Difference between revisions of "Commoner Cup"
(→Rewards: link fix) |
AnarchangeI (talk | contribs) |
||
| (3 intermediate revisions by the same user not shown) | |||
| Line 2: | Line 2: | ||
PvP Standard Individual event announced on the 12th of August 2024, at the release of [https://forums.d3go.com/discussion/90804/release-notes-6-8-0 update 6.8.0] and [[Bloomburrow]]. Only Common cards can be used to build decks for this event. | PvP Standard Individual event announced on the 12th of August 2024, at the release of [https://forums.d3go.com/discussion/90804/release-notes-6-8-0 update 6.8.0] and [[Bloomburrow]]. Only Common cards can be used to build decks for this event. | ||
| − | + | Commoner Cup is one of only a handful of PvP events that do not give Individual rewards. Throughout MtGPQ's history, PvP events such as [[Oktagon]]'s [[Skoti Bloodline]]) or [[Hibernum]]'s [[Emergency Ordinances]] have taken advantage of the multiple players to give rewards based on performance. | |
| − | + | Other than daily events, holiday events, already lucrative ones like [[Across Ixalan]], and such as [[Role Reversal]], every single PvP with individual rewards missing is a new event by Webcore, and Webcore's PvP events are all, with no notable exceptions, missing Individual rewards : [[Following the Clues]], [[Into the Wilds of Eldraine]], [[Leyline Dominion]], [[Locomotive Looters]], [[Lost in Caverns of Ixalan]], [[Mana Burn]], [[Silver Duel]] and [[Allied Pairs]]. Since that is pretty much all of Webcore's PvP, presumably every other future PvP until Webcore is replaced, will lack this logical and just reward. | |
| + | There is no entry fee, or limitation on games played, or restriction on Planeswalkers. The duration is 46 hours. There is a single node. Like Role Reversal, Commoner Cup has unlimited charges. | ||
{{Objective table header}} | {{Objective table header}} | ||
{{Objective|Win||5|200}} | {{Objective|Win||5|200}} | ||
| − | |||
| − | |||
|} | |} | ||
== Rewards == | == Rewards == | ||
| − | Follows the reasonably lucrative "four packs in nine games" progression rewards structure common to Webcore games | + | Follows the reasonably lucrative "four packs in nine games" progression rewards structure common to Webcore games. |
On occasions when the event is run with Bonus Rewards, as when it was debuted, the final pack is replaced with a Super Pack. | On occasions when the event is run with Bonus Rewards, as when it was debuted, the final pack is replaced with a Super Pack. | ||
| + | |||
| + | == Historical Objectives== | ||
| + | {{Objective table header}} | ||
| + | {{Objective|Win||5|200}} | ||
| + | {{Objective|Researcher|8|3}} | ||
| + | {{Objective|Artificer|5|2}} | ||
| + | |} | ||
| + | Objectives were removed, supposedly to "streamline" the event and make it faster. But it didn't necessarily take less time to play per game, and there was no reduction in the number of games required to get ribbons. Logically, if Webcore had really wanted to speed up the event, they could have increased ribbon rewards on the primary objective, while keeping the rewards for the second and third objectives. Then players who wanted to avoid the additional objectives could have done so, and the careful crafters could have finished sooner also. Instead, the efforts of players who had crafted their decks to achieve objectives came to nothing, while players who put no effort in, were rewarded. The voice of the player base, which spoke so loud at the beginning of Webcore's tenure, forcing them to increase this precise game mechanic : total ribbons required, has been completely ignored and forgotten; it appears that Webcore has become complacent and arrogant. | ||
== Story == | == Story == | ||
Latest revision as of 06:04, 9 May 2026
| Commoner Cup (ComCup) | |
|---|---|
|
| |
| Type |
|
| Rewards |
|
| Nodes | 1 |
| Card XP gain | 20 XP (all wins on a node) |
| Introduced |
|
| Portal:Events (Infobox · Data) | |
PvP Standard Individual event announced on the 12th of August 2024, at the release of update 6.8.0 and Bloomburrow. Only Common cards can be used to build decks for this event.
Commoner Cup is one of only a handful of PvP events that do not give Individual rewards. Throughout MtGPQ's history, PvP events such as Oktagon's Skoti Bloodline) or Hibernum's Emergency Ordinances have taken advantage of the multiple players to give rewards based on performance.
Other than daily events, holiday events, already lucrative ones like Across Ixalan, and such as Role Reversal, every single PvP with individual rewards missing is a new event by Webcore, and Webcore's PvP events are all, with no notable exceptions, missing Individual rewards : Following the Clues, Into the Wilds of Eldraine, Leyline Dominion, Locomotive Looters, Lost in Caverns of Ixalan, Mana Burn, Silver Duel and Allied Pairs. Since that is pretty much all of Webcore's PvP, presumably every other future PvP until Webcore is replaced, will lack this logical and just reward.
There is no entry fee, or limitation on games played, or restriction on Planeswalkers. The duration is 46 hours. There is a single node. Like Role Reversal, Commoner Cup has unlimited charges.
| Objectives | Reward | ||
|---|---|---|---|
|
5 |
Rewards
Follows the reasonably lucrative "four packs in nine games" progression rewards structure common to Webcore games.
On occasions when the event is run with Bonus Rewards, as when it was debuted, the final pack is replaced with a Super Pack.
Historical Objectives
| Objectives | Reward | ||
|---|---|---|---|
|
5 | ||
|
3 | ||
|
2 |
Objectives were removed, supposedly to "streamline" the event and make it faster. But it didn't necessarily take less time to play per game, and there was no reduction in the number of games required to get ribbons. Logically, if Webcore had really wanted to speed up the event, they could have increased ribbon rewards on the primary objective, while keeping the rewards for the second and third objectives. Then players who wanted to avoid the additional objectives could have done so, and the careful crafters could have finished sooner also. Instead, the efforts of players who had crafted their decks to achieve objectives came to nothing, while players who put no effort in, were rewarded. The voice of the player base, which spoke so loud at the beginning of Webcore's tenure, forcing them to increase this precise game mechanic : total ribbons required, has been completely ignored and forgotten; it appears that Webcore has become complacent and arrogant.
Story
- “Step 1: Find your cousin. Step 2: Get your cousin in the cannon. Step 3: Find another cousin.!”
- Build your deck using only common cards and challenge your opponents in a hands-off battle.
- No additional Supports, no Mythical creatures. Just you and your opponent, teeth and claw and instinct.