Revolving Planeswalk has five varieties, which are run as daily events during the week, each with an entry fee of 20 . Each version of the event and each node corresponds to a different colour. All five nodes and their special supports appear in every version, run in a different order for each color of event; the first node is always the color of the event. The rest are run in the order: Blue, Black, Red, Green, with White taking the place of whichever other color might be first. Subsequent nodes are unlocked by defeating the previous node.
A Planeswalker may be chosen for any combination of the nodes of its colors, but once a Planeswalker has been chosen for a node, another may not be chosen for that node, for the whole event. This differs from the usual type of Locked Nodes, where a PW can only be chosen for a single node.
The Special Rules are: Locked Nodes, Color Restricted, and Permanent Supports affecting play.
Day
Event Version
Color
Node Order
Monday
Order of the Blessed
White
Tuesday
Faculty of the Wise
Blue
Wednesday
Well of the Autocratic
Black
Thursday
Battle Cry of the Furious
Red
Friday
Nursery of the Consonant
Green
RP features no unique elements of the DMU set. Instead, all of the ten objectives require the Summoning of two creatures with a Basic Evergreen ability, with two exceptions: Haste is not an Evergreen ability, and the fliers of the Blue Node must be Cast). Two abilities are each node, totalling nine of the twelve Basic Evergreens; all except Berserker, Lifelink and Hexproof.
Revolving Planeswalk nodes have a very fast, two hour recharge time.
Special rules
Each event in the series has the following special features:
Locked nodes
Once a Planeswalker has been chosen for a node, it's locked in for the whole event.
Color restriction
One or more nodes in this event can only be played by Planeswalkers of a specified color.
Permanent support
A permanent support affects play on one or more nodes.
White Node
Planeswalker color restriction
White
Only planeswalkers with affinity to White can be played.
Objectives
Reward
Win the fight!
Win the fight against your opponent.
10 · 200
Vigilance:
Summon2 or more creatures with Vigilance during a single fight.
When a creature with First Strike or Vigilance enters the battlefield under a player’s control: That player creates a Soldier token.
When a player matches this support’s gem: That player’s White mana bonus is increased by 2 until the end of their next turn.
Blue Node
Planeswalker color restriction
Blue
Only planeswalkers with affinity to Blue can be played.
Objectives
Reward
Win the fight!
Win the fight against your opponent.
10 · 200
Winged:
Cast2 or more creatures with Flying during a fight.
5
Defender:Summon2 or more creatures with Defender during a single fight.
5
Permanent support: Sleeper Powder
Side: Both
When a creature with Flying or Defender enters the battlefield under a player’s control: A random opposing creature gains Stun Counter 1.
When a player matches this support’s gem: That player’s Blue mana bonus is increased by 2 until the end of their next turn.
Black Node
Planeswalker color restriction
Black
Only planeswalkers with affinity to Black can be played.
Objectives
Reward
Win the fight!
Win the fight against your opponent.
10 · 200
Death Touch:
Summon2 or more creatures with Deathtouch during a single fight.
5
Threaten:
Summon2 or more creatures with Menace during a single fight.
5
Permanent support: Compleation Station
Side: Both
When a creature with Deathtouch or Menace enters the battlefield under a player’s control: That player may have a creature they own gain Imminent Death. If they do - The first Creature card in their hand gains Compleated and Lifelink. Create 6 Phyrexian Gems.
When a player matches this support’s gem: That player’s Black mana bonus is increased by 2 until the end of their next turn.
Red Node
Planeswalker color restriction
Red
Only planeswalkers with affinity to Red can be played.
Objectives
Reward
Win the fight!
Win the fight against your opponent.
10 · 200
Haste:
Summon2 or more creatures with Haste during a single fight.
When a creature with Haste or Double Strike enters the battlefield under a player’s control: Creatures that player controls get +2/+0 until end of turn.
When a player matches this support’s gem: That player’s Red mana bonus is increased by 2 until the end of their next turn.
Green Node
Planeswalker color restriction
Green
Only planeswalkers with affinity to Green can be played.
Objectives
Reward
Win the fight!
Win the fight against your opponent.
10 · 200
Reach:
Summon2 or more creatures with Reach during a single fight.
5
Trample:
Summon2 or more creatures with Trample during a single fight.
5
Permanent support: Proof of Domain
Side: Both
When a creature with Reach or Trample enters the battlefield under a player’s control: That player creates 3 Gold tokens.
When a player matches this support’s gem: That player’s Green mana bonus is increased by 2 until the end of their next turn.
Contents
Story
“Unite your favorite cards and Planeswalkers to visit a random plane from among the current standard rotation and enjoy the best strategical buffs that each of them can offer!
In this PvP event, each day you will fight against other players with the help of a different set of supports that bring the characteristics of one of the current standard rotation’s sets.
Your Planeswalkers will be attached to their current nodes, so you can play with any Planeswalker that shares at least one color with the node’s colors.”
Order of the Blessed
"When Asha left Bant, she ensured that the world would have protection and order in her absence.”
Faculty of the Wise
"Destiny is a flickering path among tangled possibilities."
Well of the Autocratic
"Some will sacrifice everything for but a taste of power."
Battle Cry of the Furious
"Nothing of nature nor of mortals can stand forever."
Nursery of the Consonant
"From a tiny sprout, the greatest trees grow and flourish. May the seeds of your mind be equally fruitful"
RP replaced Zendikar Expeditions as the daily event. ZE offered five nodes, any of which could be played while they had charges.
The initial announcement of the event's release proclaimed a points structure of five Ribbons (25) for the win, and three and two for the secondary objectives. Popular criticism of this plan on the forums led to the current points structure, with double the points available.
All of the objectives are named after the Abilities they require except for Winged, which requires creatures with Flying, and Threaten, which requires Menace.
The Evergreens of the secondary objectives, as one might expect, are those common to creatures of that color, except for the Double Strike required for the Red node. As of the release of this event, there are only two Red Double Strike creatures in the whole of Standard, one of which is a Masterpiece. There are no PWs that summon creatures with Double Strike, and Kalemne, Disciple of Iroas is the only PW that grants it to creatures in hand. Until this might be fixed, it will force players of the Red Node to play White and Red Planeswalkers on it, or forego the points for that objective, or draw the match out for a very long time.
Perhaps oddly, because even Wizards of the Coast calls these abilities Basic, only two of the ten objectives have been seen previously; the Defender name had been used before, but it required Casting, not Summoning.
A bug on Black Node was fixed : When a creature with Deathtouch or Menace was summoned, Compleation Station's effect would activate even if it was declined in the popup, giving a random creature Imminent Death.