Nahiri, the Harbinger | |
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Full Name | Nahiri, the Harbinger |
Affinities | |
Origin set | Shadows over Innistrad |
Cost | 650 |
Stats (max level) | |
Health | 102 |
Deck limits | 9 · 4 · 4 |
Mana bonuses | +4 · 0 · -1 · +4 · +1 |
Leveling cost | 160,720 |
Planeswalkers (Infobox · Data) |
Contents
Overview
Nahiri, the Harbinger is a white and red kor Planeswalker, introduced in August 2016 along with the Shadows over Innistrad card set.
She has lower than average health, average mana gains with a slightly unbalanced spread, and low deck limits with a strong focus on Creatures.
Her abilities have a creature buff theme, including permanently buffing all of her creatures, and temporarily giving an extreme buff to one creature. She also has a minor card draw and gem destruction ability.
Stats
Nahiri, the Harbinger - level 60 | ||||||||||
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Mana bonus | Deck limits | Health | Leveling cost | |||||||
+4 | 0 | -1 | +4 | +1 | 0 | 9 | 4 | 4 | 102 | 160,720 |
Abilities
1: Stoneforge | |||
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Ability Level | PW level | Effect | |
6-23 | 9 | Give all your creatures +1/+1. | |
24-39 | 9 | Give all your creatures +2/+2. | |
40-55 | 9 | Give all your creatures +3/+3. | |
56-60 | 9 | Give all your creatures +4/+4. |
3: Harbinger | |||
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Ability Level | PW level | Effect | |
18-35 | 15 | Give a creature you control Haste and Trample until the end of your turn. That creature is also reinforced once until the end of your turn. | |
36-51 | 15 | Give a creature you control Haste and Trample until the end of your turn. That creature is also reinforced twice until the end of your turn. | |
52-59 | 15 | Give a creature you control Haste and Trample until the end of your turn. That creature is also reinforced three times until the end of your turn. | |
60 | 15 | Give a creature you control Haste and Trample until the end of your turn. That creature is also reinforced four times until the end of your turn. |
Starting Deck
Story
“As Zendikar has bled, so will Innistrad. As I have wept, so will Sorin.”
Thousands of years ago, three Planeswalkers—Nahiri, Sorin Markov, and Ugin, the Spirit Dragon—worked together to imprison the three Eldrazi titans on the plane of Zendikar. They made a covenant to ensure that the Eldrazi, devourers of planes, were never again unleashed to threaten the Multiverse. Nahiri remained on Zendikar, her home plane, to keep watch as Ugin and Sorin carried on with their business on other planes. But after centuries the titans loosed their bonds enough to allow swarms of their spawn to emerge and decimate Zendikar. Nahiri waited in vain for her partners to help, but when neither Sorin nor Ugin arrived, she was forced to stop the threat on her own.
Concerned by Sorin’s absence, Nahiri traveled to Innistrad to find him—and she was not seen again for thousands of years. Now at last she has resurfaced. Using her mastery of stone and earth, she created a vast pattern of twisted stone stretching across the four provinces. In some places—including Markov Manor, Sorin’s ancestral estate—she warped existing buildings into elaborate, gravity-defying patterns. In other places, she drew rock from the ground and shaped it to suit her purposes. But so far, no one can say what those purposes are.