Nodes of Power
Nodes of Power (NoP) | |
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Type |
PvP Legacy |
Rewards |
Progression Individual placement |
Nodes | 5 |
Charges |
1 initial charges 3 maximum charges 8h recharge time |
Specials |
PW color-restricted PW choice locked |
Card XP gain | 20 XP (all wins on a node) |
Introduced | OGW · Jul 2016 · v1.5.8 |
Portal:Events (Infobox · Data) |
Nodes of Power is a Legacy event which was introduced in July 2016, a month after the release of the Oath of the Gatewatch set. It was the first PvP event added to the game after Quick Battle.
From its introduction until December 2016, Nodes of Power was a coalition event, and had no secondary objectives.
Each battle in this event features the same secondary objective twice, the second time with a more difficult target.
Once a Planeswalker has been chosen for a node, another may not be chosen for that node, nor may that Planeswalker be chosen for another node, for the whole event.
The March 2023 run made alterations to the event, introducing new objectives for Black node, and changing the order of the nodes into the standard color order.
Contents
Special rules
Color restriction | One or more nodes in this event can only be played by Planeswalkers of a specified color. |
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Locked nodes | Once a Planeswalker has been chosen for a node, it's locked in for the whole event. |
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Node 1: White
Planeswalker color restriction | White |
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Only planeswalkers with affinity to White can be played. |
Objectives | Reward | ||
---|---|---|---|
|
4 · 100 | ||
|
2 | ||
|
1 |
Node 2: Blue
Planeswalker color restriction | Blue |
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Only planeswalkers with affinity to Blue can be played. |
Objectives | Reward | ||
---|---|---|---|
|
4 · 100 | ||
|
2 | ||
|
1 |
Node 3: Black
Planeswalker color restriction | Black |
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Only planeswalkers with affinity to Black can be played. |
Node 4: Red
Planeswalker color restriction | Red |
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Only planeswalkers with affinity to Red can be played. |
Objectives | Reward | ||
---|---|---|---|
|
4 · 100 | ||
|
2 | ||
|
1 |
Node 5: Green
Planeswalker color restriction | Green |
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Only planeswalkers with affinity to Green can be played. |
Objectives | Reward | ||
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|
4 · 100 | ||
|
2 | ||
|
1 |
Rewards
Unlike other older events, rewards for Nodes of Power were detached from the set of its origin and flavor: Battle for Zendikar. Rewards were changed from BFZ to M21 and Standard in 2021. Rare card rewards were changed briefly from M21 to AFR in December 2022, and back to M21 in February 2023.
Ribbons | Bronze | Silver | Gold | Platinum |
---|---|---|---|---|
5 | 500 | 600 | 700 | 800 |
25 | 600 | 750 | 800 | 900 |
50 | Standard Booster Pack | Standard Booster Pack | Standard Booster Pack | Standard Booster Pack |
75 | 1,000 | 1,000 | 1,000 | 1,000 |
100 | Standard Booster Pack | Standard Booster Pack | Standard Booster Pack | Standard Booster Pack |
Rank | Bronze | Silver | Gold | Platinum |
---|---|---|---|---|
1-5 | AFR Rare Card Standard Booster Pack 5 |
AFR Rare Card Standard Booster Pack 10 |
AFR Rare Card Standard Booster Pack 15 |
AFR Rare Card Standard Booster Pack 20 |
6-25 | Standard Booster Pack | AFR Rare Card Standard Booster Pack 5 |
AFR Rare Card Standard Booster Pack 10 |
AFR Rare Card Standard Booster Pack 15 |
26-50 | Standard Booster Pack | Standard Booster Pack | AFR Rare Card Standard Booster Pack 5 |
AFR Rare Card Standard Booster Pack 10 |
51-100 | 1,000 | Standard Booster Pack | Standard Booster Pack | Standard Booster Pack 5 |
101-250 | 500 | 500 | 500 | 500 |
Notes
On the 16th of March, 2023, alterations were implemented.
The order of the nodes was changed from the irregular Black Red Green Blue White, to the standard color wheel of White Blue Black Red Green seen in so many places, including on the back of Magic the Gathering cards and Revolving Planeswalk.
New objectives for Black node replaced these objectives :
Objectives | Reward | ||
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|
2 | ||
|
1 |
The first, Black node counted remaining life as maximum life minus damage taken, plus any life gained while at maximum life. The first part was only misleading; neither damage nor the distinction between damage and loss of life were mentioned. But the second part was unequivocally a bug; there is quite obviously a ceiling to life gain: maximum life. Players needed to avoid using life gain until sufficient damage is taken, avoid or at least account for life loss and counteract that life loss with sufficient life gain to stay alive.