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Kasmina, Enigma Sage

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Kasmina, Enigma Sage is a blue and green human Planeswalker, introduced in May 2021 along with the Strixhaven card set.

Kasmina, Enigma Sage
EventsStoryPlaneswalkersCardsGuides
Kasmina.png
Full Name Kasmina, Enigma Sage
Affinities BlueGreen
Origin set Strixhaven Strixhaven
Cost 650 Mana Crystals
Stats (max level)
Health 118
Deck limits Creatures 6  ·  Spells 7  ·  Supports 6
Mana bonuses Icon W.png -2 · Icon U.png+5 · Icon B.png -2 · Icon R.png +2 · Icon G.png+5
Leveling cost 160,720 Mana Runes
Planeswalkers   (Infobox · Data)

She has average health and high mana gains in Blue and Green and a small bonus to Red. She can only gain one mana with Black and White, as is required for the other bonuses to be high. She has average deck limits.

Kasmina has a variety of powerful abilities including card draw, mana gain, gem conversion, creature and support buffs, and the power to use Vanguards a second time after using a Loyalty ability.

Mentor's Guidance is an ability unique to Planeswalkers, that fetches cards from outside the game, or even outside the player's collection. This works the same way, and with the same cards, as the Learn cards from Strixhaven.

Its activation is considerably than a pessimistic reading of its text would indicate. It can be better understood as, "Adamant: Color OR Color, since a match of EITHER of the two colors activates the search for a Lesson card.

Contents

Stats

Kasmina, Enigma Sage - level 60
Mana bonus Deck limits Health Leveling cost
  -2   +5   -2   +2   +5   0    6    7    6 118 160,720  
All level details 1-60            Click to
Level

cost

Mana bonus Deck limits Health Abilities
                  1 2 3
1-5

1220 

-2 +2 -2 -2 +2 0 3 4 3 38      
3 5 3
41
-2 +2 -2 -1 +2 0
44
6-10

4580 

 
47
3 5 4
50
 
11-15

9260 

53
-2 +2 -2 -1 +4 0
56
4 5 4
59
16-20

15640 

 
-2 +3 -2 -1 +4 0
62
 
21-25

23690 

65
4 6 4
68
-2 +3 -2 +1 +4 0
71
26-30

33380 

 
75
4 6 5
78
 
31-35

44660 

81
-2 +3 -2 +2 +4 0
84
5 6 5
36-40

57530 

 
87
90
 
41-45

71960 

93
5 7 5
96
-2 +5 -2 +2 +4 0
99
46-50

87920 

 
102
5 7 6
105
 
51-55

112320 

108
6 7 6
111
56-60

160720 

 
114
-2 +5 -2 +2 +5 0
118
 

Abilities

1: Living Sum
Ability Level PW level   Effect
  6-19 6 Pick and fetch 1 of the first 2 cards from your library.
  20-35 6 Create a Fractal Token  [Blue/Green Support with 2 shields, Resilient, and "When this support loses shield for the first time on your turn: Reinforce it. When this support is reinforced: Increase its Level by 1. At the beginning of the combat on your turn: Your first creature gets +X/+X until end of turn. X is equal to this support’s Level."]. Pick and fetch 1 of the first 2 cards from your library.
  36-49 6 Create a Fractal Token . Pick and fetch 1 of the first 3 cards from your library. It gains X mana. X is equal to the highest shield among supports you control.
  50-60 6 Create a Fractal Token . Pick and fetch 1 of the first 4 cards from your library. It gains X mana. X is equal to the highest shield among supports you control.
2: Mentor's Guidance
Ability Level PW level   Effect
  10-25 12 Create an Unsolved Enigma Token  [6 shield with "Adamant - Red and White: At the end of your turn, Learn  - Lorehold. Adamant - Blue and Red: At the end of your turn, Learn  - Prismari. Adamant - Blue and Green: At the end of your turn, Learn  - Quandrix. Adamant - Black and White: At the end of your turn, Learn  - Silverquill. Adamant - Black and Green: At the end of your turn, Learn  - Witherbloom. When you activate a loyalty ability: Re-enable your Vanguard  abilities."].
  26-39 12 Create an Unsolved Enigma Token  [6 shield with "Adamant - Red and White: At the end of your turn, Learn  - Lorehold. Adamant - Blue and Red: At the end of your turn, Learn  - Prismari. Adamant - Blue and Green: At the end of your turn, Learn  - Quandrix. Adamant - Black and White: At the end of your turn, Learn  - Silverquill. Adamant - Black and Green: At the end of your turn, Learn  - Witherbloom. When you activate a loyalty ability: Re-enable your Vanguard  abilities."]. Then, Copy  the first spell card in your hand. That card gains half of its mana.
  40-55 12 Create an Unsolved Enigma Token  [6 shield with "Adamant - Red and White: At the end of your turn, Learn  - Lorehold. Adamant - Blue and Red: At the end of your turn, Learn  - Prismari. Adamant - Blue and Green: At the end of your turn, Learn  - Quandrix. Adamant - Black and White: At the end of your turn, Learn  - Silverquill. Adamant - Black and Green: At the end of your turn, Learn  - Witherbloom. When you activate a loyalty ability: Re-enable your Vanguard  abilities."]. Then, Copy  the first spell card in your hand. That card gains half of its mana. Convert all gems on the board to a random colour.
  56-60 12 Create an Unsolved Enigma Token  [6 shield with "Adamant - Red and White: At the end of your turn, Learn  - Lorehold. Adamant - Blue and Red: At the end of your turn, Learn  - Prismari. Adamant - Blue and Green: At the end of your turn, Learn  - Quandrix. Adamant - Black and White: At the end of your turn, Learn  - Silverquill. Adamant - Black and Green: At the end of your turn, Learn  - Witherbloom. When you activate a loyalty ability: Re-enable your Vanguard  abilities."]. Then, Copy  the first spell card in your hand. That card gains full mana. Convert all gems on the board to a random colour.
3: Knowledge Addition
Ability Level PW level   Effect
  16-29 18 Draw 3 cards.
  30-45 18 Draw 3 cards. Then: Increase your non-Spell cards' Level  by X. X is the number of cards in your hand.
  46-59 18 Draw 3 cards. Then: Increase your non-Spell cards' Level  by X. Your creatures get +X/+X. X is the number of cards in your hand.
  60 18 Draw 3 cards. Then: Increase your non-Spell cards' Level  by X. Your creatures get +X/+X. Your supports gain X shield. X is the number of cards in your hand.


Learn cards

Main article: Learn cards

Kasmina does not fetch a fixed list of cards with Mentor's Guidance; she chooses four cards out of all the colorless Lesson cards, and all the Lesson cards of the colors of the School activated. This amounts to a choice of four cards out of twelve possible, with each match.

The numbers of colorless are twice as high, but two colors can be chosen, so the chance would be even, all things being equal. Fortunately, the colorless Lessons are utility cards of sufficient power.

Dual color cards are listed with both their colors.

Colorless  

Can be chosen to fetch by any activation

Card name Type Cost Color Rarity Set
Elemental Summoning Missing card data
Environmental Sciences Missing card data
Explore the Vastlands Missing card data
Introduction to Annihilation Missing card data
Introduction to Prophecy Missing card data
Mascot Exhibition Missing card data

White  

  • Inkling Summoning   
  • Reduce to Memory  
  • Spirit Summoning   


Blue  

  • Elemental Summoning   
  • Fractal Summoning   
  • Mercurial Transformation  


Black  

  • Confront the Past  
  • Inkling Summoning   
  • Pest Summoning   


Red  

  • Elemental Summoning   
  • Illuminate History  
  • Spirit Summoning   


Green  

  • Containment Breach  
  • Fractal Summoning   
  • Pest Summoning   


Story

How would you feel if your mentor could easily transform you into a frog? Or if you'd heard that she had once used her magic to control an Eternal during an all-out battle? Well, that's Kasmina—one and only. Her transmutation skills and control spells makes her not only an amazing and powerful Planeswalker, but also an astounding mentor to learn from!

Starting Deck

Card name Type Cost Color Rarity Set
Hall of Oracles Missing card data
Biomathematician Missing card data
Fractal Summoning Missing card data
Environmental Sciences Missing card data 
Jhessian Thief   (3/5) 9       ORI 
Prism Ring   (4) 6       ORI 
Nissa's Pilgrimage   (3) 3       ORI 
Elvish Visionary   (1/1) 5       ORI 
Artificer's Epiphany   2       ORI
Double Major Missing card data