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Arlinn Kord

Revision as of 06:10, 9 March 2019 by Volrak (talk | contribs)
Arlinn Kord
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Arlinn1.png
Full Name Arlinn Kord
Transformed Arlinn, Embraced by the Moon
TransformsArlinn2.png
Affinities RedGreen
Origin set Eldritch Moon Eldritch Moon
Cost 650 Mana Crystals
Stats (max level)
Health 114
Deck limits Creatures 7  ·  Spells 6  ·  Supports 6
Mana bonuses Icon W.png 0 · Icon U.png 0 · Icon B.png 0 · Icon R.png+4 · Icon G.png+4
Leveling cost 160,720 Mana Runes
Planeswalkers   (Infobox · Data)

Contents

Overview

Arlinn Kord is a red and green werewolf Planeswalker, introduced in October 2016 along with the Eldritch Moon card set. She can transform into a werewolf with a different set of Planeswalker abilities.

She has average health, low mana gains with a balanced mana bonus spread, and low deck limits, focusing on Creatures.

The theme of her abilities is werewolves. She can buff werewolves, fetch them and give them mana, transform werewolves, and create werewolf tokens.

Stats

Arlinn Kord - level 60
Mana bonus Deck limits Health Leveling cost
  0   0   0   +4   +4   0    7    6    6 114 160,720  
All level details 1-60            Click to
Level

cost

Mana bonus Deck limits Health Abilities
                  1 2 3
1-5

1220 

-1 -2 -2 +1 +1 0 4 3 3 30      
5 3 3
33
-1 -2 -2 +2 +1 0
36
6-10

4580 

 
39
5 3 4
42
-1 -2 -2 +2 +2 0
11-15

9260 

45
 
48
5 4 4
51
16-20

15640 

-1 -2 -1 +2 +2 0
54
 
57
21-25

23690 

60
-1 -1 -1 +2 +2 0
63
 
66
26-30

33380 

6 4 4
69
0 -1 -1 +2 +2 0
72
 
31-35

44660 

75
6 4 5
78
0 -1 -1 +3 +2 0
81
36-40

57530 

 
84
6 5 5
87
 
41-45

71960 

90
0 -1 -1 +3 +3 0
93
96
46-50

87920 

 
99
0 -1 0 +3 +3 0
102
7 5 5
51-55

112320 

105
 
108
0 0 0 +3 +3 0
111
56-60

160720 

 
114
 
 

Abilities

1: Strength of the Wolf
Ability Level PW level   Effect
  6-23 6 Target creature you control gets +1/+1, Haste, Trample, and Berserker until the end of your turn.
  24-39 6 Target creature you control gets +2/+2, Haste, Trample, and Berserker until the end of your turn.
  40-55 6 Target creature you control gets +3/+3, Haste, Trample, and Berserker until the end of your turn.
  56-60 6 Target creature you control gets +4/+4, Haste, Trample, and Berserker until the end of your turn.
2: Call the Pack
Ability Level PW level   Effect
  12-29 9 Fetch the next Werewolf in your deck.
  30-45 9 Fetch the next Werewolf in your deck and it gains 3 mana.
  46-57 9 Fetch the next Werewolf in your deck and it gains 6 mana.
  58-60 9 Fetch the next Werewolf in your deck and it gains 9 mana.
3: Touch of the Moon
Ability Level PW level   Effect
  18-35 12 Each Werewolf you control gets +1/+1. Arlinn Kord Transforms.
  36-51 12 Each Werewolf you control gets +2/+2. Arlinn Kord Transforms.
  52-59 12 Each Werewolf you control gets +3/+3. Arlinn Kord Transforms.
  60 12 Each Werewolf you control gets +4/+4. Arlinn Kord Transforms.

Abilities (Transformed)

1: Moon's Embrace
Ability Level PW level   Effect
  6-23 3 Target Werewolf Transforms.
  24-39 3 Target Werewolf Transforms and gets +1/+1.
  40-55 3 Target Werewolf Transforms and gets +2/+2.
  56-60 3 Target Werewolf Transforms and gets +3/+3.
2: Hunt with the Pack
Ability Level PW level   Effect
  12-29 12 Summon 1 2/2 Werewolf token with Berserker and Trample.
  30-45 12 Summon 2 2/2 Werewolf tokens with Berserker and Trample.
  46-57 12 Summon 3 2/2 Werewolf tokens with Berserker and Trample.
  58-60 12 Summon 4 2/2 Werewolf tokens with Berserker and Trample.
3: Lycanthropic Frenzy
Ability Level PW level   Effect
  18-35 18 Each Werewolf you control gets +4/+4. Arlinn Kord Transforms.
  36-51 18 Each Werewolf you control gets +6/+6. Arlinn Kord Transforms.
  52-59 18 Each Werewolf you control gets +8/+8. Arlinn Kord Transforms.
  60 18 Each Werewolf you control gets +10/+10. Arlinn Kord Transforms.

Starting Deck

Story

Arlinn Kord is a tormented werewolf, originally from Avabruck, who has a gift unique among her kind: she is a Planeswalker.

Arlinn was a teenager when the howls of the Mondronen werewolf pack summoned her into the forest and she completed her First Hunt. She always fought against the change, and used Avacynian charms, prayers, and fasting to ward it off as much as possible. She even studied magic in the Church, becoming an Archmage of Goldnight while successfully hiding her curse from her teachers and mentors—until the night came when she couldn't contain the change any longer and she killed several hierarchs before her spark ignited and she found herself rampaging through the woods of another plane.

To her horror, she regained her senses in the morning—but not her human form. For better or worse, the experience of retaining her human mind in wolf form gave her a new appreciation for the wild spirit that shared her body. The only way she could return to her human form was to planeswalk back to Innistrad, but now she finds that she can control the transformation, in both directions, with relative ease. And though she is still horrified by the slaughter she wrought in the church, she is embracing the power she wields in wolf form as a natural complement to her magic.

Above all else, Arlinn is desperate to ensure the survival of her kind. She has come to think of herself as part of the pack. And in a world where Avacyn either cursemuted or killed hundreds of werewolves, and where the angel's church is launching a new inquisition more terrifying than anything they've done before, Arlinn fears that if she does not act, the lycanthropes of Innistrad could meet a very real and permanent end very soon.