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| * Winning and achieving '''Dungeon Master''' takes you to [[{{PAGENAME}}#Node 6: Treasure Room|Treasure Room]]. | | * Winning and achieving '''Dungeon Master''' takes you to [[{{PAGENAME}}#Node 6: Treasure Room|Treasure Room]]. |
− | * Winning and achieving '''First Timer''' takes you to Skeletal Swarming | + | * Winning and achieving '''First Timer''' takes you to [[#Node 7: Pit Trap|Pit Trap]] |
| | | |
| ===Node 5: Skeletal Swarming=== | | ===Node 5: Skeletal Swarming=== |
Revision as of 18:15, 5 September 2021
You've Found An Entrance (YFE) |
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Type |
PvE Legacy
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Rewards |
Progression
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Nodes |
10 |
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Charges |
1 initial charges 4 maximum charges 8h recharge time |
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Specials |
Perma-support in play Special rules affect play Begin with cards in play
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Card XP gain |
20 XP (first win on node) 2 XP (subsequent wins on node) |
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Introduced |
AFR · Aug 2021 · v5.1 |
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Portal:Events (Infobox · Data) |
Overview
You've Found An Entrance is a Standard PvE Event set released in August 2021 along with the Adventures in the Forgotten Realms card set.
Special rules
Permanent support
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A permanent support affects play on one or more nodes.
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Starting cards
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One or both players begin the game with cards already in play
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The player traces a path through the dungeon of the event based on which secondary objectives are achieved. Completing a node may unlock one of two possible nodes to encounter next. All nodes are unlocked after Node 10: Song of the Bard is completed.
Nodes
Node 1: Gather Your Party
Level
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HP
|
|
|
|
|
|
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20
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45
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+1
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+1
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+2
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-1
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-1
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+0
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Abilities
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Effect
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I Smell Coins
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6
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If you don't control a card named Lightfoot Rogue, create a Copy of Lightfoot Rogue in play under your control.
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Pray
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6
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If you don't control a card named Dawnbringer Cleric, create a Copy of Dawnbringer Cleric in play under your control.
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Read a Book, Will Ya?
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6
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If you don't control a card named Arcane Investogator, create a Copy of Arcane Investogator in play under your control.
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Starting cards in play
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enemy: Lightfoot Rogue
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Objectives
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Reward
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Win the fight!
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Win the fight against your opponent.
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5 · 200
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Roll Player:
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Roll 6 or more dice during a single fight.
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3
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No Gambling:
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Roll 6 or less dice during a single fight.
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3
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- Winning, and achieving either the Roll Player or No Gambling objectives, takes the player to Find Your Hirer in a Crowd. Presumably both objectives are achieved if the player rolls exactly six dice.
Node 2: Find Your Hirer in a Crowd
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Find Your Hirer in a Crowd
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|
Level
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HP
|
|
|
|
|
|
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30
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60
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-1
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+3
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+0
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+3
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-1
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+0
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Abilities
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|
Effect
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Offer a Reward
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8
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Gain control of target opposing creature until end of turn. That creature gains Haste until end of turn. Then: Create 2 Gold Tokens under your opponent's control.
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Crowd Barrier
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12
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Create 2 Goblin Tokens . Your creatures gain Defender .
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Starting cards in play
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enemy: Goblin Token
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Objectives
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Reward
|
Win the fight!
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Win the fight against your opponent.
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5 · 200
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Run Over:
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Summon 3 or more Creatures with Trample during a single fight.
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3
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Sneak Around:
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Summon 2 or less Creatures with Trample during a single fight.
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3
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Node 3: Equipment Room
Level
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HP
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|
|
|
|
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25
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100
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+1
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+1
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+1
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+1
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+1
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+0
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Abilities
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Effect
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Rookie Adventurer
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4
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Create a Human Token . Fetch the first Equipment support from your library.
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Magic Item +1
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14
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Your supports gain 1 shield. Your first creature gets +1/+1.
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Starting cards in play
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enemy: Goblin Token
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enemy: Goblin Morningstar
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enemy: Greataxe
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enemy: +2 Mace
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enemy: Plate Armor
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Objectives
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Reward
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Win the fight!
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Win the fight against your opponent.
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5 · 200
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Leyline:
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Convert 25 or more gems during a single fight.
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3
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Unresourceful:
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Convert 24 or less gems during a single fight.
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3
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Node 4: Venture In
Level
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HP
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|
|
|
|
|
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25
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115
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+3
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+3
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-1
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-2
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-1
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+0
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Abilities
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Effect
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...A Forgotten Maze
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6
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If you have Dungeon Spoils : Draw a card. It gains X mana. You gain X life. X is the number of differently named Dungeons you've completed. Otherwise: The first card with Venture Into the Dungeon in your hand gains 8 mana.
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...The Monster's Lair
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6
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Roll a D20 . 1-9: Create 3 Goblin Tokens . 10-19: Create a Drider Token . 20: Create a White Dragon Token .
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Starting cards in play
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enemy: Secret Door
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Objectives
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Reward
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Win the fight!
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Win the fight against your opponent.
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5 · 200
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3
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First Timer:
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Complete 1 or less Dungeons during a single fight.
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3
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- Winning and achieving Dungeon Master takes you to Treasure Room.
- Winning and achieving First Timer takes you to Pit Trap
Node 5: Skeletal Swarming
Level
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HP
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|
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35
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80
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+0
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+0
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+2
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+1
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+2
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+0
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Abilities
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Effect
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Raise the Dead
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8
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Destroy target creature with base toughness 2 or less. Create a Skeleton Token .
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Bone Arrows
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15
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Deal X damage to each opposing creature. X is the number of Skeleton creatures you control.
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Orb of the Undead
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15
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If you control less than 3 creatures: Create a Skeleton Token . Reinforce your Skeleton creatures.
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Objectives
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Reward
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Win the fight!
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Win the fight against your opponent.
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5 · 200
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Mankind:
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Cast 3 or more Creatures with the following subtype: Human.
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3
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Inhuman:
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Cast 2 or less Creatures with any of these subtypes: Human.
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3
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Node 6: Treasure Room
Level
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HP
|
|
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|
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35
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80
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-2
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+0
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+1
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+1
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+0
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+0
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Abilities
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Effect
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Mimic(ing)
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9
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Create 5 Gold Tokens under your opponent's control. All Treasure cards gain Enchanted - When this support's gem is matched: Its controller loses 2 life.
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Starting cards in play
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enemy: Mimic
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Objectives
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Reward
|
Win the fight!
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Win the fight against your opponent.
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|
5 · 200
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|
3
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3
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Node 7: Pit Trap
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Pit Trap
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Level
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HP
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|
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|
|
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35
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75
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+1
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+3
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+1
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-1
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-1
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+0
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Abilities
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Effect
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Flood
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6
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Convert 3 gems to Blue. Then: Disable until the beginning of your next turn each opposing creature with base mana cost equal or less to the number of Blue gems.
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Pit Trap
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12
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Roll a D20 . Deal damage to a random opposing target equal to the result.
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Poison Dart
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15
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Target creature gets -X/-X until end of turn. X is the number of Black gems.
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Starting cards in play
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enemy: Eye Tyrant
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enemy: Fifty Feet of Rope
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enemy: Hall of the Storm Giants
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Objectives
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Reward
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Win the fight!
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Win the fight against your opponent.
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5 · 200
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Commander:
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Summon 7 or more creatures within a single fight.
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3
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Burst:
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Summon 6 or less creatures during a single fight.
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3
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Node 8: Summoning Vecna
Level
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HP
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|
|
|
|
|
|
60
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130
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+1
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+4
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+4
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+1
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-3
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+0
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Abilities
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Effect
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Summon Vecna
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10
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Create a The Book of Vile Darkness Token . Then: Destroy all supports.
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Starting cards in play
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enemy: Eye of Vecna
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enemy: Hand of Vecna
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Objectives
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Reward
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Win the fight!
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Win the fight against your opponent.
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5 · 200
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God Slayer:
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Destroy a creature with the God subtype.
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3
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Node 9: Dragon's Nest
Level
|
HP
|
|
|
|
|
|
|
60
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155
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+2
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+2
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+2
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+2
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+2
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+0
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Abilities
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|
Effect
|
Means to an End
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6
|
Destroy 1 Dragon creature you control at random. Deal X damage to your opponent's Planeswalker. X is the number of Dragon cards in your graveyard.
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The Queen of Chaos
|
20
|
Deal 10 damage to each opposing creature.
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Starting cards in play
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enemy: Tiamat
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Objectives
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Reward
|
Win the fight!
|
Win the fight against your opponent.
|
|
5 · 200
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Winged:
|
Cast 4 or more creatures with Flying during a fight.
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|
3
|
|
Permanent support: Rise of the Chromatic Dragons
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Side: Enemy
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- While on the board: Your Dragon creatures gain Haste .
- When a non-token Dragon you control dies: Perform the following effects according to that creature's color:
- White: Create an Icingdeath, Frost Tongue Token .
- Blue: Create an Iymrith, Desert Doom Token .
- Black: Create an Ebondeath, Dracolich Token .
- Red: Create an Inferno of the Star Mounts Token .
- Black: Create an Ebondeath, Dracolich Token .
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Node 10: Song of the Bard
Level
|
HP
|
|
|
|
|
|
|
40
|
80
|
+1
|
+0
|
+1
|
+2
|
+2
|
+0
|
Abilities
|
|
Effect
|
Song of the Bard
|
13
|
If you don't control a card named Song of the Bard, create a Song of the Bard Token . Otherwise: Convert 3 gems to your Planeswalker's colors.
|
Objectives
|
Reward
|
Win the fight!
|
Win the fight against your opponent.
|
|
5 · 200
|
Multifocused:
|
Cast 1 or more multicolored spells during a single fight. Bug: This objective is gained by casting one spell having 2 or more different colors
|
|
3
|
Mightstone:
|
Cast 3 or more creatures with power 4 or more.
|
|
2
|
- Winning on this node unlocks all 10 nodes for the rest of the event.
Rewards
Progression rewards (14 Aug 2021)
Ribbons
|
Bronze
|
Silver
|
Gold
|
Platinum
|
10
|
1,500 |
2,000 |
2,500 |
3,000
|
20
|
5 |
10 |
15 |
20
|
30
|
AFR Booster Pack |
AFR Booster Pack |
AFR Booster Pack |
AFR Booster Pack
|
40
|
15 |
20 |
25 |
30
|
50
|
AFR Booster Pack |
AFR Booster Pack |
AFR Booster Pack |
AFR Booster Pack
|
60
|
15 |
20 |
25 |
30
|
70
|
AFR Booster Pack |
AFR Booster Pack |
AFR Booster Pack |
AFR Booster Pack
|
80
|
5 |
10 |
15 |
20
|
100
|
2,000 |
2,500 |
3,000 |
3,500
|
Strategies
Because only one node is available at a time until the final node is beaten, if a node is too difficult for a player to complete (for example, Node 9: Dragon's Nest), they will get stuck there. To avoid this, players can determine in advance which objectives need to be achieved to get their preferred path through the dungeon.
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Individual |
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Standard | PvP | |
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Legacy | PvE | |
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PvP | |
---|
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Block | PvP | |
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Duel | |
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Coalition |
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Standard | PvE | |
---|
PvP | |
---|
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Legacy | PvE | |
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PvP | |
---|
|
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Block | PvP | |
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|
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|