Tribes of Lorwyn

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Event Type: PvE

No entry fee

Deck Restrictions: Standard, Special

Number of nodes: 4

Planeswalkers Allowed: No Restrictions

Duration: 46h

Special Rules

Players can only use creatures of the following types: Goblin, Merfolk, Elf, and Fairy.

Boggart Mob

Boggart Mentality . 12 loyalty. Create 2 Goblin Rogue tokens

Win the Fight!

Win the fight against your opponent! Reward: 200 Mana Runes, +4 Score Points

Alluring Beauty

Cast 5 or more Elves during a single fight. Reward: +2 Score Points

Hunter

Deal 10 or more damage to a Creature during a turn. Reward: +4 Score Points

Card name Type Cost Color Rarity Set

Wanderwine Prophets

Merrow Lanes

15 loyalty

Your first reinforced creature loses a reinforcement. The last card in your hand gains 10 Mana

Win the Fight!

Win the fight against your opponent! Reward: 200 Mana Runes, +4 Score Points

Fae Trickery

Cast 5 or more Faeries during a single fight. Reward: +2 Score Points

Spell Caster

Cast 4 or more spells during a single fight. Reward: +4 Score Points

Card name Type Cost Color Rarity Set

Wren's Run Packmaster

Eyeblight Hunt. 18 loyalty. Create a Wolf token. Your Wolf creatures gain Bravery, Deathtouch and Berserker

Win the Fight!

Win the fight against your opponent! Reward: 200 Mana Runes, +4 Score Points

Goblin Time

Cast 5 or more Goblins during a single fight. Reward: +2 Score Points

Sacrifice

Have 3 or more creatures you control destroyed or exiled during a fight. Reward: +4 Score Points

Card name Type Cost Color Rarity Set

Mistbind Clique

Gathering Dreamstuff . 12 loyalty. Drain 8 Mana from your opponent's hand instead. Then the first card in your hand that can gain mana gains eight mana

Win the Fight!

Win the fight against your opponent! Reward: 200 Mana Runes, +4 Score Points

Song of the Deep

Cast 5 or more Merfolk during a single fight. Reward: +2 Score Points

Pacifist

Kill 4 or fewer enemy creatures during a single fight. Reward: +4 Score Points

Card name Type Cost Color Rarity Set

Story

"Each tribe has its own history, culture, and beliefs. Their differences escalate into squabbles that sometimes are only solved through petty fighting. The Boggart are too chaotic for their own good. The Merrow control commerce and trade; they have the knowledge necessary to traverse Lorwyn’s waters, and that gives them too much power. The elves are the true dominant species of the plane, but their incessant pursuit of beauty pits them against all other tribes. The fae are mischievous tricksters, but harbor a dark agenda to feed their Fae Mother Oona, the one who hides in the shadows of Lorwyn and controls the Great Aurora. Though war is not commonplace in Lorwyn, conflict still arises between the many folk of this plane."