one or more cards from the target player's hand into their graveyard. Unless otherwise specified, cards are discarded starting from the bottom of their hand.
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Embalm
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When in the graveyard, Activate for the number beside the Embalm keyword. Matching one or more Activated Gems of your Embalm creature Exiles the creature, and brings a Zombie token copy of the creature into play (minus the Embalm ability).
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Emerge
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When a creature you control is Destroyed, gain the specified amount of mana.
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Energize
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The specified number of normal gems become Energized Gems. Matching Energized gems can trigger Overload effects.
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Enrage
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Whenever a creature with Enrage takes damage, it triggers a specified effect.
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Eternalize
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When in the graveyard, Activate for the number beside the Eternalize keyword. Matching one or more Activated Gems of your Eternalize creature Exiles the creature, and brings a 4/4 Zombie token copy of the creature into play (minus the Eternalize ability).
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Exert
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A normal gem becomes an Activated Gem with a timer equal to the number beside the Exert keyword. The timer counts down by 1 at the start of your turn. If you match the Gem or the timer reaches zero, the associated effect is triggered, and a new Gem becomes Activated at the start of your next turn.
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Exile
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Evergreen
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Exiling a card moves it to the Exiled zone. Cards cannot usually be accessed from Exile. Exiled cards are not considered Destroyed and do not go to the graveyard. Exiling a token removes it from the game.
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Explore
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Convert gems equal to twice the number beside the Explore keyword to the colors of the creature targeted by your Explore effect. If a match doesn't happen, also increase the creature's power and toughness by the number beside the Explore keyword.
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Fabricate
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Bring the specified number of Supporting Servo support tokens into play. Each of your Supporting Servo tokens gives the first creature you control +1/+1.
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Historic
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Your cards with the Historic ability have their associated effect triggered by any Legendary card, Artifact, or Saga being played on your side, or being in play on your side.
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Ingest
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The specified number of normal Gems of your opponent's color become Void Gems. Void Gems may be consumed by a Process ability, or matched on the board. Matching Void Gems only gives mana to cards with Devoid.
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Investigate
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A normal gem becomes an Activated Gem with a two-turn timer. The timer counts down by 1 at the start of your turn. If you match your Investigate Gem or its timer reaches zero, the associated effect is triggered.
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Landfall
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Your cards with Landfall have their associated effects triggered whenever you match 4 or more gems of the specified color, or any color if no color is specified.
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Leader
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Your Leader creature Exiles your token creatures of the specified subtype and converts each one into a reinforcement of itself. This effect occurs both as the Leader enters play, and as you play any token creatures of the specified subtype.
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Madness
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All of your cards with Madness gain their specified amount of mana whenever a card is Discarded (not Exiled) from your hand. Cards with Madness are immune to being Discarded.
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Overload
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Each of your Overload abilities of a specified number is triggered any time you destroy that many or more Energized Gems in a single match.
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Process
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Process only works if the specified number of Void Gems are present. If so, then that many Void Gems become gems of your opponent's color, and the associated effect is triggered. Void Gems are created by cards with Ingest.
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Raided
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If you attacked on your last turn, a Raided effect on one of your cards triggers this turn. Only the first Raided effect on a turn triggers; any further Raided effects do nothing.
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Rally
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Your creatures with Rally have their associated effects triggered whenever you bring a creature with the Ally subtype into play.
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Regenerate
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Evergreen
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At the start of your turn, your creatures with Regenerate regain the specified amount of toughness which had previously been lost by taking damage.
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Renown
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When a creature with Renown first deals combat damage to an opponent, increase that creature's power and toughness by the number beside the Renown keyword.
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Saga
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When you play a Saga, the first chapter's effects are triggered. At the start of each of your turns, the next chapter's effects are triggered. A Saga is Destroyed at the end of a turn in which its final chapter was triggered. Reinforcing a Saga triggers the current chapter but does not advance to the next chapter.
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Surveil
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Look at the top four cards of your library, and choose any number up to the number beside the Surveil keyword. Those cards are discarded, and the rest return to your library.
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Trap
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Evergreen
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The specified number of normal Gems become Trap Gems associated with this card. When your opponent destroys one of your Trap Gems, its associated ability is triggered. If you match one of your Trap Gems which is caused by an ongoing effect, a new Gem becomes Trapped on your next turn.
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Treasure
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Your effects which find Treasures bring the specified number of Treasure tokens into play on your side. Once you have four Treasure tokens, one of your existing Treasure tokens is reinforced rather than a new one being created. Matching your Treasure token adds 3 mana to a random card in your hand. Matching your opponent's Treasure token adds 2 mana to a random card in your hand, and 2 mana to a random card in your opponent's hand.
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Undergrowth
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An Undergrowth effect on a card occurs when a card with Undergrowth is played. Undergrowth effects are described in terms of a number, X, which is the number of creatures in your graveyard, up to a maximum of the number beside the Undergrowth keyword.
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