Doomskar Claimants
Doomskar Claimants (DC) | |
---|---|
Type |
PvP Legacy Coalition |
Rewards |
Progression Individual placement Coalition placement |
Nodes | 3 |
Charges |
1 initial charges 4 maximum charges 8h recharge time |
Specials |
Perma-support in play |
Card XP gain | 20 XP (all wins on a node) |
Introduced | KHM · Feb 2021 · v4.8 |
Portal:Events (Infobox · Data) |
Doomskar Claimants is a Legacy coalition PvP event, released in February 2021 along with the Kaldheim card set. Doomskar has the KHM mechanics Boast , Snow and Foretell in its objectives; one for each node. It changed from Standard to Legacy in October 2022 (v5.9).
It has a special form of locked nodes.
Contents
Story
- "Kaldheim is cursed by the imminence of the Doomskar. The unforgettable ancient gods gave an urge to rise upon their usurpers. The unforgiven gods unite worthy warriors to resist. A legion of chaos scatters destruction between the battlefield.
Whether you're an elder gods' devout, a worthy warrior, or a destroying force, your destiny is attached to Doomskar."
Special rules
The following additional special rules apply:
Permanent support |
A permanent support affects play on one or more nodes. |
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Once a Planeswalker is selected for a node, it is removed from the selection for the other nodes. This differs from a Locked Node in that, while charges exist, a second Planeswalker can replace a desired first Planeswalker on a node, whereupon the first can be selected for another node. The final charge will have to be played by the replacement.
Node 1: Spreading Chaos (top)
Objectives | Reward | ||
---|---|---|---|
|
5 · 200 | ||
|
3 | ||
|
2 |
Event support (4 shield): Spreading Chaos | ||
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Side: Player | ||
|
Node 2: Return of the Einir (left)
Objectives | Reward | ||
---|---|---|---|
|
5 · 200 | ||
|
3 | ||
|
2 |
Event support (4 shield): Return of the Einir | ||
---|---|---|
Side: Player | ||
Node 3: Alliance of the Worthy (right)
Objectives | Reward | ||
---|---|---|---|
|
5 · 200 | ||
|
3 | ||
|
2 |
Event support (4 shield): Alliance of the Worthy | ||
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Side: Player | ||
|
Rewards
Ribbons | Bronze | Silver | Gold | Platinum |
---|---|---|---|---|
10 | 500 | 1,000 | 1,000 | 1,000 |
20 | 5 | 10 | 15 | 20 |
30 | KHM Booster Pack | KHM Booster Pack | KHM Booster Pack | KHM Booster Pack |
40 | 500 | 1,000 | 1,000 | 1,000 |
50 | 2 | 3 | 4 | 5 |
60 | 1,000 | 1,000 | 1,500 | 1,500 |
70 | KHM Booster Pack | KHM Booster Pack | KHM Booster Pack | KHM Booster Pack |
80 | 5 | 10 | 15 | 20 |
100 | 1,000 | 1,000 | 1,500 | 2,500 |
120 | KHM Booster Pack | KHM Booster Pack | KHM Booster Pack | KHM Booster Pack |
Rank | Bronze | Silver | Gold | Platinum |
---|---|---|---|---|
1-5 | KHM Booster Pack x 3 5,000 · 10 |
KHM Booster Pack x 3 5,000 · 10 |
KHM Booster Pack x 3 5,000 · 10 |
KHM Booster Pack x 3 5,000 · 10 |
6-25 | KHM Booster Pack x2 4,000 · 7 |
KHM Booster Pack x2 4,000 · 7 |
KHM Booster Pack x2 4,000 · 7 |
KHM Booster Pack x2 4,000 · 7 |
26-50 | KHM Booster Pack 3,000 · 5 |
KHM Booster Pack 3,000 · 5 |
KHM Booster Pack 3,000 · 5 |
KHM Booster Pack 3,000 · 5 |
51-100 | KHM Booster Pack 2,000 · 3 |
KHM Booster Pack 2,000 · 3 |
KHM Booster Pack 2,000 · 3 |
KHM Booster Pack 2,000 · 3 |
101-250 | 2,000 · 3 | 2,000 · 3 | 2,000 · 3 | 2,000 · 3 |
251-500 | 1,000 · 2 | 1,000 · 2 | 1,000 · 2 | 1,000 · 2 |
501-3000 | 1,000 · 1 | 1,000 · 1 | 1,000 · 1 | 1,000 · 1 |
Rank | Reward |
---|---|
1-2 | KHM Booster Pack x3 · · · 10,000 · 120 · 80 |
3-10 | KHM Booster Pack x2 · · · 8,000 · 80 · 60 |
11-25 | KHM Booster Pack · · · 6,000 · 60 · 40 |
26-50 | KHM Booster Pack · · · 4,000 · 40 · 20 |
51-100 | KHM Booster Pack · · · 2,000 · 10 · 10 |
101-250 | 1,000 · 10 · 5 |
251-500 | 1,000 · 10 · 3 |
501-1000 | 1,000 · 1 |
1001-10000 | 1,000 |
Number of charges | Possible points | Time elapsed | Time in UTC | ||
---|---|---|---|---|---|
Base | Bonus | Total | |||
1 (Initial charges) | 15 | 15 | 30 | -START- | 4:00 AM |
2 | 30 | 30 | 60 | +8 Hrs | 12:00 PM |
3 | 45 | 45 | 90 | +16 Hrs | 8:00 PM |
4 (Max charges reached)* | 60 | 60 | 120 | +24 Hrs | 4:00 AM |
5 | 75 | 75 | 150 | +32 Hrs | 12:00 PM |
6§ | 90 | 90 | 180 | +40 Hrs | 8:00 PM |
Event end | 180 | +46 Hrs | 2:00 AM |
* Maximum charges reached if you have not started playing yet.
§ 6 hours available to complete last charge.