Jace, Telepath Unbound

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Jace, Telepath Unbound
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Jace1.png
Full Name Jace, Telepath Unbound
Aliases J1
Affinities Blue
Origin set Origins Origins
Cost 50 Mana Crystals
Stats (max level)
Health 88
Deck limits Creatures 8  ·  Spells 10  ·  Supports 8
Mana bonuses Icon W.png +1 · Icon U.png+3 · Icon B.png +1 · Icon R.png 0 · Icon G.png 0
Leveling cost 79,920 Mana Runes
Planeswalkers   (Infobox · Data)
Planeswalker series
Jace Beleren (human)
Jace, Telepath Unbound J1 Blue Jace, Telepath Unbound
Jace, Unraveler of Secrets J2 Blue Jace, Unraveler of Secrets
Jace, Cunning Castaway J3 Blue Jace, Cunning Castaway

Overview

Jace, Telepath Unbound is a blue human Planeswalker, introduced in December 2015 along with the public game launch. Being an Origins planeswalker, he is always available in the vault, and is cheaper than similar planeswalkers from other sets.

He has very low health, low mana gains with a balanced spread, and very high deck limits, focusing on Spells.

The theme of his abilities is opponent interference, including a temporary creature debuff and mana draining Traps. He can also return spells from his graveyard to his hand.

Jace, Telepath Unbound, sometimes called J1, is the first of three playable Planeswalkers in MtGPQ which embody Jace Beleren at different points in his life.

Stats

Jace, Telepath Unbound - level 60
Mana bonus Deck limits Health Leveling cost
White +1 Blue +3 Black +1 Red 0 Green 0 Loyalty 0 Creatures  8 Spells  10 Supports  8 88 79,920 Mana Runes
All level details 1-60          Up-down-arrow-icon.png Click to
Level

cost

Mana bonus Deck limits Health Abilities
Icon W.png Icon U.png Icon B.png Icon R.png Icon G.png Icon L.png Creature-Icon.png Spell-Icon.png Support-Icon.png 1 2 3
1-5

440Rune.png

0 +1 0 -1 -1 0 5 2 3 24 AbilityLev0.png AbilityLev0.png AbilityLev0.png
AbilityLev1.png
+1 +1 0 -1 -1 0
28
6-10

1865Rune.png

5 2 4
32
AbilityLev2.png
36
+1 +1 +1 -1 -1 0
11-15

4190Rune.png

5 3 4
40
AbilityLev1.png
+1 +2 +1 -1 -1 0
16-20

7380Rune.png

5 4 4
44
5 4 5
AbilityLev2.png
21-25

11405Rune.png

48
52
5 5 5
56
26-30

16250Rune.png

AbilityLev1.png
+1 +3 +1 -1 -1 0
60
5 5 6
31-35

21890Rune.png

5 6 6
AbilityLev2.png
64
5 7 6
36-40

28325Rune.png

68
AbilityLev3.png
+1 +3 +1 0 -1 0
41-45

35540Rune.png

72
5 7 7
5 8 7
AbilityLev3.png
76
46-50

43520Rune.png

+1 +3 +1 0 0 0
5 9 7
80
AbilityLev3.png
51-55

55720Rune.png

AbilityLev4.png
88
7 9 7
AbilityLev4.png
56-60

79920Rune.png

7 9 8
7 10 8
8 10 8
AbilityLev4.png

Abilities

1: Confusion
Ability Level PW level Icon L.png Effect
AbilityLev1.png 2-7 6 Give -2/-0 to target creature until the beginning of your next turn.
AbilityLev2.png 8-37 6 Gives -3/-0 to target creature until the beginning of your next turn.
AbilityLev3.png 38-50 6 Give -4/-0 to target creature until the beginning of your next turn.
AbilityLev4.png 51-60 6 Give -5/-0 to target creature until the beginning of your next turn.
2: Ingenuity
Ability Level PW level Icon L.png Effect
AbilityLev1.png 14-19 12 The last spell you cast or was Destroyed is moved to your hand and has its cost reduced by 1.
AbilityLev2.png 20-43 12 The last spell you cast or was Destroyed is moved into your hand and has its cost reduced by 2.
AbilityLev3.png 44-54 12 The last spell you cast or was Destroyed is moved to your hand and has its cost reduced by 3.
AbilityLev4.png 55-60 12 The last spell you cast or was Destroyed is moved to your hand and has its cost reduced by 4.
3: Mind Sculpt
Ability Level PW level Icon L.png Effect
AbilityLev1.png 26-31 15 Trap 5: Drain 3 mana.
AbilityLev2.png 32-49 15 Trap 7: Drain 3 mana.
AbilityLev3.png 50-59 15 Trap 7: Drain 6 mana.
AbilityLev4.png 60 15 Trap 9: Drain 6 mana.

Starting Deck

Story

Brilliant, curious, and always in control, Jace is a master of mental magic: spells of illusion, deception, and mind reading. His powers allow him to manipulate enemy mages by countering their own magic or using their spells against them. An adept analyst, he has an optimized plan (and a backup plan) for every situation.

Growing up as a magical prodigy on his home plane of Vryn, Jace Beleren sought out the training of the mysterious sphinx, Al-Hammarret. Under the sphinx’s training, Jace learned to control his abilities. However, when Jace discovered that Al-Hammarret had been using him for political manipulations, he confronted the sphinx in a fierce mental battle. The battle badly damaged Jace’s memories and caused him excruciating pain. This distress ignited his Planeswalker spark, tearing him away from his home plane. Jace awoke on Ravnica, his memories shattered and his former identity unknown. Jace’s absence of memory now fuels his insatiable appetite for knowledge and truth. His need to uncover and understand the unknown has lead him to Zendikar and back to Ravnica, where he solved his greatest puzzle yet: the Implicit Maze.

His achievements earned him the title of Ravnica’s Living Guildpact, where he serves as the magically empowered arbiter between the city’s many guilds. Although his title binds him to Ravnica, Jace can't help but wonder about what mysteries beckon. There are many unanswered questions in the Multiverse, but those are Jace’s favorite kind.