Domri, Chaos Bringer

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Domri, Chaos Bringer
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Domri.png
Full Name Domri, Chaos Bringer
Affinities RedGreen
Origin set Ravnica Allegiance Ravnica Allegiance
Cost 650 Mana Crystals
Stats (max level)
Health 123
Deck limits Creatures 8  ·  Spells 7  ·  Supports 4
Mana bonuses Icon W.png 0 · Icon U.png 0 · Icon B.png 0 · Icon R.png+4 · Icon G.png+4
Leveling cost 160,720 Mana Runes
Planeswalkers   (Infobox · Data)

Domri, Chaos Bringer is a red and green human Planeswalker, released in March 2019 along with the Ravnica Allegiance card set.

He has high health, average mana gains with a balanced spread, and average deck limits with a focus on Creatures and Spells.

His abilities have a theme of improving creatures, including giving creatures in his hand RiotRiot along with minor card draw, fetching a creature with a mana boost and giving it TrampleTrample, and creating a support TokenToken which reinforces his creatures each turn and granting BerserkerBerserker and TrampleTrample.

Stats

Domri, Chaos Bringer - level 60
Mana bonus Deck limits Health Leveling cost
White 0 Blue 0 Black 0 Red +4 Green +4 Loyalty 0 Creatures  8 Spells  7 Supports  4 123 160,720 Mana Runes
All level details 1-60          Up-down-arrow-icon.png Click to
Level

cost

Mana bonus Deck limits Health Abilities
Icon W.png Icon U.png Icon B.png Icon R.png Icon G.png Icon L.png Creature-Icon.png Spell-Icon.png Support-Icon.png 1 2 3
1-5

1220Rune.png

-2 -2 -2 +2 +2 0 5 4 1 38 AbilityLev0.png AbilityLev0.png AbilityLev0.png
6 4 1
41
-2 -2 -2 +2 +3 0
44
6-10

4580Rune.png

AbilityLev1.png
47
6 5 1
50
AbilityLev1.png
11-15

9260Rune.png

53
-2 -2 -2 +3 +3 0
56
6 5 2
59
16-20

15640Rune.png

AbilityLev1.png
-2 -2 -1 +3 +3 0
62
AbilityLev2.png
21-25

23690Rune.png

65
7 5 2
68
-1 -2 -1 +3 +3 0
71
26-30

33380Rune.png

AbilityLev2.png
74
7 6 2
77
AbilityLev2.png
31-35

44660Rune.png

80
-1 0 -1 +3 +3 0
83
7 6 3
36-40

57530Rune.png

AbilityLev3.png
86
-1 0 -1 +3 +4 0
89
AbilityLev3.png
41-45

71960Rune.png

92
8 6 3
95
-1 0 -1 +4 +4 0
99
46-50

87920Rune.png

AbilityLev3.png
103
8 7 3
107
AbilityLev4.png
51-55

112320Rune.png

111
-1 0 0 +4 +4 0
8 7 4
115
56-60

160720Rune.png

AbilityLev4.png
119
0 0 0 +4 +4 0
123
AbilityLev4.png

Abilities

1: Rite of Passage
Ability Level PW level Icon L.png Effect
AbilityLev1.png 6-19 9 The first creature in your hand gains HasteHaste.
AbilityLev2.png 20-35 9 The first creature in your hand gains RiotRiot.
AbilityLev3.png 36-49 9 Draw a card. The first creature in your hand gains RiotRiot.
AbilityLev4.png 50-60 9 Draw a card. The first 2 creatures in your hand gain RiotRiot.
2: Predatory Instinct
Ability Level PW level Icon L.png Effect
AbilityLev1.png 10-25 12 Fetch the first creature from your library. It gains 4 mana.
AbilityLev2.png 26-39 12 Fetch the first creature from your library. It gains 6 mana.
AbilityLev3.png 40-55 12 Fetch the first 2 creatures from your library. They gain 6 mana.
AbilityLev4.png 56-60 12 Fetch the first 2 creatures from your library. They gain 8 mana. Then, they gain TrampleTrample.
3: Hunting Grounds
Ability Level PW level Icon L.png Effect
AbilityLev1.png 16-29 21 Create a Minor Hunting Grounds TokenToken [with 4 shield and "At the end of your turn, reinforce your first creature. If you can't, create a Gruul Beast TokenToken."].
AbilityLev2.png 30-45 21 Create a Hunting Grounds TokenToken [with 4 shield and "At the end of your turn, reinforce your first creature. If you can't, create a Gruul Beast TokenToken. Your creatures with power 5 or more gain TrampleTrample."].
AbilityLev3.png 46-59 21 Create an Improved Hunting Grounds TokenToken [with 4 shield and "At the end of each turn, reinforce your first creature. If you can't, create a Gruul Beast TokenToken. Your creatures with power 5 or more gain TrampleTrample."].
AbilityLev4.png 60 21 Create a Major Hunting Grounds TokenToken [with 4 shield and "At the end of each turn, reinforce your first creature. If you can't, create a Gruul Beast TokenToken. Your creatures with power 5 or more gain BerserkerBerserker and TrampleTrample."].


Story

Abandoned in the remaining wilds of Ravnica, Domri was forced to fend for himself, developing his innate magical talents to summon, command and empower huge beasts. He seeks a way to defeat the cyclops Borborygmos for leadership of the Gruul. Some see this as a sign for the primeval god Ilharg, the Raze-Boar, whose coming is meant to bring civilization to an end.

Starting Deck

Card name Type Cost Color Rarity Set 
Titan's Strength Spells 4 Red Common Origins ORI 
Lightning Javelin Spells 6 Red Common Origins ORI 
Bellows Lizard Creatures (1/1) 7 Red Common Origins ORI 
Somberwald Alpha Creatures (5/3) 11 Green Uncommon Origins ORI 
Might of the Masses Spells 6 Green Common Origins ORI 
Frenzied Arynx Creatures (3/3) 11 RedGreen Common Ravnica Allegiance RNA Legacy 
Smelt-Ward Ignus Creatures (4/3) 9 Red Uncommon Ravnica Allegiance RNA Legacy 
Gruul Guildgate Supports (2) 5 Colorless Common Ravnica Allegiance RNA Legacy 
Deface Spells 9 Red Common Ravnica Allegiance RNA Legacy 
Skarrgan Hellkite Creatures (5/5) 15 Red Rare Ravnica Allegiance RNA Legacy