Difference between revisions of "Nodes of Power"
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=== Node 1: Black === | === Node 1: Black === | ||
{{Color restrict|B}} | {{Color restrict|B}} | ||
+ | See [[#Bugs|Bugs]] | ||
{{Objective table header}} | {{Objective table header}} | ||
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| {{Runes|500}} | | {{Runes|500}} | ||
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+ | == Bugs == | ||
+ | The [[#Node 1: Black|first, Black node]] counts remaining life as maximum life minus damage taken, plus any life gained while at maximum life. The first part is perhaps only misleading, since neither damage nor the distinction between damage and loss of life are mentioned. But the second part is unequivocally a bug; there is quite obviously a ceiling to life gain: maximum life. Avoiding using life gain until sufficient damage is taken, and avoiding or at least counting life loss (and counteracting that life loss count with sufficient life gain to stay alive), should be sufficient to avoid the sting of these bugs. | ||
{{Events}} | {{Events}} |
Revision as of 06:05, 18 November 2022
Nodes of Power (NoP) | |
---|---|
Type |
PvP Legacy |
Rewards |
Progression Individual placement |
Nodes | 5 |
Charges |
1 initial charges 3 maximum charges 8h recharge time |
Specials |
PW color-restricted PW choice locked |
Card XP gain | 20 XP (all wins on a node) |
Introduced | OGW · Jul 2016 · v1.5.8 |
Portal:Events (Infobox · Data) |
Nodes of Power is a Legacy event which was introduced in July 2016, a month after the release of the Oath of the Gatewatch set. It was the first PvP event added to the game after Quick Battle.
From its introduction until December 2016, Nodes of Power was a coalition event, and had no secondary objectives.
Each battle in this event features the same secondary objective twice, the second time with a more difficult target.
Once a Planeswalker has been chosen for a node, another may not be chosen for that node, nor may that Planeswalker be chosen for another node, for the whole event.
Contents
Special rules
Color restriction | One or more nodes in this event can only be played by Planeswalkers of a specified color. |
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Locked nodes | Once a Planeswalker has been chosen for a node, it's locked in for the whole event. |
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Nodes
Node 1: Black
Planeswalker color restriction | Black |
---|---|
Only planeswalkers with affinity to Black can be played. |
See Bugs
Objectives | Reward | ||
---|---|---|---|
|
4 · 100 | ||
|
2 | ||
|
1 |
Node 2: Red
Planeswalker color restriction | Red |
---|---|
Only planeswalkers with affinity to Red can be played. |
Objectives | Reward | ||
---|---|---|---|
|
4 · 100 | ||
|
2 | ||
|
1 |
Node 3: Green
Planeswalker color restriction | Green |
---|---|
Only planeswalkers with affinity to Green can be played. |
Objectives | Reward | ||
---|---|---|---|
|
4 · 100 | ||
|
2 | ||
|
1 |
Node 4: Blue
Planeswalker color restriction | Blue |
---|---|
Only planeswalkers with affinity to Blue can be played. |
Objectives | Reward | ||
---|---|---|---|
|
4 · 100 | ||
|
2 | ||
|
1 |
Node 5: White
Planeswalker color restriction | White |
---|---|
Only planeswalkers with affinity to White can be played. |
Objectives | Reward | ||
---|---|---|---|
|
4 · 100 | ||
|
2 | ||
|
1 |
Rewards
Rank | Bronze | Silver | Gold | Platinum |
---|---|---|---|---|
1-5 | M21 Rare Card Standard Booster Pack 5 |
M21 Rare Card Standard Booster Pack 10 |
M21 Rare Card Standard Booster Pack 15 |
M21 Rare Card Standard Booster Pack 20 |
6-25 | Standard Booster Pack | M21 Rare Card Standard Booster Pack 5 |
M21 Rare Card Standard Booster Pack 10 |
M21 Rare Card Standard Booster Pack 15 |
26-50 | Standard Booster Pack | Standard Booster Pack | M21 Rare Card Standard Booster Pack 5 |
M21 Rare Card Standard Booster Pack 10 |
51-100 | 1,000 | Standard Booster Pack | Standard Booster Pack | Standard Booster Pack 5 |
101-250 | 500 | 500 | 500 | 500 |
Bugs
The first, Black node counts remaining life as maximum life minus damage taken, plus any life gained while at maximum life. The first part is perhaps only misleading, since neither damage nor the distinction between damage and loss of life are mentioned. But the second part is unequivocally a bug; there is quite obviously a ceiling to life gain: maximum life. Avoiding using life gain until sufficient damage is taken, and avoiding or at least counting life loss (and counteracting that life loss count with sufficient life gain to stay alive), should be sufficient to avoid the sting of these bugs.