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Jace, Telepath Unbound

Jace, Telepath Unbound is a blue human Planeswalker, introduced in December 2015 along with the public game launch. Being an Origins planeswalker, he is always available in the vault, and is cheaper than similar planeswalkers from other sets.

Jace, Telepath Unbound
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Jace1.png
Full Name Jace, Telepath Unbound
Aliases J1
Affinities Blue
Origin set Origins Origins
Cost 50 Mana Crystals
Stats (max level)
Health 88
Deck limits Creatures 8  ·  Spells 10  ·  Supports 8
Mana bonuses Icon W.png +1 · Icon U.png+3 · Icon B.png +1 · Icon R.png 0 · Icon G.png 0
Leveling cost 79,920 Mana Runes
Planeswalkers   (Infobox · Data)
Planeswalker series
Jace Beleren (human)
Jace, Telepath Unbound J1 Blue Jace, Telepath Unbound
Jace, Unraveler of Secrets J2 Blue Jace, Unraveler of Secrets
Jace, Cunning Castaway J3 Blue Jace, Cunning Castaway
Jace, Mirror Mage J4 Blue Jace, Mirror Mage

His deck limits focus on Spell, and are extremely high: the total of 26 is seven points higher than is usual. He has very low health. As with all Origins Planeswalkers he has unusually low mana gains; his mana bonus total of +5 is four points lower than most single-colored PWs.

His abilities interfere with the opponent, including a temporary creature debuff and mana draining Traps. Traps are an Activated gem type which he alone can summon, and draining mana from the opponent is a rare ability. He can return spells from his graveyard to his hand and reduce their cost; cost reduction is also unique to him.

Jace, Telepath Unbound, sometimes called J1, is the first of several playable Planeswalkers in MtGPQ which embody Jace Beleren at different points in his life.

Contents

Stats

Jace, Telepath Unbound - level 60
Mana bonus Deck limits Health Leveling cost
  +1   +3   +1   0   0   0    8    10    8 88 79,920  
All level details 1-60            Click to
Level

cost

Mana bonus Deck limits Health Abilities
                  1 2 3
1-5

440 

0 +1 0 -1 -1 0 5 2 3 24      
 
+1 +1 0 -1 -1 0
28
6-10

1865 

5 2 4
32
 
36
+1 +1 +1 -1 -1 0
11-15

4190 

5 3 4
40
 
+1 +2 +1 -1 -1 0
16-20

7380 

5 4 4
44
5 4 5
 
21-25

11405 

48
52
5 5 5
56
26-30

16250 

 
+1 +3 +1 -1 -1 0
60
5 5 6
31-35

21890 

5 6 6
 
64
5 7 6
36-40

28325 

68
 
+1 +3 +1 0 -1 0
41-45

35540 

72
5 7 7
5 8 7
 
76
46-50

43520 

+1 +3 +1 0 0 0
5 9 7
80
 
51-55

55720 

 
88
7 9 7
 
56-60

79920 

7 9 8
7 10 8
8 10 8
 

Abilities

1: Confusion
Ability Level PW level   Effect
  2-7 6 Give -2/-0 to target creature until the beginning of your next turn.
  8-37 6 Give -3/-0 to target creature until the beginning of your next turn.
  38-50 6 Give -4/-0 to target creature until the beginning of your next turn.
  51-60 6 Give -5/-0 to target creature until the beginning of your next turn.
2: Ingenuity
Ability Level PW level   Effect
  14-19 12 The last spell you cast or was Destroyed is moved to your hand and has its cost reduced by 1.
  20-43 12 The last spell you cast or was Destroyed is moved to your hand and has its cost reduced by 2.
  44-54 12 The last spell you cast or was Destroyed is moved to your hand and has its cost reduced by 3.
  55-60 12 The last spell you cast or was Destroyed is moved to your hand and has its cost reduced by 4.
3: Mind Sculpt
Ability Level PW level   Effect
  26-31 15 Trap 5: Drain 3 mana.
  32-49 15 Trap 7: Drain 3 mana.
  50-59 15 Trap 7: Drain 6 mana.
  60 15 Trap 9: Drain 6 mana.


Story

Brilliant, curious, and always in control, Jace is a master of mental magic: spells of illusion, deception, and mind reading. His powers allow him to manipulate enemy mages by countering their own magic or using their spells against them. An adept analyst, he has an optimized plan (and a backup plan) for every situation.
Growing up as a magical prodigy on his home plane of Vryn, Jace Beleren sought out the training of the mysterious sphinx, Al-Hammarret. Under the sphinx’s training, Jace learned to control his abilities. However, when Jace discovered that Al-Hammarret had been using him for political manipulations, he confronted the sphinx in a fierce mental battle. The battle badly damaged Jace’s memories and caused him excruciating pain. This distress ignited his Planeswalker spark, tearing him away from his home plane. Jace awoke on Ravnica, his memories shattered and his former identity unknown. Jace’s absence of memory now fuels his insatiable appetite for knowledge and truth. His need to uncover and understand the unknown has lead him to Zendikar and back to Ravnica, where he solved his greatest puzzle yet: the Implicit Maze.
His achievements earned him the title of Ravnica’s Living Guildpact, where he serves as the magically empowered arbiter between the city’s many guilds. Although his title binds him to Ravnica, Jace can't help but wonder about what mysteries beckon. There are many unanswered questions in the Multiverse, but those are Jace’s favorite kind.

>> Jace, Unraveler of Secrets' Story

Starting Deck

Card name Type Cost Color Rarity Set 
Faerie Miscreant   (1/1) 6       ORI 
Maritime Guard   (1/3) 8       ORI 
Screeching Skaab   (2/1) 1       ORI 
Separatist Voidmage   (2/2) 10       ORI 
Watercourser   (2/2) 7       ORI 
Artificer's Epiphany   2       ORI 
Stratus Walk   3       ORI 
Claustrophobia   (1) 9       ORI 
Psychic Rebuttal   (2) 6       ORI 
Veteran's Sidearm   (2) 6       ORI