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Jumpstart

Revision as of 09:37, 5 September 2022 by AnarchangeI (talk | contribs) (Planeswalkers)

Jumpstart is a replication, in MtGPQ, of sealed deck tourneys in paper MtG. It is, so far, also the only means of obtaining cards from the Jump/Start set. Its high entrance fee reflects the fact that players have a high chance of receiving Mythic cards from the set, and it is as frugal a way of obtaining Mythics as any. Conversely, players seeking a sealed deck experience in MtGPQ without a high price tag will, for now, have to wait.

Jumpstart (JMP)
EventsStoryPlaneswalkersCardsGuides
JumpstartEvent.png
Type PvP Legacy PvP Legacy
Rewards Progression rewards Progression
Entry fee 270 Mana Crystals
Nodes 5
Charges 5 initial charges
10 maximum charges
6h recharge time
Specials Locked nodes    PW choice locked
Planeswalker requirement  PW restricted
Ongoing special rules  Special rules affect play
Introduced Jump/Start JMP · Jul 2022 · v5.8
Portal:Events   (Infobox · Data)

Players combine two halves of a deck from a choice of the five M21 Planeswalkers' packs (by choosing their colored Node) and fifteen Theme packs. Choosing a color node chooses a Planeswalker and adds their pack to the player's deck. A choice between three packs, randomly chosen from the fifteen theme packs, is then offered to to the player.

The packs are named, and a pack of a given name always has the same contents; knowing what the packs contain by consulting the lists below, players can plan their strategy before choosing between the three packs. However, once a combination of Node and Theme are selected, they are locked in for the full ten games of the event.

The objectives are linked to the packs that are chosen; one for the Planeswalker's Node, and one for the Theme. The full list of objectives is not yet known, and may be added to. 10 Ribbons is the maximum that can be obtained from each charge.

All 35 cards of the Jump/Start set are available in this event and are listed below.

The Rewards from player progression are, as might be expected from an expensive event, the least of it. Players get to keep the packs they select to play with. If the entire pack is duplicates, another pack is randomly selected. If the duplicate pack is a Planeswalker pack, another PW pack is randomly chosen; if the duplicate is a Theme pack, a theme pack.

The number of games required to get the entire JMP set depends on Rewards factors that are is not yet known; either ten or fifteen.

Unlike Battles From the Ages, the event cannot be played multiple times, but only once, each time the event is run.

Story

"Every choice alters the path of fate. —Sarkhan Vol."
"How many matches can you win with a deck made half by a Planeswalker’s themed cards, half another theme? Choose your packs and enter this challenge!"

Special Rules

"Choose a Planeswalker, grab one of the Booster Pack options at your disposal and get ready for this chaotic grand melee!"
"Each node features a different Planeswalker. Once you choose a node, you'll receive a Booster Pack with 5 cards related to the chosen Planeswalker. Then, you'll be able to choose a Jumpstart Theme Booster Pack between 3 random options. You'll receive those cards, and your Jumpstart deck will be complete. The deck is locked and you can't edit it. After building your deck, you'll battle players from any node. At the end of the event, if you fought at least once, you'll get the Booster Packs you selected. If you already own all the cards of a Booster Pack, you will receive another randomly selected Jumpstart Theme Booster Pack instead. Remember to open your Booster Packs to add the cards to your collection."

Contents

Packs

The packs are not balanced in power or rarity, and the random factor will increase the difficulty of the chase.

High mark, in rarity: Garruk's two Mythics and a Rare. Low mark, also in rarity: Witchcraft's four commons and one Uncommon.

Planeswalkers

Basri has a very straightforward objective. One might say Garruk has the easiest, but over half the Theme decks have three spells in them; spells which become dead weight once three have been cast.

Basri Ket

Card name Type Cost Color Rarity Set
Basri Ket Vanguard] 11   Mythic   M21
Basri's Acolyte Creature 2/3 12   C   M21
Tempered Veteran Creature 2/3 9   UC   M21
Legion's Judgement Spell 6   C  

XLN

Thriving Heath Land 11   C  

JMP

Objectives Reward
Commander:  Summon 4 or more creatures within a single fight.
3 

Teferi, Master of Time

Card name Type Cost Color Rarity Set
Teferi, Master of Time Vanguard 12   Mythic   M21
Teferi's Ageless Insight Support 14   Rare   M21
Tolarian Kraken Creature 5/7 16   UC   M21
Opt Spell 4   C   M21
Thriving Isle Land 11   C  

JMP

Objectives Reward
Pacifist:  Kill 3 or less enemy creatures during a single fight.
3 

Liliana, Waker of the Dead

Card name Type Cost Color Rarity Set
Liliana, Waker of the Dead Vanguard 10   Mythic   M21
Settle the Score Spell 10   UC   DOM
Liliana's Devotee Creature 3/4 13   UC   M21
Liliana's Elite Creature 1/1 8   UC   JMP
Thriving Moor Land 11   C  

JMP

Objectives Reward
Necromancer:  Summon 2 or more Zombies.
3 

Chandra, Heart of Fire

Card name Type Cost Color Rarity Set
Chandra, Heart of Fire Vanguard 13   Mythic   M21
Chandra's Incinerator Creature 8/8 20   Rare   M21
Chandra's Pyreling Creature 2/4 8   UC   M21
Hungry Flames Spell 9   Mythic   AER
Thriving Bluff Land 11   C  

JMP

Objectives Reward
Hunter:  Deal 8 or more damage to a creature during a single turn.
3 

Garruk, Unleashed

Card name Type Cost Color Rarity Set
Garruk, Unleashed Vanguard 12   Mythic   M21
Garruk's Harbinger Creature 7/6 15   Mythic   M21
Garruk's Uprising Support 10   Rare   M21
Drowsing Tyrannodon Creature 4/4 7   UC   M21
Thriving Grove Land 11   C  

JMP

Objectives Reward
Anti-Magic:  Cast 3 or less spells during a single fight.
3 

Themes

White

Angels

Card name Type Cost Color Rarity Set
Baneslayer Angel Creature 8/8 17   Mythic  

M21

Celestial Enforcer Creature 2/3 8   C  

M21

Angelic Ascension Spell 6   UC  
Take Heart Spell 7   C   GRN
Scroll of Avacyn Support 4   C   JMP
Objectives Reward
Healer:  Gain 15 or more life during a single fight.
2 

Dogs

Card name Type Cost Color Rarity Set
Rambunctious Mutt Creature 4/5 11   UC  

M21

Pack Leader Creature 4/4 10   Rare  

M21

Secure the Scene Spell 12   UC  

M21

Release the Dogs Spell 12   UC  

JMP

Feat of Resistance Spell 6   C  

M21

Unicorns

Card name Type Cost Color Rarity Set
Emiel the Blessed Creature 4/4 10   Mythic  

JMP

Valorous Steed Creature 3/3 14   C  

M21

Valorous Stance Spell 10   UC  

VOW

Faith's Fetters Spell 8   UC  

M21

Blessed Sanctuary Support 13   UC  

JMP

Blue

Milling

Card name Type Cost Color Rarity Set
Bruvac the Grandiloquent Creature 1/4 10   Mythic  

JMP

Towering-Wave Mystic Creature 3/2 7   UC  

THB

Teferi's Tutelage Support 6   UC  

M21

Thought Collapse Spell 10   UC  

JMP

Capture Sphere Spell 7   C  

M21

Objectives Reward
Millstone:  Have 30 or more cards in your opponent's graveyard during a single fight.
2 

Pirates

Card name Type Cost Color Rarity Set
Corsair Captain Creature 2/2 8   Rare  

JMP

Prosperous Pirates Creature 4/3 11   C  

XLN

Read the Tides Spell 14   UC  

M21

Coastal Piracy Support 8   UC  

JMP

Pirate's Cutlass Support 6   C  

XLN

Spirits

Card name Type Cost Color Rarity Set
Rattlechains Creature 8/7 18   Mythic  

SOI

Departed Deckhand Creature 3/3 7   UC  

M19

Rewind Spell 14   Rare  

M21

Frost Breath Spell 9   C  

M21

Winged Words Spell 5   C  

M20

Objectives Reward
Spell Caster:  Cast 3 or more spells during a single fight.
2 


Black

Phyrexian

Card name Type Cost Color Rarity Set
Sheoldred, Whispering One Creature 6/6 21   Mythic  

JMP

Myr Sire Creature 1/1 5   C  

JMP

Douse in Gloom Spell 5   C  

JMP

Parasitic Implant Spell 10   C  

JMP

Malefic Scythe Support 7   UC  

M21

Objectives Reward
Destroyer:  Destroy 3 or more creatures during a single fight.
2 

Rogues

Card name Type Cost Color Rarity Set
Gonti, Lord of Luxury Creature 5/6 18   Rare  

AER

Oona's Blackguard 1/1 7   UC  

JMP

Finishing Blow Spell 11   C  

M21

Rogue's Gloves Support 10   C  

M21

Alchemist's Gift Spell 4   C  

M21

Witchcraft

Card name Type Cost Color Rarity Set
Tempting Witch 1/3 10   C  

ELD

Cauldron Familiar 2/2 6   UC  

ELD

Bake into a Pie Spell 9   C  

ELD

Last Gasp Spell 6   C  

JMP

Blood Divination Spell 6   C  

M19

Red

Dragons

Card name Type Cost Color Rarity Set
Thrill of Possibility Spell 6   UC  

ELD

Gadrak, the Crown-Scourge Creature 4/4 9   Rare  

M21

Lathliss, Dragon Queen Creature 6/6   Rare  

M19

Draconic Roar Spell 7   C  

JMP

Sarkhan's Rage Spell 11   C  

JMP

Objectives Reward
Dragon Master:  Summon 2 or more Dragons during a single fight.
2 

Lightning

Card name Type Cost Color Rarity Set
Weaver of Lightning Creature 1/4 15   UC  

EMN

Lightning Phoenix Creature 3/2 9   Rare  

JMP

Lightning Bolt Spell 3   UC  

JMP

Riddle of Lightning Spell 18   C  

JMP

Lightning Axe Spell 3   UC  

SOI

Seismic

Card name Type Cost Color Rarity Set
Volcanic Geyser Spell 4   UC  

M21

Seismic Elemental Creature 4/4 10   UC  

ORI

Mana Geode* Artifact 12   C  

JMP

Spitting Earth Spell 7   C  

JMP

Magmaquake Spell 8   Rare  

JMP

Objectives Reward
Enraged:  Deal 12 or more total damage to creatures during a single fight.
2 

Green

Cats

Card name Type Cost Color Rarity Set
Keeper of Fables Creature 4/5 11   C  

ELD

Feline Sovereign Creature 4/5 12   Rare   M21
Feral Invocation Spell 8   UC  

M20

Nature's Way Spell 2   UC  

AER

Lurking Predators Spell 10   UC  

JMP

Elves

Card name Type Cost Color Rarity Set
Dwynen's Elite Creature 4/4 13   UC  

ORI

Hunter's Edge Spell 15   C  

M21

Titanic Growth Spell 6   UC  

ORI

Presence of Gond Spell 8   C  

JMP

Elvish Archdruid Creature 2/2 9   Rare  

JMP

Walls

Card name Type Cost Color Rarity Set
Assault Formation Support 8   Rare  

JMP

Crushing Canopy Spell 7   C  

JMP

Overgrown Battlement Creature 0/4 6   UC  

JMP

Portcullis Vine Creature 1/6 C   C  

M21

Warmonger's Chariot Support 8   UC  

JMP

Objectives Reward
Resilient:  Take 50 or less damage during a single fight.
2 


Rewards

The rewards are not only those below, granted for progression, but also the cards chosen to play with (listed above). The progression rewards Boosters are totally normal and are not non-duplicate or any of the other strange things that happen with packs in this event.

The omnipresent Win the Fight! objective is worth 5  ; the Node objective is worth 3, and the Theme objective, 2. There are 10 charges available.

  Progression rewards (2022-08-15)
Ribbons Bronze Silver Gold Platinum
10 500   1,000   1,000   1,500  
20 Basic Booster (Standard) Basic Booster (Standard) Basic Booster (Standard) Basic Booster (Standard)
30 5   10   15   15  
40 1,000   1,000   1,500   1,500  
50 Basic Booster (Standard) Basic Booster (Standard) Basic Booster (Standard) Basic Booster (Standard)
60 1,500   2,000   2,500   3,000  
70 5   5   10   15  
80 15   Basic Booster (Standard) 20   Basic Booster (Standard) 20   Basic Booster (Standard) 20   Basic Booster (Standard)

When the player gets 5/5 duplicates, another reward pack is chosen randomly.

All packs except for Spirits have at least one Jump/Start card; eg the Planeswalkers packs always include one: one of the Land cards from the Jump/Start set. Therefore, the event must usually be run twice before getting 5 out of 5 duplicate cards; players choosing Spirits who owned all five of its cards already (including a Mythic Shadows over Innistrad card) would receive a random pack their first time playing.

If the duplicate pack is a Planeswalker pack, another PW pack is randomly chosen; if the duplicate is a Theme pack, a theme pack.

The number of games required to get the entire JMP set is unknown. If, when the Planeswalkers packs are all owned, a new game will will trigger a random replacement for the Planeswalker pack from the theme packs, it would take ten games. If not, it would take fifteen.

Notes

Bugs

Chandra's Hunter objective counts non-combat damage from Chandra's Incinerator, but not damage from spells. The only way to achieve the objective, outside of other packs' cards that may or not be relevant, is to save up three Hungry Flames spells, and wait for targets that can soak up nine Hungry Flames damage so the tenth through eighteenth damage (roughly speaking, since Incinerator damage would come before the second Flames Spell) can be reflected damage from an Incinerator.