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Arlinn Kord

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Arlinn Kord is a red and green werewolf human Planeswalker, introduced in October 2016 along with the Eldritch Moon card set. She can transform into a werewolf with a different set of Planeswalker abilities.

Arlinn Kord
EventsStoryPlaneswalkersCardsGuides
Arlinn1.png
Full Name Arlinn Kord
Transformed Arlinn, Embraced by the Moon
TransformsArlinn2.png
Affinities RedGreen
Origin set Eldritch Moon Eldritch Moon
Cost 650 Mana Crystals
Stats (max level)
Health 114
Deck limits Creatures 7  ·  Spells 6  ·  Supports 6
Mana bonuses Icon W.png 0 · Icon U.png 0 · Icon B.png 0 · Icon R.png+4 · Icon G.png+4
Leveling cost 160,720 Mana Runes
Planeswalkers   (Infobox · Data)
Planeswalker series
Arlinn Kord (werewolf human)
Arlinn Kord  RedGreen Arlinn Kord Transforms
Arlinn, the Pack's Hope  RedGreen Arlinn, the Pack's Hope Transforms

She has average health, average mana gains with a reasonably balanced spread, and low deck limits, focusing on Creatures.

The theme of her abilities is wolves and werewolves. She can buff them, fetch them and give them mana, give creatures the werewolf subtype, TransformTransform werewolves, and create werewolf tokens.

Arlinn Kord is the first of two playable Planeswalkers in MtGPQ which embody Arlinn at different points in her life.

Arlinn underwent a major rebalance in version 3.8 of the game.

Arlinn Kord's transformation counts toward the "Dawnbringer" objective in The Harvesttide event.

Contents

Stats

Arlinn Kord - level 60
Mana bonus Deck limits Health Leveling cost
  0   0   0   +4   +4   0    7    6    6 114 160,720  
All level details 1-60            Click to
Level

cost

Mana bonus Deck limits Health Abilities
                  1 2 3
1-5

1220 

-2 -2 -2 +2 +2 0 4 3 3 48      
5 3 3
50
-2 -2 -2 +2 +3 0
52
6-10

4580 

 
54
5 4 3
56
 
11-15

9260 

58
-2 -2 -2 +3 +3 0
60
5 4 4
63
16-20

15640 

 
-1 -2 -2 +3 +3 0
66
 
21-25

23690 

68
6 4 4
71
-1 -2 -1 +3 +3 0
74
26-30

33380 

 
77
6 5 4
79
 
31-35

44660 

82
-1 0 -1 +3 +3 0
85
6 5 5
36-40

57530 

 
88
-1 0 -1 +3 +4 0
91
 
41-45

71960 

94
7 5 5
97
-1 0 -1 +4 +4 0
100
46-50

87920 

 
103
7 6 5
106
 
51-55

112320 

109
0 0 -1 +4 +4 0
7 6 6
112
56-60

160720 

 
115
0 0 0 +4 +4 0
118
 

Abilities

1: Strength of the Wolf
Ability Level PW level   Effect
  6-23 6 Target creature you control gets +1/+1, Haste , Trample , and Berserker  until the end of your turn.
  24-39 6 Target creature you control gets +2/+2, Haste , Trample , and Berserker  until the end of your turn.
  40-55 6 Target creature you control gets +3/+3, Haste , Trample , and Berserker  until the end of your turn.
  56-60 6 Target creature you control gets +4/+4, Haste , Trample , and Berserker  until the end of your turn.
2: Call the Pack
Ability Level PW level   Effect
  12-29 9 Fetch the next Werewolf in your deck. If you can't, fetch the first Creature card instead.
  30-45 9 Fetch the next Werewolf in your deck. If you can't, fetch the first Creature card instead. It gains 3 mana.
  46-57 9 Fetch the next Werewolf in your deck. If you can't, fetch the first Creature card instead. It gains 6 mana.
  58-60 9 Fetch the next Werewolf in your deck. If you can't, fetch the first Creature card instead. It gains 9 mana.
3: Touch of the Moon
Ability Level PW level   Effect
  18-35 12 Your Werewolf and Wolf creatures get +1/+1. Then, Transform Arlinn Kord.
  36-51 12 Your Werewolf and Wolf creatures get +2/+2. Create a Touch of the Moon Token  [with "While this support is on the board, creatures you control gain the Werewolf subtype"]. Then, Transform Arlinn Kord.
  52-59 12 Your Werewolf and Wolf creatures get +3/+3. Create a Touch of the Moon Token  [with "While this support is on the board, creatures you control gain the Werewolf subtype"]. Then, Transform Arlinn Kord.
  60 12 Your Werewolf and Wolf creatures get +4/+4. Create a Touch of the Moon Token  [with "While this support is on the board, creatures you control gain the Werewolf subtype"]. Then, Transform Arlinn Kord.


Abilities (Transformed)

1: Moon's Embrace
Ability Level PW level   Effect
  6-23 3 Target Werewolf or Wolf creature you control gets +1/+1.
  24-39 3 Target Werewolf or Wolf creature you control gets +1/+1. Then, transform  it.
  40-55 3 Target Werewolf or Wolf creature you control gets +2/+2. Then, transform  it.
  56-60 3 Target Werewolf or Wolf creature you control gets +3/+3. Then, transform  it.
2: Hunt with the Pack
Ability Level PW level   Effect
  12-29 12 Your first Werewolf or Wolf creature deals damage equal to its power to the first opposing creature.
  30-45 12 Your first Werewolf or Wolf creature deals damage equal to its power to the first opposing creature. If you can't, create 2 Werewolf Tokens  [2/2 with Berserker  and Trample ] instead.
  46-57 12 Your first Werewolf or Wolf creature deals damage equal to its power to the first opposing creature. If you can't, create 3 Werewolf Tokens  [2/2 with Berserker  and Trample ] instead.
  58-60 12 Your first Werewolf or Wolf creature deals damage equal to its power to the first opposing creature. If you can't, create 4 Werewolf Tokens  [2/2 with Berserker  and Trample ] instead.
3: Lycanthropic Frenzy
Ability Level PW level   Effect
  18-35 18 Your Werewolf and Wolf creatures get +4/+4. Then, Transform Arlinn Kord.
  36-51 18 Your Werewolf and Wolf creatures get +6/+6. Then, Transform Arlinn Kord.
  52-59 18 Your Werewolf and Wolf creatures get +8/+8. Then, Transform Arlinn Kord.
  60 18 Your Werewolf and Wolf creatures get +10/+10. Then, Transform Arlinn Kord.


Story

Arlinn Kord is a tormented werewolf, originally from Avabruck, who has a gift unique among her kind: she is a Planeswalker.
Arlinn was a teenager when the howls of the Mondronen werewolf pack summoned her into the forest and she completed her First Hunt. She always fought against the change, and used Avacynian charms, prayers, and fasting to ward it off as much as possible. She even studied magic in the Church, becoming an Archmage of Goldnight while successfully hiding her curse from her teachers and mentors—until the night came when she couldn't contain the change any longer and she killed several hierarchs before her spark ignited and she found herself rampaging through the woods of another plane.
To her horror, she regained her senses in the morning—but not her human form. For better or worse, the experience of retaining her human mind in wolf form gave her a new appreciation for the wild spirit that shared her body. The only way she could return to her human form was to planeswalk back to Innistrad, but now she finds that she can control the transformation, in both directions, with relative ease. And though she is still horrified by the slaughter she wrought in the church, she is embracing the power she wields in wolf form as a natural complement to her magic.
Above all else, Arlinn is desperate to ensure the survival of her kind. She has come to think of herself as part of the pack. And in a world where Avacyn either cursemuted or killed hundreds of werewolves, and where the angel's church is launching a new inquisition more terrifying than anything they've done before, Arlinn fears that if she does not act, the lycanthropes of Innistrad could meet a very real and permanent end very soon.

>> Arlinn, the Pack's Hope's Story

Starting Deck

Card name Type Cost Color Rarity Set 
Aim High   6       SOI   
Convicted Killer   (2/2) 11       SOI   
Equestrian Skill   (1) 10       SOI   
Hinterland Logger   (2/1) 12       SOI   
Pyre Hound   (1/2) 6       SOI   
Moldgraf Scavenger   (1/3) 8       SOI   
Tormenting Voice   6       SOI   
Vessel of Nascency   (1) 4       SOI   
Ghirapur Aether Grid   (2) 6       ORI 
Senseless Rage   10       SOI