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Dihada, Binder of Wills

Dihada, Binder of Wills is a white, black and red female demon Planeswalker, released on September 22nd, 2022, before the release of the Dominaria United card set.

Dihada, Binder of Wills
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Dihada.png
Full Name Dihada, Binder of Wills
Affinities WhiteBlackRed
Origin set Dominaria United Dominaria United
Cost 850 Mana Crystals
Stats (max level)
Health 98
Deck limits Creatures 7  ·  Spells 6  ·  Supports 6
Mana bonuses Icon W.png+3 · Icon U.png -1 · Icon B.png+3 · Icon R.png+3 · Icon G.png -1
Leveling cost 323,750 Mana Runes
Planeswalkers   (Infobox · Data)

At release, she was tied with Nissa, Sage Animist for the eighth lowest health in the game, at 98. Her deck limits are balanced.

She has decent mana gains in her colors (+3 to all three), without any deep minuses to any other colors. Her White mana bonus progression is irregular; going up two mana at level 12, and not gaining the final two points until level 52 and 58.

She can give LifelinkLifelink and VigilanceVigilance to her creatures permanently. She can choose cards in the graveyard, and either fetch LegendaryLegendary creatures from there or give mana to the Legendary creatures in hand; whichever is chosen, the rest of the cards go to the graveyard. She can gain control of enemy creatures, temporarily, and make copies of enemy supports. Her third ability can wipe the entire board, destroying all creatures and supports, but at the end of turn, so friendly creatures get to attack first.

Dihada's Starting Deck contains the usual Origins cards, but Dominaria cards instead of cards of her set, which would be Dominaria United; a boon to starting players, more than to established players that already have many Dominaria cards.

Contents

Stats

Dihada, Binder of Wills - level 60
Mana bonus Deck limits Health Leveling cost
  +3   -1   +3   +3   -1   0    7    6    6 98 323,750  
All level details 1-60            Click to
Level

cost

Mana bonus Deck limits Health Abilities
                  1 2 3
1-5

3410 

-1 -2 +1 +1 -2 0 4 3 3 38      
5 3 3
40
-1 -2 +2 +1 -2 0
42
6-10

11390 

 
45
5 4 3
47
 
11-15

20830 

49
-1 -2 +2 +2 -2 0
52
5 4 4
54
16-20

33590 

 
-1 -1 +2 +2 -2 0
56
 
21-25

49690 

59
6 4 4
61
-1 -1 +2 +2 -1 0
63
26-30

69070 

 
65
6 5 4
68
 
31-35

91630 

70
+1 -1 +2 +2 -1 0
72
6 5 5
36-40

117370 

 
75
+1 -1 +3 +2 -1 0
77
 
41-45

146230 

79
7 5 5
82
+1 -1 +3 +3 -1 0
84
46-50

178150 

 
86
7 6 5
88
 
51-55

226950 

91
+2 -1 +3 +3 -1 0
7 6 6
93
56-60

323750 

 
95
+3 -1 +3 +3 -1 0
98
 

Abilities

1: Legends Never Die
Ability Level PW level   Effect
  6-19 9 Your first creature gains Vigilance  and Lifelink  until the beginning of your next turn.
  20-35 9 Your first creature gains Vigilance  and Lifelink  until the beginning of your next turn. If that creature is Legendary  - That creature gains Prevent Damage  until the beginning of your next turn.
  36-49 9 Target creature you control gains Vigilance  and Lifelink  until the beginning of your next turn. If that creature is Legendary  - That creature gains Prevent Damage  until the beginning of your next turn.
  50 9 Target creature you control gains Vigilance  and Lifelink . If that creature is Legendary  - That creature gains Prevent Damage  until the end of your next turn.
2: Will Judgment
Ability Level PW level   Effect
  10-25 14 Create a Will Judgment token. That card's Level  becomes 1.
  26-39 14 Create a Will Judgment token. That card's Level  becomes 2.
  40-55 14 Create a Will Judgment token. That card's Level  becomes 3.
  56 14 Create a Will Judgment token. That card's Level  becomes 4.
3: Unwilling Betrayal
Ability Level PW level   Effect
  16-29 22 Gain control of up to the first three opposing creatures until end of turn. Enable those creatures. Those creatures gain Haste . Create a copy of all opposing supports on the board under your control. Then, create an Unwilling Betrayal token.
  30-45 22 Gain control of up to the first three opposing creatures until end of turn. Enable those creatures. Those creatures gain Haste  and Trample . Create a copy of all opposing supports on the board under your control. Then create an Unwilling Betrayal token.
  46-59 22 Gain control of up to the first three opposing creatures until end of turn. Enable those creatures. Those creatures gain Haste , Trample  and Double Strike . Create a copy of all opposing supports on the board under your control. Then create an Unwilling Betrayal token.
  60 22 Gain control of up to the first three opposing creatures until end of turn. Enable those creatures. Those creatures gain Haste , Trample  and Double Strike . Create a copy of all opposing supports on the board under your control. Then create an Unwilling Betrayal token. That card gains the Heroism Emblem.


Will Judgment

White, Black, Red Support Card, Treasure, 4 Shields, Token , Level .

When this support enters the board: Pick up X cards of the first 4 cards from your library. For each of the picked cards: If that is a Legendary  creature - Fetch that card. Otherwise: Legendary  creatures in your hand gain X mana. X is this card's Level . Move all cards that weren't fetched this way to your graveyard. Create that many Gold tokens.

At the end of your turn, Exile this support.

Unwilling Betrayal

White, Black, Red Support Card, Treasure, 4 Shields, Token .

At the end of your turn, Exile all creatures and supports. Legendary  cards in your hand gain X mana. X is equal to the number of cards exiled this way. If this card has the Heroism Emblem - Instead: All cards in your hand gain X mana.

Story

"An ancient demonic planeswalker known for her dreadful might and unmatched schemes, Geyadrone Dihada has spent millenia binding the will of tremendously powerful beings to fulfill her deceitful agenda. As she returns to Dominaria, what could be her next ploy?"

Geyadrone Dihada on MtG wiki

Geyadrone Dihada is a shapechanging female demon with powers over White, Blue, Black and Red Mana. After promising Dakkon, Shadow Slayer a Planeswalker spark once he had forged the Blackblade, she made good on her promise, but then used the Blackblade to divide his soul and body.

The combination of white black and red (color wedge) is called Mardu after the Clan of Tarkir from the MtG multiverse.

Starting Deck