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Color

Revision as of 22:41, 17 August 2022 by AnarchangeI (talk | contribs)

Like its parent game Magic: the Gathering, Color in Magic: the Gathering Puzzle Quest is a core mechanic whose thematic flavor influences all aspects of the game.

EventsStoryPlaneswalkersCardsGuides

Each of the five colors — White White, Blue Blue, Black Black, Red Red, and Green Green — is associated with distinct magic and cultural principles, and different mechanics and abilities.

Contents

Color summary

Color Principles Associated land
  White Peace, law, structure Plains
  Blue Knowledge, intellect, deceit Island
  Black Power, selfishness, death Swamp
  Red Impulsiveness, freedom, destruction Mountain
  Green Nature, growth, interdependence Forest

In Planeswalkers

Most Planeswalkers have an affinity to one, two, or even three colors, and Mana bonuses which strongly tend to favor those affinities. A Planeswalker's deck may only include cards which have at least one color matching an affinity of the Planeswalker. Colorless cards can be used by any Planeswalker.

In Events, some nodes have color restrictions. Such nodes may only be played by a Planeswalker sharing a color with the node, or a colorless Planeswalker.

Colorless planeswalkers

Some Planeswalkers are colorless. Cards may only be included in the deck of a colorless Planeswalker which share a color with the Event node on which the Planeswalker is playing.

Mana bonuses

Most Planeswalkers follow simple rules for their mana bonuses:

  1. All Origins Planeswalkers' mana bonuses add up to five.
  2. All three-color Planeswalkers' mana bonuses add up to seven.
  3. Most two-color Planeswalkers' mana bonuses add up to eight.
  4. All (non-Origins) mono-color Planeswalkers' mana bonuses add up to nine.

There are clear benefits to playing Planeswalkers with high spike bonuses with mana conversion, and when playing without mana conversion, to use Planeswalkers with a balanced spread of bonuses.

Some Planeswalkers have abilities that benefit their mana bonuses.

In Cards

Each card is either colorless, or has one, two, or occasionally more colors.

Card abilities tend to be thematically linked to certain colors.

Ability separation by color is weaker in Magic: the Gathering Puzzle Quest than Magic: the Gathering for two reasons:

  • The gem board and mana system force changes in card design, which in turn makes color principles less strictly applicable.
  • Dual color cards can be used by any Planeswalker sharing any one of those colors, so any color-specific mechanics on such cards are more easily accessed.